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Alderney EGJA airport problem with UTE

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Hi Guys,

I have a really frustrating problem with Alderney default airport after the Flight 1 Ultimate Terrain Europe UTE has been installed on the base FS2004 FS9.1.

Removing UTE or disabling UTE Block Europe 2 inside the library scenery, I am able to restore to the default scenery sitation. In this case all is ok, but without UTE improvement scenery.

Now I give more details about my problem with UTE enabled:

coming from Guernsey approaching to Alderney default scenery airport RWY 08 I see the water sea coming up and covering the rocks below the runway... looking around seems to be the bug named "flatten" that some other user already esperienced also with other sceneries where the rivers are over the top of the ground and some thing like that. Is it a mesh or landclass problem? I don't have big experience on this kind of problem, but it is very frustrating.

But looking the Air Aurigny virtual flight on youtube, the video flight sounds good, so I cannot understand how to fix it. May be I need some good scenery like a VFR and/or photoreal just to cover the bad area.

Maybe somebody else already know the situation and solution. I tried several times to find out a good solution but until now no way. Also no patch available from the UTE.

Please help me, I hope into a local UK simmer just to improve my Channel Islands scenery without this horrible problem.

Thank you and have a nice fly.

Regards

 

 

I don't know the location but in FS itself there is a global setting applicable to the height of all water bodies. It can not be set to an individual area. That restriction is documented in my FS Global 2008 documentation. If you raise all of the water bodies you can cause flooding. If you lower them you'll get dry spots.

 

For an airport you can raise all objects in common except the airport flatten with the Pro added registration ($10) for airport design editor which is otherwise free. You have to build an ADE project importing all of the .bgl files into it so it can be modified. Since you are using the default (stock) airport you can import it in one step into an ADE project by just opening the stock airport.

 

However for flooding you can use a freeware utility called Scenery Builder and build an LWM polygon to place a flatten for water. In its help file just search for flatten.

 

 

 

 

www.ptsim.com/downloads/SBuilderFS9.zip is a download for the FS9 version. There is a forum here:

http://www.ptsim.com/forum/viewforum.php?f=18&sid=8163b6afee4bd794a243060d73c3f672

 

I use it under Win XP. This is an advanced tool for scenery designers but I have managed to use it to create airport backgrounds (that exclude autogen and default scebery elements used to "move" airports"). I think the LWM polygon might help with that area. Unless you are familiar with scenery design I would not post in that forum but just search it for answers.

 

It is a mesh problem and is illustrated in mountainous areas with rivers as they disappear and reappear flying over them.

 

Have you visited the support forums for this product:

 

If it is via flight1 then:

http://www.simforums...ts_forum19.html

 

Some developer information is here:

http://www.sceneryso...ut_support.html

  • Author

Hello and tnks for the info.

Yes I checked into the mentioned forums but no solution available for my problem.

I downloaded the Sbuilder, but do you know if a little tutorial is available?

I don't know where to start or load the Alderney scenery for the work with Sbuilder.

Thank you again

Andrea

The .chm file in the utility folder is the only documentation. Click on it and it will open up directly as an MS help file.

 

http://maps.google.com I entered both Alderney Airport, Alderney, Guernsey and Alderney, Guernsey (zoomed slightly to show airport better). Those inlets are there but exaggerated slightly with the UTE mesh meaning its land mass depth is too low.

 

If those inlets are your complaint you could fill those area with rocks.

 

In the View tool you can connect with an aircraft via FSUIPC3. I don't know if SBuilder registers itself with FSUIPC or you need a paid user registration for it. I can't test because mine is user registered. You can then use an aircraft as a cursor and move it to the area you wish to add rocks to so it serves as a cursor. I see in a supplementary object file there are two rock type objects.

 

Your screen shot did not expand too well on my monitor with enough detail. I suggest if the airport itself is clear and those exaggerated inlets do not interfere you might leave it alone.

 

Hare at AVSIM there is a scenery file normandie_and_channel_islands.zip that might help if you install it at a higher priority than the mesh. These are area files for airports and surrounds so you can see how those work.

 

I am not familiar very much with sbuilder. You might find more help in the scenery design forum.

 

There is a Channel Islands not too expensive payware product that might include mesh.

http://secure.simmar...l-islands.phtml

 

See its description. UK2000 is not updating this version. You can check their website link its its description and also visit their forums to see if their scenery has any conflict with UTE.

 

Finally, other than those large inlets I don't see any problem in your screen shot regarding the airport area. Maybe I am misinterpreting the problem.

Hi.

I believe from your screenshot that you are suffering from the fact that the default coastline & LWM (and everything else) are in the wrong place: offset, as I recall, north west -> south east. The offset distance varies with geographical location from about 100 m to about 600 m.

 

UTE coastline and LWM are positioned correctly (latitude & longitude match online maps very closely) but the airport has been made for the wrong coastline so some of it sticks out into the sea.

 

You can verify this by pausing your flight on short final (or departure) and saving it when paused. If you reload it with, and then without, UTE you should see the coastlines in slightly different positions while the airport remains in the same place.

 

Having given you the probable explanation, I can't suggest a better solution than Ron already has, and to make your own coastline for Alderney...

