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What is DCS

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New oficial video DCS:W (30 min)

http://youtu.be/WBGLb98zkFQ

 

Versión 1.2.4, Module manager and UH-1H. In the video talk of future DCS:W modules: F18C, Su-27SM, F-15C, FW-190, Mig-21Bis, F-86F, L-39, UH-1H, Mi-8MTV-2, Mi-24, UH-1G, OH-58, and others.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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EtherealN confirm the develop of FW-190 icon_biggrin.gif

 

http://forums.eagle.ru/showpost.php?p=1653304&postcount=18

 

Originally Posted by maler

Hi guys. Unfortunately not quite understand spoken English. Is it true what has been said that the next legend will Fw-190?

FW-190 is in development, yes.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

H-O-R-N-E-T!!!!!! :Big Grin:

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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¿Something can open with modelview the new FC3 F-15C cockpit?. hides a surprise

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Wags news from 1.2.3 version develop

http://forums.eagle.ru/showpost.php?p=1657526&postcount=3

1.2.3 Update

 

Over the weekend the test team did a lot of network testing, using many changes/improvements to the network code for 1.2.3. The results showed good stability and we plan to create an internal test version installer mid-week. If these tests go well, we hope to release 1.2.3 to the public soon afterwards.

 

Network stability is of high importance to us. In fact, 1.2.3 would have been released prior to the holiday if it was not.

 

We are also using this time to fix the reported FFB issue.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

New DCS World review at SimHQ

 

http://simhq.com/_air15/air_544c.html#top

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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http://forums.eagle.ru/showpost.php?p=1662836&postcount=4

1.2.3 Update

 

After implementing further changes / improvements to 1.2.3 network play, we have solved several issues; however some instability persists (it seems particularly with the FC3 aircraft). The team will now evaluate this weekend's test results and prepare a new internal test version later in the week. Like you all, we hope the next build will provided the network stability we all desire.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Nice to read. DCS / ED makes me proud of being their costumer. Using the sim is a dream, knowing the hard work continues to turn it into an even better platform is the "cherry on top of the cake" :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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Glowind news

 

https://www.facebook.com/glowingproductions?ref=stream

Minor update on things:

I've decided to "pause" my work on my next video because there are some very interesting features coming for Flaming Cliffs 3 that I want to include in the movie before i continue working on it. One such feature to be mentioned is the fully rendered 3D cockpit for the Su-27, and I know alot of people would want to see that, and I think it would be nice to include for the movie.

 

Personally I wish I had this movie completed over a month ago, but seeing as FC 3 is still in its beta stage, why rush it? ;)

 

I have some very interesting stuff which I am going to try to achieve with my future projects, so hopefully that stuff wont dissapoint.

 

Thanks again for all the support guys. I've said it a million times before, but once these 2 projects I have on my timeline is out the door, it's time to shift gear....and replace some components in my pc! :P

 

Cheers!

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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http://forums.eagle.ru/showpost.php?p=1668530&postcount=5

1.2.3 Update

 

Over the weekend we had extensive networking testing of 1.2.3, but despite improvements and fixes to the network code, an unacceptable level of network instability remains. As such, work will continue on 1.2.3 until we believe the network code has the stability being demanded.

 

The primary culprit appears to simply be the massive increase in data now being needed to be shared due to the the growth of various modules and features (CA, FC3 aircraft, JTAC, etc).

 

The good news is that we believe the force feedback stick issues have all been resolved.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Wags, confirm on radio interview here, ED develop F-15C, F-18C and Su-27SM you can check here and here

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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http://forums.eagle.ru/showpost.php?p=1671896&postcount=71

Quote:
Originally Posted by Wolfie

You know what we mean. It's been 3 years. If your going to put out the F-18, announce it already. Everyone's sick of guessing and starting to look for other sims. Please quit beating around the bush.

 

That an 18C is coming has already been announced.

 

As was the Su-27SM and F-15C.

What is NOT announced is which order and which one(s) is made by ED.

 

Do you know for how long a typical game project goes without being shown nowadays? I know one game that started development in 2007, reached playable code in 2011, yet what's made public is pretty much nothing - except that it does exist as a project...

