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Module for recording/playing/replaying:who

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I have "Game Cam" it's about $25, it does everything you want it to do. I'm just learning how to use it. It records wmv and AVI files on different resolutions that you can burn onto a CD to store or mail to friends. It plays back on a media player or a Real One Player.I just recorded a flight with Aerosoft's Beaver. A long flight could take up several Gigs on a DVD.My system is close to yours. DELL 8300 Pent 4 3.0 gighz, 1024 RAM, ATI 128 MB 9800 pro.

I'd often considered doing something like this for FS2002 w/FSUIPC, but never got around to it. It seemed tougher to me than it sounds. You'd need to either artificially move the aircraft through the FS world in set increments---something like 20-25 times a second for the animation to appear smooth, or you would need to sample instrument and control settings periodically and "play" those settings against the sim. The problem with the latter method is when the environment changes. The former method can look quite "stuttery" unless the sample rate closely matches the frame rate. That type of data would really add up quickly....At a minimum, you'd have to sample:position, altitude, bank, pitch, heading...And for realism, you'd have to grabthrust, aileron, rudder, flap, spoiler, elevator and gear settingsIt'd be pretty easy to write that data to a flat file for playback if FSUIPC allows it.... But at 18 times per second, an hour's flight would create over 64000 lines of data. At 100-200 characters a line, you're looking at a file of anywhere between six and twelve megs in size, per hour....The good news is my code for Autoland 2002 samples the sim more than 40 times per second. Although it doesn't write data to a file, it reads far more than a video recorder would. I suspect your program would have pretty good results...If you need help and/or benchmarking for a lower end system, and once you've registered with FSUIPC, let me know and I'll be glad to help...-John

John,I know what you are talking about, I tried to get it working two times before without success, but now I found the solution.Yes, you have to set all the data in very short intervals to get smooth playback (I guess once per frame would be perfect), but that doesn

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Matthias! That would be REALLY neat! /johan

/Johan Windh

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