Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

What is DCS

Featured Replies

  • Author
  • Commercial Member

08 December 2019 / Week Update / DCS World 2.5.5 Open Beta

 

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 2 weeks later...
  • Replies 825
  • Views 165k
  • Created
  • Last Reply

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • 5 weeks later...

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • 3 weeks later...

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

***From DCS Facebook***

"

DCS World 2020 and Beyond

While 2019 was a monumental year for DCS World, we have even bigger and better things in store for 2020! This not only includes new aircraft like the P-47 Thunderbolt, Mi-24P Hind, and continued development of the F/A-18C Hornet and F-16C Viper, but we will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps to fly over like the free Mariana Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update).

Most of the Eagle Dynamics team will be focused on improvements to the DCS World core that includes performance improvements, more realistic lighting, a new cloud and weather system, an outstanding damage modeling, a new airfield air traffic control system, air-to-ground radar and Forward Looking Infrared (FLIR) sensors, improved missile dynamics, more life-like AI, new AI units, and a dynamic campaign system.

Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World.

Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more.

We look forward to taking this journey with you, and all of us at Eagle Dynamics thank you for your support.

Sincerely,
The Eagle Dynamics Team"

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • 2 weeks later...

***H U G E**Update**Today***

"

DCS World open beta 2.5.6.43453
China Asset Pack: added the 09III SSN AI submarine
ME: Focused and unfocused checkboxes will no longer look so similar
ME: TAB switch order on the weather panel has been corrected
ME. Text in the condition field on the group panel will not be memorized for the next mission
Static ships will now spawn at sea level
ME. Eliminated the same static names of units in the template
User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
Maps surface optimizations
Maps traffic optimizations
Increased night visibility distance of urban area lights
MP: Client and dedicated server instances now use common nicknames.lua file
Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
MP: Static objects no longer spawn differently for server and clients
Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
AGM-154A-B: Corrected Radar Cross Section (RCS) value
A-10C, FC3 and BS2 modules migrated to ED DRM protection
Caucasus. Hovering cranes fixed
Missile exhaust fluctuations eliminated
MP. Speedboats spawned via scripting are invisible to clients - fixed

DCS AV-8B by RAZBAM
CAS page update, you can now edit and delete records
Fixed cockpit texture text issue
Fixed bomb release order
Fixed CTD after alignment when selecting DATA page
Fixed Flashing letters in HUD
Fixed TACAN offset symbol position in the MPCD
Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

DCS Mirage 2000c by RAZBAM
Added High Res cockpit pilot body with animations
Added Pilot patches with different uniform colors
Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
Updated manual (version 1.1.0)
Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

DCS JF-17 by Deka Ironwork
Fixed RWR new emitter warning sound (only play once when a new emitter appears)
Fixed SMS program change
Fixed MFCD page not saving in NAV master mode
Fixed weapon rdy state mismatch between HUD/MFCD SMS
Fixed gun will be unarmed when the master arm is turned off
Fixed gun cannot be armed when the master arm is off
Fixed gun jam and gun feed count after rearm/repair
Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
Fixed WMD7/SPJ power supply
Fixed HUD power supply
Fixed Master Caution Reset btn logic
Fixed GBU for JTAC and WMD7 LSS
Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
Fixed campaign bugs
Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
Modified. DTC will be installed and loaded if the aircraft starts from the runway
You can now place/remove chocks when the engine is idle
Adjusted the VR init position (change x to 0, eye points are moved backward)
Add keybinding for OESP program switch (next/prev)

DCS: C-101 by AvioDev
Several engine sound updates (Still WIP)
Modified binaries structure
Upgraded external and cockpit textures using PBR (Still WIP)
Fixed "floating" harness in rear cockpit of external model when flying solo
Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

DCS: AJS-37 by Heatblur Simulations
NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
Fix to CTD related to firing last sidewinder
Fix to CTD when mission plan has more than 11 waypoints
Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
Restart button (Återstart) fixed
Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
Update Rb75 series FM to AFM
Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
Added new shadow-blocking geometry to avoid light shining through cockpit tub
Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations
Added Cage the Bear campaign COOP version, thank you Kaba!
Fixed Bone Strike mission for SP and COOP
Updated most SP missions to have mission goals enabled
Fix for datalink showing missiles
Fixed various initialization issues
Fix to nozzle logic during engine starts and shutdowns
Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
Aerodynamic damage improvements - direct missile hits will cause more damage
Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
Added default pilot bindings for the new VKB F-14 stick
Reduced audible range of exterior sounds
Added new compressor stall sounds
Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
Added lubber line to Whiskey Compass
Fixed gaps in weapons selector on pilot’s stick
Added RIO white floodlights
Added CAP category knob CW/CCW keybindings
Multiple low speed and ground effect handling qualities improvements in pitch axis
Slightly Increased Stab Power (also in ground effect)
Additional MIL and AB thrust tweaks for performance following stores drag improvements
Tweaked drag while maneuvering above mach 1.2
Reduced landing gear pitch moment
Removed glass from collision model
Fixed custom cockpit livery not registering (Thanks uboats!)

