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By Wags, posted on DCS forum

 

DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras and in different geographical locations. It is a true "sand box" simulation. DCS started with the Ka-50 and A-10C, but has recently grown to also include the P-51D Mustang and, with Combined Arms, a ground command and control tactical warfare component. Future products from The Fighter Collection and Eagle Dynamics in the DCS line are in development and will include third party products for the first time.

 

The overall "simulation operating system" is termed DCS World and is a free program that includes a free Su-25T for the player to fly. All DCS products will plug into DCS World as unique modules within the same software installation. DCS products will not be limited to aircraft, but will include maps, missions, campaigns, environment objects, weapons, vehicles and ships. We even hope to look into a train simulation component in the future!

 

Third party products to DCS are supported by ED and there are already several qualified 3rd party teams creating new aircraft that will plug into DCS World. In these cases we leave it up to the developer to decide the level of systems fidelity, but we do expect certain "DCS Standards" to be maintained such as detailed and accurate models and cockpits, mouse clickable cockpit controls, and 6 DOF view control. Third parties are provided access to our Standard Flight Model (SFM), which ED can assist to adjust and improve to suit the requirements. Given the extremely complex nature of our Advanced Flight Model (AFM) in DCS we are currently unable to provide a SDK for 3rd party use. However, 3rd parties are also invited to offer their own Flight Models should it prove to be satisfactory.

 

In parallel, we are also developing Flaming Cliffs 3 (FC3), which will also work within DCS World. However, Flaming Cliffs 3 will require an installation of Lock On: Modern Air Combat to be present on your computer. FC3 will probably be the last version of this critically acclaimed product line.

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Help AVSIM continue to serve you!
Please donate today!

how can i download dcs world and free su25t?

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My buddy actually just got the A10C and said its great, I am looking into it myself. I have a quick question (and if this isn't the right place please feel free to move/delete it), if I get the A10C does it include Combined Arms or is that a separate program that plugs into the DCS "world".

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You can download DCS: World from here: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135〈=en

 

You only need download:

DCS_World_en_1.1.2.1.exe

DCS_World_en_1.1.2.1-1.bin

DCS_World_en_1.1.2.1-2.bin

DCS_World_en_1.1.2.1-3.bin

 

Ignore P-51 archive (if you not purchase them), the Torrent has equal archive file. Install on your hard disk and fly. Otherwise, you can download the module aditional programs to integrate into world (P-51D, A-10C, Ka-50-2). If you have a Ka-50-2 (StandAlone) or A-10C early purchase, you can enter your serial code and fly. Ka-50-2 (update), Combined Arms, Nevada map and Flamming Clifft 3 coming soon.

 

Combined Arms has a separate modele comming on late june / early July.

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Nueva versión disponible

 

DCS World 1.2.0

 

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

 

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

 

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

 

Other items of DCS World include:

• News feed of DCS products and events

• Selectable wall paper

• Free updates to keep DCS World current

 

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.co...os=137〈=en

 

Changes since last version:

Fixed radio and trigger audio.

Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.

Training links for English version added.

Bunkered ZU-23 rotating 180 degrees after exit has been corrected.

Added sound support for modules via SND_add/del_wave/proto_path() API.

Fixed sound busy wait on streaming sources.

Challenger-2 tank bounding box correction.

Su-25T. Simulator crash after exit from damaged aircraft.

AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.

Adjusted digital filter code. Added two new functions to access new internal data.

R-60 missiles are now aligned correctly on Su-25T weapon pylons.

P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.

Better security for IWorldNet::registerSerial.

Quickstart dialog bug fix.

Added Su-25T training images.

Debug input removed.

Installer pictures were exclusively of the P-51D. Fixed.

DCS World Uninstall menu said DCS-51D. Fixed.

The training descriptions for the Su-25Т has been added.

Removed serial number edit boxes from master dialogs.

GUI updated.

Removed A-10C text from "About" text.

Video player fixed.

