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DCS: UH-1H

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  • Commercial Member

From oficial DCS:World Promo video, see 2:30

 

Not sure if a 3rd Party, the project has make by http://www.belsimtek.com/

 

Some people confirm me that has not a 3rd Party, also has a new ED DCS: Module and can convert then to beta stage soon..... :wub:

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • Replies 113
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  • Silver_Dragon
    Silver_Dragon

    http://forums.eagle.ru/showpost.php?p=1600671&postcount=37

  • Silver_Dragon
    Silver_Dragon

    Bersimtech UH-1H autorotation manual (russian): http://forums.eagle.ru/showpost.php?p=1622138&postcount=246 (atachment)  

  • Silver_Dragon
    Silver_Dragon

    Legal problem solved, look the image   http://forums.eagle.ru/showpost.php?p=1679635&postcount=296  

attachment.php?attachmentid=71298&stc=1&d=1349258109

Cenk Demir

 

Besiktas JK 1903

  • Author
  • Commercial Member

ED confirm UH-1H has a 3rd Party Project by Belsimtek company

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

i think that huey will be released earlier than any other project. because it doesn't has flight and weapon systems as complicated as others. and i can not wait to fly with this fliyng truck!

Cenk Demir

 

Besiktas JK 1903

  • Author
  • Commercial Member

Oficial Press release

 

 

 

http://forums.eagle.ru/showpost.php?p=1573846&postcount=1

Press Release

 

Announcing DCS: UH-1H Huey

 

 

DUXFORD, UK, October 7th, 2012 - The Fighter Collection and Belsimtek are proud to announce the upcoming release of DCS: UH-1H Huey - the next aircraft in the Digital Combat Simulator (DCS) series of PC combat simulations. The Huey is one of the most iconic and well-known helicopters in the world. Having seen extensive service as a transport and armed combat support helicopter during the Vietnam War, the Huey continues to serve in both military and civilian roles in many countries around the globe today.

 

DCS: UH-1H Huey will feature the same exacting level of modelling detail as the existing Ka-50 Black Shark, A-10C Warthog and P-51D Mustang DCS aircraft and it will be online compatible with them. Working in close partnership with U.S. based UH-1 operators and experts, The Fighter Collection and Belsimtek have leveraged their unique skills and experience to provide the most dynamic and true to life helicopter experience available on the PC.

 

The UH-1H will be the first helicopter of conventional design featured in the DCS series and further demonstrates the broad scope of the DCS simulation environment and its ability to introduce a wide variety of aircraft from all eras into a common simulation platform. The UH-1H will also be the first DCS aircraft to offer multiple player positions, including pilot, co-pilot, and door gunner. Like previous DCS products, the UH-1H will include a variety of difficulty options to cater to users with different levels of flight simulation experience, including “Simulation” and “Game” playing modes.

 

DCS: UH-1H Huey will be available for pre-purchase later this year for $39.99.

 

For more information, please visit: www.digitalcombatsimulator.com.

 

Key Features of DCS: UH-1H Huey include:

  • Unmatched flight physics providing the most realistic and dynamic helicopter experience on the PC.
  • Multiple player positions, including pilot, co-pilot, and door gunner.
  • Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology.
  • Interactive cockpit controls that allow players to operate systems using the mouse.
  • Accurate UH-1H external 3D model, liveries, and weapons.
  • Detailed modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems.
  • Developed in close cooperation with real UH-1 operators.
  • Missions that include transport and combat support operations.
  • Training that includes interactive and video lessons.
  • Multiplayer coop mode for crew members of the same helicopter under development for a later update.

About The Fighter Collection

 

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website:http://www.fighter-collection.com/

 

About Belsimtek

 

Belsimtek is a Belorussian engineering and innovation company employing top class scientists and engineers from Belorussia, Russia, and Ukraine to create professional flight simulators and flight simulation computer games. For more information, visit our website: http://www.belsimtek.com/

 

Contact: [email protected]

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 2 weeks later...
  • Author
  • Commercial Member

http://forums.eagle.ru/showpost.php?p=1583495&postcount=2

Originally Posted by EvilBivol-1

Sorry for the lack of media, but it won't be long before you're able to try the beta version for yourself.

 

http://forums.eagle.ru/showpost.php?p=1586352&postcount=11

Originally Posted by EagleEye

November or December? Ahrg, my impatience...

