November 11, 201213 yr When testing out the graphics engine of the AS2012, I noticed that most of textures present in the AS2012 for dawn and dusk are kind of similar. The differences are very subtle, and there are hardly some vivid colors. In comparison, the other graphics engine, gives a much more diversity between the textures. Could you maybe clarify why are AS2012 textures mostly kind of cold to my eye?
November 11, 201213 yr You do know you can edit the existing colours to create your own variations and save them? Just click on the "recolor" button. Cheers, Andy.
November 11, 201213 yr Moderator ninja'd by Andy! LOL Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
November 11, 201213 yr Commercial Member We used real photographs to create the color variances. The focus was on realism using actual sky colors experienced in our research. In the dawn category I can understand what you are saying that most look sort of cold. That was the idea. In the dusk category there are many variances and vibrant colors available, so I am having trouble understanding "are hardly some vivid colors". Regardless we appreciate the feedback and will work towards creating more "vibrant color variations". Thanks Word Not Allowed! Damian ClarkHiFi Simulation Technologies
November 11, 201213 yr Just click on the "recolor" button. Ohhhhhh, purrrrrty. Thx. Will try it asap.
November 13, 201213 yr I think at least the sky textures of AS2012 look more real then the ones of the competitor. Patric
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