Russian pilot and ATC speech were absent. Fixed.

Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.

Access to external lights from avionics LUA Device.

Ejected AI pilot resulting in critical damage is fixed.

MP player loss was counted 2 times if damaged is fixed.

SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.

Trigger "GroupDead" may break if Group name contains a dot ".".

Adjusted life of hardened objects.

Molniya search radar type has been changed to MULTYROLE.

Neustrshimyi gun dependence has been disabled and angle limits have been tuned.

Tomahawk missile target assignment fixed.

Tunguska ATGM typed missile launcher gets target priorities as SAM.

Patriot system failed to engage aircraft at very low altitude. Fixed.

Chaparral rotation fixed.

Buk launcher constant invisible rotation fixed.

AI ATGM accuracy being too low. Fixed.

AK-100 PIDs is fixed.

Ground units aiming delay calculation fixed.

Adjusted roads.

Fixed gyro power source initialization.

Options panel redesign.

No sound when refueling on the ground has been fixed.

If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.

C-130 and IL-76MD no longer deploy drag-chute on landing.

Updated version on splash screen.

Oliver Perry FFG damage corrected.

Increased building damage levels by 10x.

Changed default FOV of Su-25T view from 80 to 90 degrees.

Improved grass clutter.

Unlimited resources shown as '0' in resource manager.

ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.

RALT+J crash when switching from KA-50 to SU25T. Fixed.

Fix a bug in Lochini taxiway.

Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.

Snapview saving was broken. Fixed.

Su-25T: Ventilator bracket disappeared when canopy closed.

AI fire at point broken for waypoint actions and triggered actions has been resolved.

Wingmen radio message "Rolling" is given on engine start up. Fixed.

"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.

Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.

Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.

Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.

Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.

Added option for "Allied Flight Reports" in Gameplay options.

AI helicopters ignored client aircraft in multiplayer. Fixed.

"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.

Refueling and rearming did not operate consistently. Fixed.

Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.

Town substrate floated above terrain near Sukhumi. Fixed.

Vazlani airbase hanger LODs were broken. Fixed.

Su-25T: Damage model was missing some textures. Fixed.

Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.

SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.

If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed

AI would at times fly into the ground to avoid missiles. Fixed.

New hardened aircraft Shelter model by Luckybob9 added.

Converted Communications Tower M model for DCS added.

Burnt out train model fixed.

Su-25T RWR bug fixed.

Su-25T gear up/down sound distortion fixed.

SPPU-22 gunpods made no sound fixed.

Su-25T HUD missing compass tape fixed.

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T-90-1.jpg

T-90-2.jpg

 

future T-90 (only AI) on next patch (if applicable)

Not sure if playable on Combined Arms

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More info of AFM

 

Originally Posted by armageddon

does ED support the 3rd party somehow by providing some development tools or such?

 

I am guessing Documentation and support on how to use the API for 3rd party FMs is all that is provided from ED. The 3rd party would be solely responsible for the actual FM - and ED supplies the interface for it to plug into.

 

Of course if a 3rd party want to use the SFM, I imagine it is a different matter.

 

Nate

 

And a Question of multycockpit....

 

Originally Posted by Ells228

By the way, if you fancy a ride in the back seat of my jet, I'd be happy to take you up. Just bring your sick bag

----

Counting down until people interpret this to mean you've figured out how to model the back seat

----

You figured out backseats??!!11 Share the knowledge

----

You should ask ED mi24.dll ?

 

...FUI\Common\icon-pilot-01.tga

 

iconpilot01.jpgiconpilot02.jpg

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Other info of AFM

 

There is no AFM code - there is an AFM API. 3rd Parties must write their own AFM, from scratch.

 

Nate

-----

API (Application programming interface) is there - the FM that is plugged into it could be from NASA as far as the sim is concerned.

 

FM fidelity is entirely in the hands of the 3rd parties capabilities - there is no limit as far as DCS is concerned.

