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Yummy Delicious Crunchy Munchy new drivers...

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Well, the Nvidia 301.42 drivers are out, officially out of beta, as of this morning. I haven't tried them yet, and I'm at work now, but you never know what new awesome frame rates they may bring to MSF.

 

Or they will crash the program harder than me trying to fly through the Hawaii Keyhole.

 

If anybody who uses an Nvidia card notices a frame rate increase (to an already solid frame rate generally) in Fight, let me know. I do love me some new drivers!

 

oops

 

Sorry Stephen I just noticed that my post belongs in the drivers thread. My bad, and my apologies.

If I were around my pc I would sure try them out for ya.

But yeah, hang around the hardware forum, specifically the video card subforum, and I am sure you will see some early reports come in.

Don B

For me and my NVIDIA 560 ti twin frozer it gave me nothing but micro stutters. I installed the previous one, and everything runs smooth again.

  • Author

installed it and everything seems...exactly the same.

That being said, I am thinking of grabbing a fast VC enabled plane, probably the RV, and doing a ridiculous dive into Honalulu. VC means first person view, which usually means more and closer textures. Low altitude and high speed should stress the texture reloading process, and Honalulu means lots of geometry. Gonna stress it as much as possible and see if I feel a difference from last night.

As it's been stated, the game already runs so smoothly, I think I just want a reason to skim the buildings in Honalulu that sounds technical! :)

My observation (which I would love to have confirmed) Is that the problem of late loading ground textures seems to have essentially disappeared on my computer using these drivers.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

My observation (which I would love to have confirmed) Is that the problem of late loading ground textures seems to have essentially disappeared on my computer using these drivers.

It has appeared to solve these issues with mine as well. Frame rates seem about the same but with payware scenery I used to get a dark blue patch of blocks appearing over water as I panned around quickly that would fill in in a half second or so. That seems to be gone. Also I would get black blocks over PAPI lights or aircraft landing lights whenever panning around quickly that would also change back into "lights" after a split second. This seems to be gone as well. In general all ground textures seem to load faster.
  • Author

Agreed, this appears fixed.

 

Alaska, if you are reading this, you can come out of hiding....the 301 drivers will take good care of you!!!

 

;)

It has appeared to solve these issues with mine as well. Frame rates seem about the same but with payware scenery I used to get a dark blue patch of blocks appearing over water as I panned around quickly that would fill in in a half second or so. That seems to be gone. Also I would get black blocks over PAPI lights or aircraft landing lights whenever panning around quickly that would also change back into "lights" after a split second. This seems to be gone as well. In general all ground textures seem to load faster.

Edit: I noticed this was the MS flight forum. My apologies for posting my observation which was in FSX. Well if anyone in here is interested it did help my FSX install as described. Haven't tried it in Flight, however.

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