DCS F-16C Viper by ED
Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
Removed OFF label from the TACAN knob
Input for DL switch and MAP switch
New open canopy sound
Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
Corrected the HUD altitude not being affected by pressure adjustments
Added improved afterburner effect
Adjusted engine fuel flow (WIP)
Adjusted turn rate performance for CAT I (WIP)
Corrected AIM-9 cage command
Corrected ejection after use of safety lever engaged
Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
Voice messages now cease when the MAL & IND LTS button is released
Added weapon release delay for the AIM-120
Centered AIM-120 symbol within the TD box on the HUD
Added ILS declutter option by pressing the Cage/Uncage HOG button
Added INS velocity error due to incorrect initial coordinates
If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
The HUD FPM will now be removed if there is incorrect INS data alignment
IFA time has increased
Corrected the ALOW error
Tuned the ILS command steering being too sensitive and providing steering too late
Corrected the LINK 16 STN page
Corrected the LINK 16 TIMING
Fixed CNI COM 1 data entry
Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
Corrected SAI caging
The TACAN volume knob now correctly controls TACAN power
Corrected keyboard commands for the Fuel Quantity Knob
Adjusted AIM-9 seeker reticle position on the HUD
Adjusted rotation on several cockpit control elements.

DCS F-18C Hornet by ED
Improved accuracy of gun funnel
Improved stabilization of radar-directed gun sight and gun accuracy
TGP added to the 4th station
CCIP bombing in AUTO mode always using high-drag configuration is fixed
Corrected instances of only one bomb from a dual rack being released
HUD and attack radar page Rmax values now match
Corrected JDAM and JSOW menu freezes
Pre-Planned mode skipping elevation has been fixed
Fixed AGM-65F count down after rearm if walleye is used with an air start
Fixed AGM-65F seeker continuing to slew after uncage
Fixed SAI caging and OFF flag
Fixed SAI cage knob clickability
Note: New Targeting pod pointing modes are in work, but were not ready for this update

DCS Spitfire IX by ED
Corrected rudder keyboard commands

DCS Mi-8MTV2 by ED
GUI. Fixed white bar issue in the training section
Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
Added direct controls to pod selector

DCS UH-1H Huey by ED
UN Pilot campaign. Mission 3 corrected

DCS Fw 190 A-8 by ED
Added priming to the autostart sequence

DCS Fw 190 D-9 by E
Added priming to the autostart sequence

DCS A-10C Warthog by ED
Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

DCS F-5E Tiger II by ED
Added German Voice-Overs to training missions

DCS Persian Gulf Map by ED
New light sources with increased visibility range
Higher accuracy and resolution of seabed to meet new water requirements
Improved sea shoreline
More accurate trees lod transition
Fixed PAPI lights on airfields

DCS: Normandy 1944
Spring and Fall textures are updated
Spring and Fall trees are also updated
Coastal line artifacts are removed
Landscape artifacts are removed
Multiple airfield parkings and taxiways fixes
Airfields are refined with new scenery
Fortification scenery improved
Unique buildings and structures improved
Pegasus Bridge and Chateau de Falez were added

Campaigns

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.
Added DE documentation
Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)
P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon.

Mission 7: small tweaks to F-15E behaviour
Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles
The Enemy Within 3.0 Campaign by Baltic Dragon.

Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

AFT05 missions: Corrected altitude triggers for flare drop

Known issues:
- Bf-109: engine start doesn't work
- L-39: engine start causes crash
- Ground units can cause crash at the path search
- Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
- Blue shadow from smoke cluster bomb
__________________
BIGNEWY
Community Manager Eagle Dynamic

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Too many bugs and reduced VR performance mean I have reverted back to 2.5.5

Will wait until its a bit more polished I think......


Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

11 hours ago, GHarrall said:

Too many bugs and reduced VR performance mean I have reverted back to 2.5.5

Will wait until its a bit more polished I think......


Yes,This patch seems to have as many minuses as pluses,Hopefully we will see some improvements soon. 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Is the fact that scenery, i.e. earthen hangers etc.(not to mention my carefully placed racing pylons) don't load until you're right on top of 'em a known bug? I've looked on DCS forum but it's a bit of a free-for-all there.

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

FWIW.....

"

Hi all

Just to let you know we will likely see a steam update first with a fix for not starting issue.

We are planning another patch for 2.5.6 this week

thank you for your patience.
__________________
BIGNEWY
Community Manager Eagle Dynamics

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

With my breath bated...I will wait. :biggrin:

EDIT: I love that 'Thank you for your patience' to the most impatient crowd on the planet, flight simmers. :smile:

Edited by Ron Attwood

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

4 hours ago, Ron Attwood said:

Is the fact that scenery, i.e. earthen hangers etc.(not to mention my carefully placed racing pylons) don't load until you're right on top of 'em a known bug? I've looked on DCS forum but it's a bit of a free-for-all there.

Hi Ron, object view distance is indeed a known bug on 2.5.6

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

Thanks Glenn, 'ppreciate it. :smile:

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.