 

Nate

-----

This. API only provides us the ability to get or send data to the sim that week need for our FM. Everything else is up to the developer. There are no tools or provided FM templates, or even direct help on making the FM. It is all up to the individual who is coding it to know how to calculate realistic forces and turn them into something that looks and feels right.

 

Because of this, you can expect widely varying FM fidelity results for the different teams or projects. While it may seem rough, it also provides the freedom to make any effect you want.

 

Edit: And yes, WIP just means that the input/output functions we are using are changing frequently as obstacles arise.

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Interesting news, ED has working on Dedicate Server :wub:

 

http://forums.eagle....711&postcount=7

Quote:
Originally Posted by 159th_Viper

MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.

 

/Closed.

Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.

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More info for AFM, the engines:

 

http://forums.eagle.ru/showthread.php?t=86848

 

Originally Posted by BR=55=Sevas

Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?

Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.

----------

http://forums.eagle.ru/showpost.php?p=1534877&postcount=143

Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.

 

While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.

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Info by Wags of the future next misile AFM included on FC3 but updated on the core DCS:W by free.

 

http://forums.eagle.ru/showthread.php?t=93747

There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:

Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.

Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.

We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.

We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.

We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.

We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.

We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.

We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.

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Versión 1.2.1 disponible

 

http://forums.eagle.ru/showpost.php?p=1563906&postcount=1

DCS 1.21 Updates

 

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

 

DCS World 1.2.1: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product〈=en

 

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products〈=en

 

New 1.2.1 changes include:

 

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

DCS: P-51D Mustang (Final), 1.2.1

• War Emergency Power (WEP) has been implemented.

• Tail wheel dynamics reworked for more realistic performance.

• Realistic cooling system added and integrated into the full engine thermodynamic model.

• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.

• Fairing doors can now be damaged or ripped off at over-speed conditions.

• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.

• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.

• The front dash gauge panel and the K-14 gunsight are now spring suspended.

• The K-14 gunsight has been reworked using new data from K-14 documents.

• The rudder anti-booster tab now works correctly.

• Control stick and rudder pedals movement are now limited due to hinge moments.

• Flap drag has been adjusted.

• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.

• The starter can now be burned out due to overheat if overused or overloaded.

• Guns jam due to over-G firing has been added.

• The radiator shutters' thermo-sensors can be damaged now.

• All aircraft failures are now reported correctly in debriefings.

• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.

• Corrected tendency for left roll at takeoff.

• Adjusted Red Tail pilot art.

• Improved bailing out animation.

• Fixed landing light on with air start.

• Fixed cockpit tooltip for the gun switch.

• Corrected radio information entry in Mission Editor.

• Improved AI P-51D.

• Fixed SCR-522 resetting in some situations.

• Adjusted G impact on airframe.

• Improved pilot normal maps.

• Adjusted landing gear collision model.

• Corrected trim performance in multiplayer.

• Adjusted wingmen takeoff behavior.

• Improved prop RPM model.

• Sounds for control stick and rudder movement have been added.

 

DCS: A-10C Warthog, 1.2.1

• Flight model updated.

• New APU sounds.

• Corrected inverted flight behavior.

• Fixed course and heading on HSI continuing to change after knob input has ceased.

• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.

• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.

• Only POINT track and RATES are now possible in TGP A/A mode.

• TGP will now revert to RATES when a track is lost in A/A mode.

 

DCS: Black Shark 2, 1.2.1

• Restored the vertical bar on the Ka-50 right window (view inside cockpit).

• Corrected brightness of lamps and devices in the cockpit.

• Corrected shadows of IR rockets on the water.

• Fixed Abkhazia skin for Ka-50.

• Adjusted clickable zones in the cockpit.

• Corrected number of saved PVI zones in memory.

• Fixed NDB indication on ABRIS map.

• Corrected shadow on the ground from rotor blades.

• Fixed Ka-50 repair procedure when on the runway.

• PVR is no longer powered by SUO (Weapon Systems) switch.

• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.

• Vikhr ATGM issues fixed.

• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.

• Hydraulic system related instruments will no longer work when electrical power is lost.

• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

 

DCS: Combined Arms Beta 2, 1.2.1

• Changed the binocular button on the F10 view.

• Improved operation of mouse cursor.

• Altered Instructor mode for bot-units.

• Added new message for user when start is delayed.

• Corrected role selector function.

• Added artillery range rings in F10 view.

• Fixed sight lock in some situations.

• Fixed player control process for SAMs.

• Fixed working compass and turret rotation indicator for ZSU-23-4.

• Added route refresh function in MP.

• Corrected users’ names for all CA units in MP.

• Corrected tank sight for zoomed in mode.

• Corrected ammunition status field.

• Fixed Battlefield Commanders ability to target artillery in MP.

• Corrected Lock - Unlock sequence targeting.

• Fixed tank sight for HE shells.

• Added fixed delay time between locks.

• Fixed the ability to lock units behind terrain.

• Added tank ability to turn on the spot.

 

Installation

Uninstall all previous DCS products prior to versions 1.2.1

Note: Do NOT deactivate your products!

To be safe, delete \Saved Games\DCS files

Install DCS World 1.2.1

Install each new DCS module (1.2.1 or latest Beta version)

Note: A new activation will not be required unless this is the first time you have installed the product.

 

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.

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new DCS:W version 1.2.1.6120, fixed CTD masterserver, FPS on missiones and excesive mission loadtime, available only by new autoupdater of DCS:W 1.2.1

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Glowind Amrram Facebook:

https://www.facebook.com/glowingproductions?ref=stream

 

Small update:

My plan was to start work on the second trailer for DCS Mig-21, but there are some features that are not working with the build I have yet, so I have to wait until Beczl sends me the latest build with all the important features working. He said it could take another 1-2 weeks.

 

And though I could've spent that time working on Superior Fighters 2 (Flaming cliffs 3 promo) im in the middle of a moving process, switching apartment. So yeah, lots of stuff going on these days actually. But when things are back in place, I'll get started on the projects ASAP. I'll keep you posted. Cheers! :)

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http://forums.eagle.ru/showthread.php?p=1596926#post1596926

New 1.2.2 changes include:

 

DCS World, 1.2.2

Fixed duplicated aircraft icons in generated mission.

Fixed double-click required when setting MAP OPTIONS.

Trigger zone less 37 meters radius is now visible.

Fixed missing scroll bar in the "Options" windows.

Fixed selecting F10 view options in ME mission options panel.

Corrected mouse axis disabled when player call the in-game briefing.

Corrected Su-25T Vikhr reticule position in some situations.

Fixed incorrect messages for ships after pressing "RAlt+J".

RIM-7 speed has been corrected.

Fixed erratic mouse cursor behavior when used in the cockpits.

 

DCS: P-51D Mustang (Final), 1.2.2

Fixed simulator hang when player is trying to roll the P-51D.

Fixed erratic mouse cursor behavior.

Improved parameter in graphics.cfg to benefit FPS on high settings.

Corrected blinker animation.

 

DCS: A-10C Warthog, 1.2.2

Maverick's maneuver envelope has been corrected.

GBU-31 aiming has been corrected.

Fixed typos in several A-10C single missions.

Corrected AAP, STEER Toggle Switch.

Adjusted the A-10C APU sound.

 

DCS: Black Shark 2, 1.2.2

Fixed simulator crash after jumping into a ground unit from a Ka-50.

Fixed missing Ka-50 textures for older missions.

 

Download Links:

DCS World 1.2.2: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product〈=en

 

DCS 1.2.2 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products〈=en

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ok, update. Version 1.2.2.7204

 

http://forums.eagle.ru/showthread.php?t=97186

Today an auto update will be available for FC3 / 1.2.2:

Fixed DCS being unable to run in some circumstances after a forced update or repair.

F-15C wheels are now animated.

Su-33 no longer explodes during touch-and-go.

