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DCS: UH-1H

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  • Author
  • Commercial Member

UH-1H has released:

27.jpg

http://www.digitalcombatsimulator.co...r=shop&lang=en

The UH-1 Huey is one of the most iconic and recognizable helicopters in the world. Having served extensively as a transport and armed combat support helicopter in the Vietnam War, the Huey continues to perform a wide variety of military and civilian missions around the world today.

“DCS: UH-1H Huey” features an incredible level of modelling depth that reproducers the look, feel, and sound of this legendary helicopter with exquisite detail and accuracy. Developed in close partnership with actual UH-1H operators and experts, the DCS Huey provides the most dynamic and true to life conventional helicopter experience available on the PC.

A variety of realism and gameplay options, a number of single missions and a handcrafted campaign storyline featuring custom voiceovers provide ample fun and immersion for both the realism buff and the casual enthusiast.

“DCS: UH-1H Huey” is the first DCS title to offer multiple player positions, including pilot, co-pilot, and door gunner. The helicopter can be flown as either a lightly armed combat transport or a close air support platform armed with steerable rapid-firing machine guns and unguided rockets.

A comprehensive training course that includes both demonstration lessons and in-cockpit interactive tutorials designed with the help of real helicopter pilots takes you through the learning process of proper helicopter control and employment.

A powerful yet easy-to-use mission editor allows you to create an unlimited number of both single-player and multiplayer missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.

Fly online using the built-in server browser and fight with or against other player-controlled DCS aircraft like the Ka-50 Black Shark, P-51D Mustang and A-10C Warthog in a rich multiplayer environment.

Key Features of “DCS: UH-1H Huey” include:

• Unmatched flight physics providing the most realistic and dynamic conventional helicopter experience on the PC.
• Multiple player positions, including pilot, co-pilot, and door gunner.
• Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology.
• Interactive cockpit controls that allow you to operate the systems using the mouse.
• Realistic modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems.
• Highly detailed UH-1H external 3D model, liveries, and weapons.
• Accurate and engaging audio environment based on actual UH-1H sound recordings.
• Missions that include transport and combat support operations.
• Training that includes interactive and video lessons.
• Multiplayer coop mode for crew members of the same helicopter under development for a later update.
• Developed in close cooperation with real UH-1H operators.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website: http://www.fighter-collection.com/

About Belsimtek
Belsimtek is an engineering and innovations company based in Belarus and employing top scientific and engineering talent from Belarus, Russia, and Ukraine to develop professional flight simulators and PC based flight simulation games. For more information, visit our website: http://www.belsimtek.com/
Contact: [email protected]
 

Take off and landing videos

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • Replies 113
  • Views 27.4k
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Top Posters In This Topic

Most Popular Posts

  • Silver_Dragon
    Silver_Dragon

    http://forums.eagle.ru/showpost.php?p=1600671&postcount=37

  • Silver_Dragon
    Silver_Dragon

    Bersimtech UH-1H autorotation manual (russian): http://forums.eagle.ru/showpost.php?p=1622138&postcount=246 (atachment)  

  • Silver_Dragon
    Silver_Dragon

    Legal problem solved, look the image   http://forums.eagle.ru/showpost.php?p=1679635&postcount=296  

Trying to Auto update to 1.2.4 Now,It's S-----L------O------W-------

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Its more than slow, its terrible, I couldnt even get the autoupdater to connect, it just sits on the screen checking for updates.

 

    I am getting the torrent in the meantime but I dont want to reinstall it all.  Still, seeding at around 20 megs a second so its helping out someone :)

One thing I have noticed is that if you cancel the update after the first step - installation of the new auto-update installers - and then start auto-update again, using the fresh 1.2.4 auto-update routine, you immediately get Much Higher transfer rates!!!