 

Best regards,

Dave

Agree with what Ron and Dave have said. Sbuilder should be able to fix your problem. I created a sloped flatten to fix a similar issue as seen below. I've mentioned sloped flattens before and I think most people don't understand the technique. I use it for any raised plateaus around airports after mesh is installed. I'll have to see if I can found some documentation on how to do this in Sbuilder, if not write one.

 

RJ

 

Before

 

 

After

 

  • Author

Hello and thank you to all.

Yes I have the same problem of 3Green.

Thank RJ, I think the only way to follow is to use Sbuilder.

I try to use it but first impression it is not user friendly. But I wish to try with it.

Your scenery after correction is pretty good, fantastic job.

If you have the documentation should be good for me, now I'm going to find around the net something as sloped flatten.

Tnks again and ciao

Andrea

Hi.

 

You can find Scenery Builder here:

 

http://www.ptsim.com/index.php?option=com_content&view=category&layout=blog&id=40&Itemid=18

 

 

There is a thread in the FSDeveloper forum with lots of tutorials, here:

 

http://www.fsdeveloper.com/forum/showthread.php?t=18011

 

 

You will also need a tool called TCalc by Richard Ludowise. You can find that in the library here, the upload is called tcalc_0.zip

 

Best regards,

Dave

  • Author

Hello Dave,

 

thank you for the info.

I downloaded the Sbuilder for fs2004. I tried to use it changing something inside my scenery.

No more than a flatten applied.

Now I wish to improve it.

Is it possible to import inside the Sbuilder the scenery map from my fs2004 (in this case Aldernay island) in order to apply the new land class just to have a pretty good scenery and avoid the rocks wall that is coming up after the flatten has been applied?

Other think: I tried to import a photo scenery coming from the google map into the Sbuilder "map" tab, but I am always finding problems and errors like "position calibration".

I think there is something wrong using my "capture wiz" picture program, because I cannot "shot" the whole screen picture that require a scroll from up to down and from left to right in order to have the complete picture resolution.

I read several info on the Sbuilder forum but I am still having these problems.

Any idea on that or a little input?

Pls your help is very appreciated, I wish to import the photo from the google map and work on it inside the Sbuilder in order to apply some land picture and correct the wall coming now from the rocks.

Thank you and regards

Andrea

  • Author

Update:

I used Sbuilder and now I removed the sea coming up with the flatten. But now I have second problem: I have the wall on the rocks. Is it possible to reduce this wall?

Just to have somethink like in the picture posted by RJ 3Green.

I post my actual picture. What mean sloped flatten, how I can get it?

Hi.

 

I'm not sure that it's possible to do it with SBuilder. The top of the wall is the airport elevation, and that is set by the airport bgl for EGJA. The new problem is caused by the airport sticking out from the mesh. Again, the mesh is correct and the stock airport is in the wrong place. Even if you have an addon EGJA, the stock airport background will probably still show up like that.

 

Unless there's a method for changing the airport background (AB****.BGL), I think one way to make it look better is to add some flattens to the airport itself with ADE9X. The newest version allows you to add a stack of flattens, on top of each other and all at different elevations, so that the ground rises in a series of small steps. It may be possible to over-ride the airport elevation by adding flattens to the airport itself. Then the ground would rise more gradually from the sea to the runway.

 

I haven't tried it myself but I've seen it done for a free Pantelleria addon, I think I found it in the library here.

 

Regards,

D

  • Author

Ok more or less I understood.

The airport elevation is like the real, 291 feet.

If I put the flatten I reduce the elevation at which level?

Tnks and Regards

A.

Hi.

 

Sorry for the bad quality-- I'm about to leave work for home...

 

Put smaller, higher flattens inside each other form sea-level to runway elevation:

 

 

 

Best regards,

D

  • Author

Hello Dave, understood now.

So you suggest to prepar flatten one by one from zero (larger) to 291 feet (smaller one).

I will try that, thanks for your input.

For Ronzie, ref. your last post, I confirm I have fsuipc registered. Can you pls explain to me how to put rocks into the scenery using Sbuilder? I found several tutorials around the net on how to prepare scenery from photoreal and so ... but I'm getting a lot of confusion, I try to do that step by step.

When you have time for me pls can you give me an input step by step starting from my present situation: the sea is flatten, so now my problem is concerning only the rocks (the wall situation on the screen reported above). Using flatten method I will try to reduce step by step the wall but I wish to replace also the texture with a more realistic rocks.

Thank you again to all for your help... and sorry for my not-understanding on this matter.

Cheers

Andrea

SBuilder libraries have rocks listed. I do not know what they look like. Check the SBuilder installation about libraries required that have the objects SBuilder places in its predefined objects. I think it mentioned Runway 12 Object Placer and those libraries only are available here and other sites.

 

I appreciate you later screen shot. I didn't see "the wall" in the original. FWIW this is a common problem when using mesh products with higher elevation resolution than FS default plus FS can only handle flat runways. As an example my first mesh product was Real Scenery FS2004. When installed one end of Rapid City, South Dakota, http://en.wikipedia.org/wiki/Rapid_City_Regional_Airport, had the wall on one side. I did eventually use a flatten applied to the immediate surrounding area as Dave did to reduce it as I recall. I don't recall the details.

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