December 9, 20196 yr Author Commercial Member 08 December 2019 / Week Update / DCS World 2.5.5 Open Beta Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
February 4, 20206 yr ***From DCS Facebook*** " DCS World 2020 and Beyond While 2019 was a monumental year for DCS World, we have even bigger and better things in store for 2020! This not only includes new aircraft like the P-47 Thunderbolt, Mi-24P Hind, and continued development of the F/A-18C Hornet and F-16C Viper, but we will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps to fly over like the free Mariana Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update). Most of the Eagle Dynamics team will be focused on improvements to the DCS World core that includes performance improvements, more realistic lighting, a new cloud and weather system, an outstanding damage modeling, a new airfield air traffic control system, air-to-ground radar and Forward Looking Infrared (FLIR) sensors, improved missile dynamics, more life-like AI, new AI units, and a dynamic campaign system. Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World. Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more. We look forward to taking this journey with you, and all of us at Eagle Dynamics thank you for your support. Sincerely, The Eagle Dynamics Team" 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 14, 20206 yr ***H U G E**Update**Today*** " DCS World open beta 2.5.6.43453 China Asset Pack: added the 09III SSN AI submarine ME: Focused and unfocused checkboxes will no longer look so similar ME: TAB switch order on the weather panel has been corrected ME. Text in the condition field on the group panel will not be memorized for the next mission Static ships will now spawn at sea level ME. Eliminated the same static names of units in the template User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed Maps surface optimizations Maps traffic optimizations Increased night visibility distance of urban area lights MP: Client and dedicated server instances now use common nicknames.lua file Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields MP: Static objects no longer spawn differently for server and clients Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header AGM-154A-B: Corrected Radar Cross Section (RCS) value A-10C, FC3 and BS2 modules migrated to ED DRM protection Caucasus. Hovering cranes fixed Missile exhaust fluctuations eliminated MP. Speedboats spawned via scripting are invisible to clients - fixedDCS AV-8B by RAZBAM CAS page update, you can now edit and delete records Fixed cockpit texture text issue Fixed bomb release order Fixed CTD after alignment when selecting DATA page Fixed Flashing letters in HUD Fixed TACAN offset symbol position in the MPCD Fixed VVM HUD position will now remain on the same horizontal plane with the GVM Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm roundsDCS Mirage 2000c by RAZBAM Added High Res cockpit pilot body with animations Added Pilot patches with different uniform colors Updated training mission 1 for Caucasus and NTTR to reflect changes in the module Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon Added multiplayer version of the Coup d'Etat campaign (to be found under single missions) Updated manual (version 1.1.0) Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extentDCS JF-17 by Deka Ironwork Fixed RWR new emitter warning sound (only play once when a new emitter appears) Fixed SMS program change Fixed MFCD page not saving in NAV master mode Fixed weapon rdy state mismatch between HUD/MFCD SMS Fixed gun will be unarmed when the master arm is turned off Fixed gun cannot be armed when the master arm is off Fixed gun jam and gun feed count after rearm/repair Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems Fixed WMD7/SPJ power supply Fixed HUD power supply Fixed Master Caution Reset btn logic Fixed GBU for JTAC and WMD7 LSS Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again Fixed campaign bugs Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air Modified. DTC will be installed and loaded if the aircraft starts from the runway You can now place/remove chocks when the engine is idle Adjusted the VR init position (change x to 0, eye points are moved backward) Add keybinding for OESP program switch (next/prev)DCS: C-101 by AvioDev Several engine sound updates (Still WIP) Modified binaries structure Upgraded external and cockpit textures using PBR (Still WIP) Fixed "floating" harness in rear cockpit of external model when flying solo Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulledDCS: AJS-37 by Heatblur Simulations NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners! Fix to CTD related to firing last sidewinder Fix to CTD when mission plan has more than 11 waypoints Fix to Ignition Coil and RADAR/EL Maintenance test CTDs Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions Restart button (Återstart) fixed Fixed the RWR / Master volume knob repeating, tweaked gain on rotation Update Rb75 series FM to AFM Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile Added new shadow-blocking geometry to avoid light shining through cockpit tub Fixed sound loop errors in cockpit engine soundsDCS: F-14B by Heatblur Simulations Added Cage the Bear campaign COOP version, thank you Kaba! Fixed Bone Strike mission for SP and COOP Updated most SP missions to have mission goals enabled Fix for datalink showing missiles Fixed various initialization issues Fix to nozzle logic during engine starts and shutdowns Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage Aerodynamic damage improvements - direct missile hits will cause more damage Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device) Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems Added default pilot bindings for the new VKB F-14 stick Reduced audible range of exterior sounds Added new compressor stall sounds Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility) Added lubber line to Whiskey Compass Fixed gaps in weapons selector on pilot’s stick Added RIO white floodlights Added CAP category knob CW/CCW keybindings Multiple low speed and ground effect handling qualities improvements in pitch axis Slightly Increased Stab Power (also in ground effect) Additional MIL and AB thrust tweaks for performance following stores drag improvements Tweaked drag while maneuvering above mach 1.2 Reduced landing