Jump to content
Sign in to follow this  
tripecac

Alaska - Forests too sparse?

Recommended Posts

I'm lucky too and I agree!

 

I will have to third that one, the shadows are indeed very nice!

Share this post


Link to post
Share on other sites
Guest

Just for fun I TWEAKED the cfg (don't hit me)... :wink: and added more trees to the scenery. It looked better imho but guess what... even at places that weren't completely utterly dense... I got stutters... Odd, because there ARE places where I have seen more trees WITHOUT stutters. Adding trees clearly disrupts the current balance in the game. Yikes... Back to default.

 

Fun to know though that some FSX tricks still work... :wink:

 

Not so fun to know is that adding things brings down performance... Do we really want AI and so on? :wink: I am NOT saying (!) Flight uses the same old system (just look at the shadows) but it seems clear that adding stuff brings down performance. (I also tried the Max density setting to get more trees in the distance and Alaska really begins to get into trouble then.) I know some of you think the system is so good that adding options won't bring performance down but I doubt it.

Share this post


Link to post
Share on other sites

Of course adding more trees and shadows impacts performance but the nice thing is that it's mostly GPU dependent. So provided your cpu is up to the task you probably can still maintain the same level of graphical detail and still add in some ATC, AI or whatever stuff that's done by the cpu.

 

It's more probable to have some cpu headroom than gpu in this game it seems. Before with my hd 6950 I had to back off from max shadows and max density or get 20fps everywhere. With my new video card those settings don't hurt performance anywhere near like it did before. Of course I still get the 20fps and max gpu usage with low to the ground fly-bys on cities and dense forest areas. I might dial it back in but with the smart v-sync in the game it's not that choppy so I'll stick with more eye candy for now B)

Share this post


Link to post
Share on other sites

Oh, I don't think there's any doubt that adding more processing and rendering tasks will impact performance. The questions simply become "how much?" and "what eye-candy will I trade-off for different eye-candy?"

Share this post


Link to post
Share on other sites

Just for fun I TWEAKED the cfg (don't hit me)... :wink: and added more trees to the scenery. It looked better imho but guess what... even at places that weren't completely utterly dense... I got stutters... Odd, because there ARE places where I have seen more trees WITHOUT stutters. Adding trees clearly disrupts the current balance in the game. Yikes... Back to default.

 

Fun to know though that some FSX tricks still work... :wink:

 

Not so fun to know is that adding things brings down performance... Do we really want AI and so on? :wink: I am NOT saying (!) Flight uses the same old system (just look at the shadows) but it seems clear that adding stuff brings down performance. (I also tried the Max density setting to get more trees in the distance and Alaska really begins to get into trouble then.) I know some of you think the system is so good that adding options won't bring performance down but I doubt it.

 

Well..... above and beyond the shadows and the general tree density, another thing to take into account is that the tree texture resolution is a lot higher, and beyond that, them thar' trees is moving in the wind. In the future, I am hoping that they move to take advantage of some DX10 or 11 features that offer less object overhead and greater graphics efficiency's.

 

I wonder what Flight would look like with Tessellation, for instance? Realtime procedural clouds with God-Rays?

 

 

Well, I wouldn't hold my breath waiting for some of that, but its nice to dream of. Meanwhile, on the beta site, one of the programmers mentioned more than once being aware of certain issues that he had not had a chance to work on further yet. Hopefully he will get that chance.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...