Su-33 pilot is now visible from external view.

Updated German Su-25T flight manual.

German DCS World localization improved.

In-game Re-Arm Menu is now localized.

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New DCS:W version 1.2.2.7570 awaiting for autoupdater and log

 

http://www.digitalco...product〈=en

 

 

Log

 

http://forums.eagle.ru/showpost.php?p=1615172&postcount=3

1.2.2 Update - 28 November 2012

 

Today an auto update will be available for 1.2.2:

Su-25T client brake chute cover will now close after rearming at an airbase when in MP.

Added corrections to the A-10C campaign.

FC3: Removed the possibility for black clouds when in the F-15C.

FC3: Converted FC2 MiG-29S campaign for FC3.

FC3: Converted FC2 Su-25 campaign for FC3.

FC3: Converted FC2 A-10A campaign for FC3.

Improved AI aircraft evasive maneuvers.

Autoupdater: Fixed the behaviour that after failed or cancelled update, the next one will automatically run only on the next day.

Autoupdater: Fixed the problem with no updates seen when ISP uses transparent web-caching.

Autoupdater and installers are now digitally signed

Fixed crash in MP when an A-10C client lowers the boarding ladder.

Minor preload optimization. Decreased radius of map preload. Added preload function independent from camera position.

FC3: Fixed Su-33 In-cockpit weapons station indicator has 11 stations listed instead of 12.

FC3: Fixed SFM aircraft thrust when an engine is damage.

CA - Fixed turret control with mouse being"Jumpy", stop and starts slewing with mouse movement instead of mouse position. Fixed turret rotation manual control refactoring, WIP.

Fixed issues with loading older FC2 missions.

Fixed the Ka-50 pilot texture.

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Preliminar Changelog by Wags DCS:W 1.2.3

 

http://forums.eagle.ru/showthread.php?t=99109

Preliminary DCS Change Log 1.2.3

 

SUBJECT TO CHANGE

 

 

New Features:

 

DCS World

• Added new Su-27 model.

• Added new Mission Editor trigger rule - Bomb in Zone.

• New mission editor skin.

• AI. Helicopters will anti AAA maneuvering in the threat area.

• Added new Mission Editor trigger rule - Expression.

• Scripting Engine: Fixed outText and outSound for Coalition and Group

• Scripting Engine: Added "Mission" Task for ground groups

• Mission Editor UI for group variation placement tool added, not functional yet.

• New skins for F-15C and MiG-31.

• Model LODs have been better optimized.

 

Combined Arms

• Combined Arms. Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.

• Combined Arms. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.

• Command Map control of air units. You can now route them, set speed and altitude, and set targets.

• Combined Arms. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

• Combined Arms. Updated, higher resolution ground unit HUDs.

• Combined Arms. Added min and max range rings for all indirect fire systems.

• Combined Arms. Added countdown timer for indirect fire missions.

• Combined Arms. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

• Combined Arms. Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

• Combined Arms. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

• Combined Arms. Changing round type loading delay added.

• Combined Arms. Added military icons for Command Map.

• Combined Arms. Provided NVG gain.

• Combined Arms. New compass orientation options.

• Combined Arms. Signal flare options.

• Combined Arms. Added tracer effect to armor piercing rounds.

 

Flaming Cliffs 3 (FC3)

• New Su-27 campaign.

• Added new multiplayer missions.

 

 

Bug Fixes and Adjustments:

 

DCS World

• Tuned aircraft gun smoke.

• Fixed Set Path to Column formation.

• Fixed Georgian soldier animation.

• Fixed long range radar break-lock for Russian aircraft.

• AIM-120 and R-77 maximum load factor increased to 40g.

• R-77 data adjust. Thrust, lift and drag.

• AIM-120 data adjusted. Lift and drag.

• AIM-9M maximum load factor increased to 35g.

• AIM-9M thrust changed 12000 N.

• Adjusted AIM-9P drag.

• AIM-7M thrust and drug adjustments were made.

