September 12, 201213 yr in an ocation of a crash, how can you know the reason for that? i mean, you fly, approaching landing or just cruzing, and then you crash (hipoteticly) . fsx gives you the green stripe saying you crashed (for a couple of seconds), and restarts the flight. how can you investigate it more? thanks
September 12, 201213 yr Author yes ,i do, but when i try stuff in the air and break something, fsx says something like "plane crash" and very quicly restarts. i cant tell if what i did broke the fuselage, tail or landing gear. how will a crash efect fsrecorder? maby that will be helpful
September 12, 201213 yr I dont think FS differentiates between components in the event of a structural failure in-flight. And if you crash onto the ground well then it does not really matter anyway, does it? But FSrecorder might help in this case. --Peter Fabian
September 12, 201213 yr There are some programs, like FspassengersX, that will give you a detailed synopsis of your crash. Otherwisethere is no way to kno the specifics of the crash. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
September 12, 201213 yr As far as I know FS will give you a crash condition only when hitting objects/ground or for overstress. In both conditions I think you know why. To overstress a 737 you must fly it as a military jet, too fast, with shape turns and so on. Hitting objects is also simple to investigate from external view. But, as I don't like the FSX crashes, I disabled them. Regards Andrea Daviero
September 12, 201213 yr Hitting objects is also simple to investigate from external view. But, as I don't like the FSX crashes, I disabled them. I wish there would be a separate option to disable object collision but not terrain crash. Object collision model computing is f-cked up in FS, unless scenery designer makes difficult optimisations. Take a look for example at this picture. Yellow boxes are for crash detection... far too big. --Peter Fabian
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