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Anisotropic - Trilinear

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Hi.

 

I'm new to FSX and sorry for my ignorance. :)

Which one is heavier on the frame rate, Anisotropic or Trilinear? my guess is Trinilear is rather lighter. Reading Word Not Allowed's guide, Anisotropic minimizes blurries but Trilinear looks good either. I'm running i52500k @stock speed as my mobo doesn't support OCing (I doubt I'll OC in the future).

 

 

Regards

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Anisotropic will give better sharper distant textures and this is the setting most people are using. We set it in the Nvidia CP to Anisotropic 16x and Trilinear is selected in FSX. I actually have my FSX set to Anisotropic and have it set in the NVIDIA CP as well which is where the level is set, in my case 16x. As far as which one is better for FPS?? why not just try it and see?? I doubt you will see any FPS difference at all.

Jim Wenham

Anisotropic will give better sharper distant textures and this is the setting most people are using. We set it in the Nvidia CP to Anisotropic 16x and Trilinear is selected in FSX. I actually have my FSX set to Anisotropic and have it set in the NVIDIA CP as well which is where the level is set, in my case 16x. As far as which one is better for FPS?? why not just try it and see?? I doubt you will see any FPS difference at all.

 

Will comply, especially setting anisotropic in nVidia CP or Inspector 16x and Trilinear in FSX setting. Just curious, how do you set your Antialiasing both in CP and fsx Setting?

 

Thanks

Setup the Nvidia CP as per Kostas guide and then in FSX you select the filtering of you choice. I believe the guide says to set it to Trilinear. (I have Anisotropic selected in FSX)

Jim Wenham

I believe the guide says to set it to Trilinear.

 

Nope. Aniso ^_^

I don't think it really makes a difference what you set AF to in FSX as long as you don't turn it off. Any other setting (bil, tril, ani) will result in Inspector taking care of AF. Afaik...

 

 

Nope. Aniso ^_^

 

Since you are here ^_^ DOES it make any difference if you use tril or ani in FSX...?

  • Commercial Member

Yep, Trilinear or Anisotropic, no matter if LOD_RADIUS is on default high 4.5. I saw the difference with aniso only with 6.5, or higher (not recommended)

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

Since you are here ^_^ DOES it make any difference if you use tril or ani in FSX...?

 

Yes, if Aniso is turned off in NI, like it is in mine. Then you simply have trilinear filtering. But if NI is set to Aniso, then it doesn't matter what's in FSX. At all.

I feel the FSX is smoother with Aniso in the sim, and NI off.

I feel the FSX is smoother with Aniso in the sim, and NI off.

Thanks, interesting. I will give that a try when I feel like tweaking again. ^_^ I have it on in NI and at tril in FSX.

For what it's worth fellas, I have Anisotropic turned off in Inspector and controlled in FSX. It has helped enormously with low frames over water, flashing in clouds and altogether smoother flying, and to be honest, although a little, there isn't a lot of difference visually...

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

LOL I'm getting old... Just found out I already have NI to User controlled/Off and Ani on in FSX...

 

Makes me wonder though: when you say you have ani off in NI and let FSX do the work... shouldn't NI be set to Application controlled then...?

shouldn't NI be set to Application controlled then...?

 

Yes...

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Yes...

 

Ah, okay... I am asking this because Word Not Allowed says he has ani off in NI but in his guide it's set to User-defined/Off... what made me wonder what is REALLY off...

 

So the next question is (@Howard): what's your ani filter setting in NI? Off point, Off lineair or still 16x...?

Jeroen, simply set filtering in NI to application controlled and have anisotropic selected in FSX.

 

sP4BI.png

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Jeroen, simply set filtering in NI to application controlled and have anisotropic selected in FSX.

 

Confirmed. I just did some tests and ONLY with app controlled in NI FSX is actually controlling anisotropic (changing the filtering to trilinear had an obvious effect). I did a few tests with User definded/Off and then NI was controlling Anisotropic filtering (changing the filtering to trilinear had NO effect at all).

 

So, Word Not Allowed, this means that you are actually using NI anisotropic and NOT FSX aniso, as you seem to be thinking..?

 

I also have a quastion about Lod bias (CLAMP vs ALLOW) but I will start a new topic for that.

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