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PlaySim VFR GenX UK scenery - did I install too much?

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The video I posted is actually approach to Manchester.  The VFR England/Scotland/Ireland scenery was expensive (much more expensive than say MSE California and it covers about the same land mass) - especially if you include Treescapes (which I have also) ... so I would expect similar resolution to MSE. 

 

If you look at my original screenshot of the library configuration, you can see the 0.6m is higher priority than 1.2m and the 2.4m.  But I know what you mean, Blackpool does look like lower textures were used but hard to say if this is just a problem with VFR or the way it's supposed to be.

 

Agree, different directory structure shouldn't make a difference, just grasping at straws.

 

Rob.

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Mmm , it looks blurry to me , I run lod radius 6.5 & texture max load 4096 on my system , my fsx vids can be found on you tube , search paulsleighty or sleightflight & you can see if you look at my vids of a year back to the more recent ones how I've improved the quality of my horizon scenery. The newest vids were on my new system , I7 Ivybridge @ 4.5 ghz , the ones a year back were on my amd quad core at 3.8 ghz. I also found a nice improvement when I bought a new monitor , resolution 1980 x 1080 or somewhere around that.

<p>vrs_supporter.png

 

Paul Sleight

Max_load won't matter too much here as this involves ground textures, photo sceneries like this will probably be 1024x1024 or less due to file sizes but I'm not 100% on that. For the OP, I'm assuming that FSX has been set to allow texture resolutions of 60cm or better, otherwise the 0.6m textures won't work. If your seeing zero blurry's with other photo scenery than i'm hazarding a guess that it's just the resolution.

 

I don't get blurry textures with the UK VFR scenery but I guess the resolution when compared with other sceneries might make it seem blurry, the difference is obvious with Megascenery products. In some areas the quality isn't great as obviously the lowest resolution in certain areas is 2.6m per pixel which I guess is like FS9 level stuff (pretty sure FS9 couldn't do better than 1/2m pixel?) anyway this scenery looked exactly the same for me as it did in FS9 (I moved over about 6 months ago) except in the 0.6m areas so it may seem blurry due to quality.

 

Your layer priorities are the same as mine so otherwise I'm not sure why this scenery is blurry, usually all ground textures blur when the sim can't keep up as opposed to just one scenery and not others.

Lawrence Ashworth

Does Horizon indicate which areas are 60cm?

 

My native resolution is 2560 x 1600, the video was recorded with Fraps at 1/2 size and then compressed by Adobe PP CS6 to 1280 x 800 (shows up as 720p) so there is some quality lost in the video recording process ... but I think there is enough quality in the video to demonstrate the problem.

 

As far as the blurries, pretty sure that's related to FIBER_FRAME_TIME_FRACTION ... and I have mine set to 0.99 (default is 0.33) which means more time allocated to loading textures.  Here is the article from MS on it: http://support.microsoft.com/kb/555738?wa=wsignin1.0

 

AA settings can have some impact, but pretty sure that's not what I'm seeing here. 

 

As a wild experiment, I might limit my frame rate to 30 fps and see what happens.  I'll also try without weather (even though REX clouds are only 1024) and middle of the day rather than early morning with possible transition from dawn to day textures.  In other words, unlimited frame rates, a LOD 9.5, with heavy REX cloud layers, rain, and 100mi weather visibility have somehow prevented the correct texture loading (even with 0.99 FIBER_FRAME).

 

BTW, I tested with the VFR scenery on the same SSD as my MSE to eliminate any issue around SSD (since MSE looks great).

 

When it comes to FSX, there is always something ...

If you are going to compare visual quality, go and set it up to where just the photo work is active. Turn off the trees, the weather and the AI traffic then grab a nice screenie from out back of the airplane, looking down at the plane. That will give you the opportunity to see how sharp the textures are in game. Then you can start to reactivate items to see their effect on the textures.

 

Your system *should* show a little more clarity with the 60cm. But remember, the highest render area around the airplane is not that large, even with a "Big Boy" computer, as I like to call them.

Does Horizon indicate which areas are 60cm?

 

My native resolution is 2560 x 1600, the video was recorded with Fraps at 1/2 size and then compressed by Adobe PP CS6 to 1280 x 800 (shows up as 720p) so there is some quality lost in the video recording process ... but I think there is enough quality in the video to demonstrate the problem.

 

As far as the blurries, pretty sure that's related to FIBER_FRAME_TIME_FRACTION ... and I have mine set to 0.99 (default is 0.33) which means more time allocated to loading textures.  Here is the article from MS on it: http://support.microsoft.com/kb/555738?wa=wsignin1.0

 

AA settings can have some impact, but pretty sure that's not what I'm seeing here. 