One or the other.

 

To give you a small progress update, we've just recently added custom vibration effects during engine start/rotor spin up and special rotor conditions in flight, like transverse flow and retreating blade stall. We've also added a number of new skins for the US and a few other nations.

 

Can we see some of those skins in some pics please?

As soon as we're able to, I promise we'll provide screenshots. We're waiting on some legal paperwork to be finalized before PR media can be released.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 3 weeks later...
  • Author
  • Commercial Member

http://forums.eagle.ru/showpost.php?p=1600671&postcount=37

Apologies again for the continuing lack of media. I hope you understand we're not trying to hide anything, especially given all of the UH-1H data already available as part of the public DCS World (3D model and such).

 

In response to this post:

Quote:

Can you guys please explain what you already acomplished and what you expect to add before beta release? Think is important.

Thanks.

 

The flight model is well done - I would say in the tuning phase. The damage model is well in development, but not completed. Most of the major cockpit functionality is there, the most important exception being the pilot's reflex sight, which is currently replaced by a “magic” CCIP reticle. The copilot's sight, used to steer the guns, is modeled correctly and works. The weapons work, including the steerable miniguns, unguided rockets, and the door guns. Subsystems like engine, fuel, hydraulics, electrics are in various states of completion, but overall functional and interactive with the model. Switching seats works and it’s possible to fly or shoot from the pilot or copilot position, as well as aim and shoot the M-60s as a door gunner. There are some simple "autopilot" modes available so the player can hand off control to the AI copilot. Currently there is no other crew AI functionality, but we expect this will be developed as we move ahead.

 

We are preparing to launch the pre-purchase beta option soon, so I think the above is probably a good description of what you can expect to be included, in addition to WIP manuals, some training and combat missions.

 

I will, with some hesitation, mention some of the features we are either working on or hope to implement as the product moves forward. Please understand that it is all subject to change depending on technical progress, available time, human resources, etc. At this point we are pretty confident about being able to implement sling loads, there is work ongoing on new animated infantry, we hope to include interactive crew AI, and multipayer coop mode as mentioned in the announcement.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 4 weeks later...
  • Author
  • Commercial Member

Bersimtech UH-1H autorotation manual (russian): http://forums.eagle.ru/showpost.php?p=1622138&postcount=246 (atachment)

 

C14WyUWn.jpg

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Ai mi madrecita.....

 

:-)

 

I want it!!!!!!!!!!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I'm very much looking forward to DCS UH1. I learned to fly helicopters in the UH1 back in 1990 in Alabama. It will be nice to re-live some of that again (virtually).

 

Rob

Wow. I'm so glad I decided to make the leap to DCS, with all these good things coming soon. Spent more on controller hardware than I had anticipated, but when I see screenshots like this, it makes me think I've made the right choice to add DCS in, alongside FSX. Helicopters are something that I have never flown in any sim, since the days of Jane's Longbow. I'm already really impressed (and overwhelmed) with the KA-50 and can't wait to hear the sound of the Huey's rotors.

@Comanche

I'm very much looking forward to DCS UH1

 

Hi! So, I'm not the only one ;-) BTW: Is there a credible UH1 for those other sims...?

 

 

@KingGhidorah

Wow. I'm so glad I decided to make the leap to DCS, with all these good things coming soon. Spent more on controller hardware than I had anticipated, but when I see screenshots like this, it makes me think I've made the right choice to add DCS in, alongside FSX. Helicopters are something that I have never flown in any sim, since the days of Jane's Longbow. I'm already really impressed (and overwhelmed) with the KA-50 and can't wait to hear the sound of the Huey's rotors.

 

Just as I feel :-))))))))))))))))))))))

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

The best helicopter models i have flown for a PC are the BK117 (X-Plane) and DCS Black shark. Although Black shark is a Coaxial rotor system, and very different, it still felt very similar to what I remembered. They really did a great job on it, as Helicopters are very hard to simulate.

The BK117 for X-plane, is still the closest of all IMO. That one took me back about 18 years, to the last time I flew a huey. If the DCS UH1 can come close to that, with the visuals I've seen previewed so far, it will be just like being back in the Army for me. (Not sure if that's a good thing or not, LOL)

 

Rob

  • 2 weeks later...
  • Author
  • Commercial Member

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Thanks A LOT for the link minosolas :-)

 

DCS is getting better & better each new day :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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