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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http://forums.eagle.ru/showpost.php?p=1673309&postcount=6

1.2.3 Update

 

Over the weekend, the test team once again hammered on network play and the results looked good with no crashes; although, not as many participants as we would have hoped for took part. Today we are building a new release installer for 1.2.3 that we hope to release soon.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Other Wags intervew on rock paper shotgun, here

 

Eagle Dynamics are being especially dynamic at the moment. In addition to overseeing the development of a flock of third-party DCS World projects, they’re toiling away on a new graphics engine, and preparing study sims of the F-15, F-18, Su-27 and Fw 190. I thought it was about time I caught up with them.

 

RPS: The range of upcoming DCS World add-ons is pretty diverse. Are you open to any suggestions from third-party plane builders?

 

Matt Wagner: With the exception of a few aircraft that we are reserving to be developed internally or by one of our close partners, licensed third parties are free to develop any aircraft they wish. These are currently ranging from World War 2 era aircraft to the modern day. We now have an SDK available for licensed third party partners that will speed up and ease the process. We will also be providing tools to licensed partners for new map development.

 

RPS: Sales-wise, which modules have proved the most popular so far?

 

Matt: Most all modules have met our sales expectations, and this includes both the extremely detailed DCS series like A-10C, Black Shark, and P-51D and the more shallow learning curve titles like Flaming Cliffs 3. We realize that not all potential customers want to spend weeks studying to fly an aircraft, so we think it important to provide a range of products that appeal to more than one type of flight simulation enthusiast.

 

RPS: Combined Arms invites comparisons with Steel Beasts, Combat Mission: Shock Force, and Arma. Do you think it will ever be capable of going toe-to-toe with any of these titles?

 

Matt: Combined Arms is primarily designed as a companion to DCS World and other modules. Particularly from the Command Map, it allows players to direct the ground battle from the cockpit. This is of course far different from what you will find in ArmA and SB. We do also provide the ability to take first person control of most armed ground units, but these are modeled at a very shallow learning curve to allow users to jump in easily. Where we see the CA series have the most value is in multiplayer though. Even with the current beta, you can have CA users in large multiplayer games commanding ground forces and designating ground targets for ground attack, as other players occupy DCS aircraft.

 

RPS: The Nevada terrain seems to have been in the pipeline for ages. What’s the story there?

 

The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch. Much of the Nevada map is now done, but aspects of it could certainly change between now and release. Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to be created in order to run it at more than single digit frame rates. We call this new IG the Eagle Dynamics Graphics Engine (EDGE). Creating EDGE has been a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.

 

RPS: ED sims are an important part of the virtual air show scene. Any plans to enhance facilities for virtual aerobatic teams and their fans?

 

Matt: The most important improvement we are working on now to support this is a more robust new work environment that is much more stable.

 

RPS: The Fighter Collection isn’t a typical videogame publisher. For those that might not have heard of them before, can you explain who they are and how they got involved with ED?

 

Matt: In the early 1990s, The Fighter Collection (TFC) was looking for CAD/CAM software to assist in aircraft renovation of their collection of vintage aircraft at Duxford Airfield. In this process, they learned about a Russian software developer called Eagle Dynamics. TFC bought into Eagle Dynamics and shortly thereafter the team also created a flight simulation of the Su-27 Flanker . The simulation was shown to Jim Mackonochie of Mindscape/SSI, and this later went on to become the game Su-27 Flanker, and was the first in a longer series of products from TFC/Eagle Dynamics.

 

RPS: Do you believe aircraft manufacturers have the moral right to demand license fees from sim developers?

 

Matt: If the U.S. Government has funded (tax payer money) the development of an aircraft, then in my opinion, the manufacturer has no moral rights.

 

RPS: Which came first for you, an interest in gaming or an interest in aviation?

 

Matt: Probably both at the same time. Even when as young as around 12 years old (early 1980s), I was already heavily into early flight simulation games. I also received my pilot’s license at 16 years old with plans to enter one of the military academies to pursue that life. However, due to a sports injury in high school, I am now content to be a virtual fighter pilot.

 

RPS: What’s the most gratifying aspect of your job as a producer?

 

Matt: Any time you spend months or even years helping to create and manage a product to completion and then see both great user and critical response, that is probably the most satisfying. It makes all the work worthwhile to see the work appreciated and bring enjoyment to others.

 

RPS: Thanks for your time

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Nice read. Will get more into the A-10 this year.

Having experienced the level of detail in Black Shark, I wish they one day will do the Apache! Any chance...?

"I´ll rather be down here wishing I was up there

than be up there wishing I was down here"

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