• Increased load factor to R-27 family to 24g.

• Increased R-27ER initial delay to 1.5 sec.

• AIM-54 data adjustment. Thrust, drug, lift, initial delay of guidance.

• R-33 data adjusted. Thrust, drug and lift, initial delay of guidance.

• R-60 data adjusted.

• R-73 data adjusted.

• Multi-channel missile guidance is fixed.

• Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.

• Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.

• Number of simultaneously guided AIM-54 is 4 for F-14.

• Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.

• Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.

• Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.

• Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.

• The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.

• Adjustments to the air combat maneuvering of all aircraft.

• "Transmit Message" command parameters indication is now in the action list

• Fixed infantry not moving when route is changed.

• Fixed client crash in MP.

• Fixed pilot models with K36 ejection seat.

• Debris of a killed soldier has been removed.

• Adjusted AWACS action time.

• Fixed switch waypoint triggered action.

• Changed setting of mission start time (day, month).

• Default damage parameters tuned for old aircraft models.

• Fixed Mission Editor error when trying to change aircraft country.

• Fixed Mission Editor that pressing File\Create in the drop menu did nothing.

• Aircraft will reset landing airdrome each time landing procedures is initiated.

• Changed color of missile flame and smoke from blue to yellow.

• "REACTION ON THREAT" option will now affect active ECM systems.

• Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.

• Night vision staying switch to on after exit from the previous server has been fixed.

• Incoming missiles warning messages has been corrected.

• Helicopters will better maneuver against anti AAA when in the threat area.

 

DCS Modules

• A-10C. A-10C TGP IR operation is fixed.

• FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.

• FC3. Fixed F-15C ADI operation reversed.

• FC3. Fixed A-10A ADI operation reversed.

• FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.

• FC3. Corrected and adjusted Russian A-10 campaign by Dzen.

• FC3. Fixed some errors in F-15C campaign.

• FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.

• FC3. Updated SEAD payloads and air defense deployments in some missions.

• FC3. Missiles DLZ has been partially corrected.

• FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.

1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.

2) Implemented MiG-29S style of stations display on HUD.

• FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.

• Combined Arms. Instant fire on ammunition switching has been fixed.

• Combined Arms. Switched the reverse gear after the vehicle has stopped.

• Combined Arms: Transition to alarm state GREEN for ground units has been fixed

• Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.

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Oficial ED email newsletter DCS:World 1.2.3:

 

DCS News Letter

 

unsubscribe

25 December 2012

 

 

 

Happy holidays to all of our customers and we wish you a joyous and safe 2013.

For this final DCS News letter of 2012, we have a few updates and some new announcements:

 

 

DCS Holiday Sale

 

Between December 25th and January 3rd we will have our Holiday Sale. This will discount to DCS products.

http://www.digitalco...tor.com/en/shop

DCS A-10C WARTHOG – 60% (15.99 USD)

DCS BLACK SHARK 2 – 40% (23.99 USD)

DCS P-51D MUSTANG – 25% (29.99 USD)

 

DCS Combined Arms Released

 

The final version of DCS: Combined Arms is now out of beta and available for sale from our website at:

http://www.digitalco...pos=136〈=en

DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

 

DCS 1.2.3 Update Available

 

This latest version of DCS that includes new features and changes to DCS World and several modules, further moves the series forward in what we hope includes many valued improvements. We make a point of reading your feedback and include many of your desires in these free updates.

New Features:

DCS World

Added new Su-27 model.

Added new Mission Editor trigger rule – Bomb in Zone.

New mission editor skin. Incomplete work in progress.

Helicopters will better maneuver against AAA maneuvering when in the threat area.

Added new Mission Editor trigger rule – Expression.

Scripting Engine: Fixed outText and outSound for Coalition and Group.

Scripting Engine: Added "Mission" Task for ground groups.

Mission Editor UI for group variation placement tool added, not functional yet.

New skins for F-15C and MiG-31.

Model LODs have been better optimized.