gear pitch moment Removed glass from collision model Fixed custom cockpit livery not registering (Thanks uboats!)DCS F-16C Viper by ED Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later) Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image Removed OFF label from the TACAN knob Input for DL switch and MAP switch New open canopy sound Corrected CTD when moving throttle from off to idle in Cold and Dark instant action Corrected the HUD altitude not being affected by pressure adjustments Added improved afterburner effect Adjusted engine fuel flow (WIP) Adjusted turn rate performance for CAT I (WIP) Corrected AIM-9 cage command Corrected ejection after use of safety lever engaged Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function Voice messages now cease when the MAL & IND LTS button is released Added weapon release delay for the AIM-120 Centered AIM-120 symbol within the TD box on the HUD Added ILS declutter option by pressing the Cage/Uncage HOG button Added INS velocity error due to incorrect initial coordinates If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result The HUD FPM will now be removed if there is incorrect INS data alignment IFA time has increased Corrected the ALOW error Tuned the ILS command steering being too sensitive and providing steering too late Corrected the LINK 16 STN page Corrected the LINK 16 TIMING Fixed CNI COM 1 data entry Fixed the A-A Tacan getting a frozen range when another client cycles their channel number Corrected SAI caging The TACAN volume knob now correctly controls TACAN power Corrected keyboard commands for the Fuel Quantity Knob Adjusted AIM-9 seeker reticle position on the HUD Adjusted rotation on several cockpit control elements.DCS F-18C Hornet by ED Improved accuracy of gun funnel Improved stabilization of radar-directed gun sight and gun accuracy TGP added to the 4th station CCIP bombing in AUTO mode always using high-drag configuration is fixed Corrected instances of only one bomb from a dual rack being released HUD and attack radar page Rmax values now match Corrected JDAM and JSOW menu freezes Pre-Planned mode skipping elevation has been fixed Fixed AGM-65F count down after rearm if walleye is used with an air start Fixed AGM-65F seeker continuing to slew after uncage Fixed SAI caging and OFF flag Fixed SAI cage knob clickability Note: New Targeting pod pointing modes are in work, but were not ready for this updateDCS Spitfire IX by ED Corrected rudder keyboard commandsDCS Mi-8MTV2 by ED GUI. Fixed white bar issue in the training section Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed Added direct controls to pod selectorDCS UH-1H Huey by ED UN Pilot campaign. Mission 3 correctedDCS Fw 190 A-8 by ED Added priming to the autostart sequenceDCS Fw 190 D-9 by E Added priming to the autostart sequenceDCS A-10C Warthog by ED Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixedDCS F-5E Tiger II by ED Added German Voice-Overs to training missionsDCS Persian Gulf Map by ED New light sources with increased visibility range Higher accuracy and resolution of seabed to meet new water requirements Improved sea shoreline More accurate trees lod transition Fixed PAPI lights on airfieldsDCS: Normandy 1944 Spring and Fall textures are updated Spring and Fall trees are also updated Coastal line artifacts are removed Landscape artifacts are removed Multiple airfield parkings and taxiways fixes Airfields are refined with new scenery Fortification scenery improved Unique buildings and structures improved Pegasus Bridge and Chateau de Falez were addedCampaignsUH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Added DE documentation Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55) Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55) P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: small tweaks to F-15E behaviour Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles The Enemy Within 3.0 Campaign by Baltic Dragon. Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions. AFT05 missions: Corrected altitude triggers for flare dropKnown issues: - Bf-109: engine start doesn't work - L-39: engine start causes crash - Ground units can cause crash at the path search - Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes - Blue shadow from smoke cluster bomb __________________ BIGNEWY Community Manager Eagle Dynamic 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 17, 20206 yr Too many bugs and reduced VR performance mean I have reverted back to 2.5.5 Will wait until its a bit more polished I think...... Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
February 17, 20206 yr 11 hours ago, GHarrall said: Previous Page Next Page Too many bugs and reduced VR performance mean I have reverted back to 2.5.5 Will wait until its a bit more polished I think...... Previous Page Next Page Yes,This patch seems to have as many minuses as pluses,Hopefully we will see some improvements soon. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 17, 20206 yr Is the fact that scenery, i.e. earthen hangers etc.(not to mention my carefully placed racing pylons) don't load until you're right on top of 'em a known bug? I've looked on DCS forum but it's a bit of a free-for-all there. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
February 17, 20206 yr FWIW..... " Hi all Just to let you know we will likely see a steam update first with a fix for not starting issue. We are planning another patch for 2.5.6 this week thank you for your patience. __________________BIGNEWYCommunity Manager Eagle Dynamics 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 17, 20206 yr With my breath bated...I will wait. EDIT: I love that 'Thank you for your patience' to the most impatient crowd on the planet, flight simmers. Edited February 17, 20206 yr by Ron Attwood The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
February 17, 20206 yr 4 hours ago, Ron Attwood said: Is the fact that scenery, i.e. earthen hangers etc.(not to mention my carefully placed racing pylons) don't load until you're right on top of 'em a known bug? I've looked on DCS forum but it's a bit of a free-for-all there. Hi Ron, object view distance is indeed a known bug on 2.5.6 Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
February 17, 20206 yr Thanks Glenn, 'ppreciate it. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
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