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Anisotropic - Trilinear

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LOL Waaaaay too many settings indeed!!! :lol:

 

BTW I couldn't see a difference at ALL between the quality of both filtering methods... I am mainly going for app controlled and using aniso ingame FSX because Howard reported better performance (or at least less problems) with it. The anisotropic filtering itself is just as good either way.

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Stick with it Jeroen, I would never go back to NI filtering.

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Thanks guys.

 

NI Aniso ..... ON 16x

FSX Filt ..... As Req

Thanks guys.

 

NI Aniso ..... ON 16x

FSX Filt ..... As Req

 

Er... why do you thank us for using what we say NOT to use...? LOL ^_^ Right now I am using:

 

NI Aniso ..... Application-controlled, Off [Point]

FSX Filt ..... Anisotropic

 

And I am planning to stick with it because Howard told me so. B)

Could someone please explain the difference between :

 

Off(Point)

Off(Linear)

DIMITRI

gametab-dcs-p-51d-mustang.jpgcrawling_bug.gif

Could someone please explain the difference between :

 

Off(Point)

Off(Linear)

 

Point and Linear are actually two different basic graphic enhancement settings. Setting one or the other (or even choosing a number like 16x) doesn't really matter when you select Application controlled. When you choose User definded/Off then it DOES matter: choosing a number like 16x means you are using User defined and choosing Point or Linear means you are using Off, so no anisotropic filtering but STILL a basic form of enhancement. Point is the lowest form of enhancement so choosing that one is the closest thing to turning everything really 'off' through the driver. Are you still with me here...? ^_^

Maybe I'll do some tests and post them.......

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Point and Linear are actually two different basic graphic enhancement settings. Setting one or the other (or even choosing a number like 16x) doesn't really matter when you select Application controlled. When you choose User definded/Off then it DOES matter: choosing a number like 16x means you are using User defined and choosing Point or Linear means you are using Off, so no anisotropic filtering but STILL a basic form of enhancement. Point is the lowest form of enhancement so choosing that one is the closest thing to turning everything really 'off' through the driver. Are you still with me here...? ^_^

 

It's very confusing indeed,Jeroen,and thank you for the explanation.

 

Regards.

DIMITRI

gametab-dcs-p-51d-mustang.jpgcrawling_bug.gif

It's very confusing indeed,Jeroen,and thank you for the explanation.

 

Regards.

 

I think all you need to do Dimitri is set your filtering in Inspector to application controlled. Once this is done you need not do anything else, apart from setting Anisotropic in FSX. So effectively, FSX deals with the Filtering and Inspector looks after the antialiasing :wink:

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

I think all you need to do Dimitri is set your filtering in Inspector to application controlled. Once this is done you need not do anything else, apart from setting Anisotropic in FSX. So effectively, FSX deals with the Filtering and Inspector looks after the antialiasing :wink:

 

I might try this Howard,as I have been on user defined,and 16x.for the aniso filtering.

Performance wise, it might be worth a try with your settings!

 

Thanks.

DIMITRI

gametab-dcs-p-51d-mustang.jpgcrawling_bug.gif

I might try this Howard,as I have been on user defined,and 16x.for the aniso filtering.

Performance wise, it might be worth a try with your settings!

 

Thanks.

 

All I can say Dimitri, is that I have found it improved things considerably in clouds. I was also having issues over water and by switching to FS filtering it has smoothed things out considerably and given a framerate boost too (over water.)

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

BTW I couldn't see a difference at ALL between the quality of both filtering methods... I am mainly going for app controlled and using aniso ingame FSX because Howard reported better performance (or at least less problems) with it. The anisotropic filtering itself is just as good either way.

 

For what it's worth fellas, I have Anisotropic turned off in Inspector and controlled in FSX. It has helped enormously with low frames over water, flashing in clouds and altogether smoother flying, and to be honest, although a little, there isn't a lot of difference visually...

 

So i experimented with:

 

Anisotropic filtering setting = Application-controlled ( versus: user defined / off )

Anisotropic filtering mode = Off (Point) ( versus: 16x )

 

Result: much more water shimmering in lakes or sea and NO difference in smoothness or whatsoever.

(it was already very good in general and also above water: close to 30 and 24-29 in heavy stormy dark clouded weather)

 

So i think i stick to the old settings, with ALL Word Not Allowed's settings (in FSX, fsx.cfg AND NI) to the letter except for:

 

LOD_RADIUS is 4.5 (default)

FIBER_FRAME_TIME_FRACTION=0.20 ( for me better than 0.15, less blurries )

 

and even:

 

AIRPORT_SCENERY_DENSITY=4

AirlineDensity=31

FreewayDensity=23

GADensity=41

LeisureBoatsDensity=35

ShipsAndFerriesDensity=35

 

It's amazing how machines can differ since Rockliffe has hardware rather close to mine, even a better videocard (GTX-580 in stead of a GTX-570) !

 

Look for "My PC" and "My Simulator" .............

With kind regards,

 

Bart S.

Well there you go Bart, it is as you say, so many differences in systems... cheers

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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16X anisotropic filtering has been effectively "free" on modern GPUs for a very long time now - 5 years+ at least. You're not going to see any drop at all from it, especially for an old engine like FSX that barely utilizes the GPU anyway. I run modern games like BF3 and stuff with 16X AF and there's no hit at all.

 

I explained exactly what the difference is between the filtering modes here a while back - scroll down a bit to the texture filtering section:

http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

Result: much more water shimmering in lakes or sea

 

I wonder what exactly shimmers? A specific water animation maybe? Because the only thing that shimmers on my PC is the reflection of the ground. And it shimmers with every possible AF setting I can think of. The water itself doesn't shimmer at all. Maybe you are using something like Sparkling from REX? I can imagine some animations being prone to shimmering!

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