Combined Arms

Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.

AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity – once a minute. Player's can do this with the LALT + ' key combination.

Command Map control of air units. You can now route them, set speed and altitude, and set targets.

Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

Updated, higher resolution ground unit HUDs.

Added min and max range rings for all indirect fire systems.

Added countdown timer for indirect fire missions.

Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

Changing round type loading delay added.

Added military icons for Command Map.

Provided NVG gain.

New compass orientation options.

Signal flare options.

Added tracer effect to armor piercing rounds.

Flaming Cliffs (FC3)

New Su-27 campaign.

Added new multiplayer missions.

Bug Fixes and Adjustments:

DCS World

Tuned aircraft gun smoke.

Fixed Set Path to Column formation.

Fixed Georgian soldier animation.

Fixed long range radar break-lock for Russian aircraft.

AIM-120 and R-77 maximum load factor increased to 40g.

R-77 data adjust. Thrust, lift and drag.

AIM-120 data adjusted. Lift and drag.

AIM-9M maximum load factor increased to 35g.

AIM-9M thrust changed 12000 N.

Adjusted AIM-9P drag.

AIM-7M thrust and drag adjustments were made.

Increased load factor to R-27 family to 24g.

Increased R-27ER initial delay to 1.5 sec.

AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.

R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.

R-60 data adjusted.

R-73 data adjusted.

Multi-channel missile guidance is fixed.

Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.

Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.

Number of simultaneously guided AIM-54 is 4 for F-14.

Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.

Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.

Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.

Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.

The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.

Adjustments to the air combat maneuvering of all aircraft.

"Transmit Message" command parameters indication is now in the action list

Fixed infantry not moving when route is changed.

Fixed client crash in MP.

Fixed pilot models with K36 ejection seat.

Debris of a killed soldier has been removed.

Adjusted AWACS action time.

Fixed switch waypoint triggered action.

Changed setting of mission start time (day, month).

Default damage parameters tuned for old aircraft models.

Fixed Mission Editor error when trying to change aircraft country.

Fixed Mission Editor that pressing File\Create in the drop menu did nothing.

Aircraft will reset landing airdrome each time landing procedures is initiated.

Changed color of missile flame and smoke from blue to yellow.

"REACTION ON THREAT" option will now affect active ECM systems.

Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.

Night vision staying switch to on after exit from the previous server has been fixed.

Incoming missiles warning messages has been corrected.

Helicopters will better maneuver against anti AAA when in the threat area.

DCS Modules

A-10C. A-10C TGP IR operation is fixed.

FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.

FC3. Fixed F-15C ADI operation reversed.

FC3. Fixed A-10A ADI operation reversed.

FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.

FC3. Corrected and adjusted Russian A-10 campaign by Dzen.

FC3. Fixed some errors in F-15C campaign.

FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.

FC3. Updated SEAD payloads and air defense deployments in some missions.

FC3. Missiles DLZ has been partially corrected.

FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic – just an "underscore" is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.

Fixed stations display on Russian HUD – only stations for currently selected weapon are displayed.

Implemented MiG-29S style of stations display on HUD.

FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.

Combined Arms. Instant fire on ammunition switching has been fixed.

Combined Arms. Switched the reverse gear after the vehicle has stopped.

Combined Arms: Transition to alarm state GREEN for ground units has been fixed

Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.

 

 

Lock On: Flaming Cliffs 3 (FC3) Update

 

Per the list above of FC3 changes, work on this module continues. However, the module will likely be in a protracted beta development stage as we create new content for it that our customers have been asking for.

The most noteworthy being a new 6 DOF cockpit for the Su-27 Flanker. We also plan to release a new radar mode for the MiG-29S that allows dual tracking and engagements of targets with the R-77 air-to-air missile.

The pre-purchase price will stay at $39.99 as an early buyer discount; however, the final release will be at $49.99 given the number of new features and extended development time.

 

Happy holidays,

The Fighter Collection and Eagle Dynamics

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