 

 

 

Guys, just a last minute note:

 

                                 THIS SIMULATOR IS A-M-A-Z-I-N-G

 

and the UH-1H a new MASTERPIECE after the mighty P51d... I am in HEAVEN!!!!! (even with some difficulty maintaining track in the UH-1H :-/

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
  • Commercial Member
pilot-Mi8 confirm load / unload troop develop
 

 

 

Originally Posted by roiegat  
Will the ability to load group troops into the Huey be added at some point? Would be nice to make missions which require picking up troops from one locations and dropping them off in another location.
 
What would be even cooler if once A-10C pilots ejected or and other aircraft with ejections seat ejected, other could see the pilot. That way they could stay on the ground and head to a safe area and wait for the choppers to pick them up.
This is in develop now!

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 1 month later...
  • Author
  • Commercial Member

 

List of features we are working on and hope to implement for the final release version (subject to change...):
 
- Further improvements to the rotor and engine models
- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch
- XM60 Reflex aiming sight for the right pilot
- Radar altimeter
- Chaff/flare dispensing system
- M134 minigun as door gun
- M60 door gun bullet dispersion
- Improved crew AI (initially only door gunner AI)
- Unarmed "slick" variant
- Sling load modeling
- Assault troops animation (depends on infantry modeling progress)

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

that is what we are waiting for. thank you

Cenk Demir

 

Besiktas JK 1903

  • 3 weeks later...
  • Author
  • Commercial Member

 

Hello,
 
Firstly apologies for the lack of forum participation over the last few weeks. We are hard at work on preparing the Huey for final release and of course also working the Mi-8 module. Here is a short update on current progress.
 
Recently we published a list of features we are currently working on and hope to implement for the final release of DCS: UH-1H Huey. These are:
 
- Further improvements to the rotor and engine models
- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch
- XM60 Reflex aiming sight for the right pilot
- Radar altimeter
- Chaff/flare dispensing system
- M134 minigun as door gun
- M60 door gun bullet dispersion
- Improved crew AI (initially only door gunner AI)
- Unarmed "slick" variant
- Sling load modeling
- Assault troops animation (depends on infantry modeling progress)
 
Here are some screenshots showing current progress on some of these features.
 
The XM60 Reflex sight is now functional, can be stowed and lowered, turned on and off, adjusted for brightness and depression:
 
1069995_605792309442661_2043889597_n.jpg
1069829_605792282775997_524073926_n.jpg
 
The radar altimeter has been added and is functional:
 
971126_605792292775996_790803584_n.jpg
 
The countermeasures system (chaff/flares) has been added to the cockpit and external 3D model, but is not yet functional at this time:
 
1069358_605792209442671_390591890_n.jpg
255023_605792216109337_1162094307_n.jpg
 
Finally, the slick version of the Huey is now in-game:
 
993895_605792219442670_997276970_n.jpg
 
As for the Mi-8, the model itself is already quite advanced, able to fly and shoot quite well with the majority of the systems up and running, including most of the cockpit controls. However there is still a lot of tuning ahead as well as work on the documentation and gameplay content. Make sure to check out our recent report on a field trip to record authentic Mi-8 audio for this great simulation: http://forums.eagle.ru/showthread.php?t=109952
 
Thanks for your interest!

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

UNIQUE!   I love this guys, REALLY!!!!!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • 2 weeks later...
  • Author
  • Commercial Member

 

>>> ...\DCS World\Mods\aircrafts\Uh-1H\FM\FMOptions.lua
 
Start at Line#39
 
DrawRope=1;
DrawCargo=1;
CargoModelling=true;
CargoGround=true;
 
Have fun!
... and keep in mind that the behaviour of the cargo is in alpha state and that there is a reason why the DEVs didn't included it up to now in the beta.
 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

So... it was already there :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • 3 months later...
  • Author
  • Commercial Member
ED Facebook. UH-1H new miniguns on doors

 

969316_10153472408135341_1514067418_n.jp

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

i thought it is flare at first glance

Cenk Demir

 

Besiktas JK 1903

  • 1 month later...
  • Author
  • Commercial Member
Update changelog UH-1H 1.2.7
 

 

DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*
 
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

great news. the only thing that we want to be implemented is animated troops inside the huey and boarding animations.

Cenk Demir

 

Besiktas JK 1903

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