 

As a wild experiment, I might limit my frame rate to 30 fps and see what happens.  I'll also try without weather (even though REX clouds are only 1024) and middle of the day rather than early morning with possible transition from dawn to day textures.  In other words, unlimited frame rates, a LOD 9.5, with heavy REX cloud layers, rain, and 100mi weather visibility have somehow prevented the correct texture loading (even with 0.99 FIBER_FRAME).

 

BTW, I tested with the VFR scenery on the same SSD as my MSE to eliminate any issue around SSD (since MSE looks great).

 

When it comes to FSX, there is always something ...

 

I have LOD 4.5, fibre 0.33, TextureMaxLoad=30, Texture_Bandwidth_Mult=40, 100% AI, 1980x1080 and no obvious blurries except with the obvious LOD 4.5 limitations. I found this which might be of interest - http://www.flightsim.com/vbfs/showthread.php?244437-horizon-vfr-v3-gone-mushy very similar problem and you also have treescapes?

 

I was going to suggest to try a defrag but seeing as your on SSD's... Very strange. I've not heard which areas specifically are 0.6m but i'd imagine their forums will have plenty of info and it might be worth asking there but as mentioned before it still seems to be down, the Horizon Simulations website has also completely disappeared.... Murphy's law seems to be in full effect here!

Lawrence Ashworth

The 0.6 cm areas are part if the v3 upgrade , they are listed on there web site , you can tell them a mile off as they have a greener the to them , & a few complaints were made about it . My bandwidth multi is 90 which make a bit if an improvement . Do a full resolution frapps Vid , it doesn't need to be long , just to see what it actually looks like , I never do half size frapps vids as for me it degrades the quality to much. I oddly enough didn't like how my photo scenery displayed until fsps extreme fsx pc had done a few passes over the cfg.

<p>vrs_supporter.png

 

Paul Sleight

Did some testing last night, basically just turned off weather - still REX textures, but no weather.  Seems better ... here are some links to full size images:

 

Ground at Manchester

http://robainscough.com/images/ab659a767af5286016ad495a9085c991.jpg

 

2000 ft Internal

http://robainscough.com/images/43e7a6137431440cc630fb322ebf66c3.jpg

 

2000 ft External

http://robainscough.com/images/57e59ebd45a85ffb24a8391eee9b624c.jpg

 

4000 ft Internal

http://robainscough.com/images/d8ba8e8fa4d96086ff1a446570b07839.jpg

 

4000 ft External

http://robainscough.com/images/c9824d786048adf95022278224a60dfd.jpg

 

6000 ft External

http://robainscough.com/images/b2348bd357c4fb3bb28e94f76c43e61f.jpg

 

8000 ft External

http://robainscough.com/images/6d82e8307b5f53575da7777af940e6f5.jpg

 

8000 ft Internal

http://robainscough.com/images/f19ab549ab486cf5783c980287f28e67.jpg

 

Will continue testing ... if anyone else could post a Manchester screen shots at any of those altitudes I used that would be great.

 

Thanks, Rob.

I found this which might be of interest - http://www.flightsim...r-v3-gone-mushy very similar problem and you also have treescapes?

 

Very interesting link, but sadly no solution was found in that link and the problem was replicated on another PC.  But again, my FIBER FRAME is at 0.99 which is about as high as one can go to give priority to texture loading.  I'm guessing my REX heavy cloud layers and rain may have put me over the top (maybe the treescapes are not well optimized?).  But I have more AutoGen in my MSE California scenery (before v2.0 MSE that has no AutoGen) and that doesn't seem to impact scenery texture quality (same with Hawaii).

 

But would love to see screen shots from Manchester (mine are 2560 x 1600 so be sure to maximize those links) ... ideal would be from someone with 2560 x 1600 monitor also, but I'd like to see any others of the same area, no weather (default FSX that is).

 

EDIT: if you download the pics in my link, be sure NOT to use Windows 7 "Preview" as will skew/distort actual image quality.

Mmm , funny that link to flightsim.com was my post from ages back. Had a look at your jpg shots & they give a far better image than the YouTube Vid you posted & look about how it should , its difficult to tell without a moving image to watch the clarity as its rendered , that's why I was interested in seeing a full res frapps Vid from your pc. Have you found my YouTube vids to compare , they are raw footage with no editing , 2 mins of Vid - 6 gig of data.

<p>vrs_supporter.png

 

Paul Sleight

 

 


Had a look at your jpg shots & they give a far better image than the YouTube Vid you posted & look about how it should

 

The only difference from the screen shots and my prior video is REX Weather and different aircraft Bell JetRanger vs. RealAir Duke (exact same FSX.CFG) ... still using REX textures, just no real-time-weather.  I wonder if the rain or the heavy cloud layers (in video) may have prevented the higher quality textures to not load correctly?

 

Hmmm ... indeed.  Will do some more testing.

I wonder if the rain or the heavy cloud layers (in video) may have prevented the higher quality textures to not load correctly?

 

 

Welcome to the world of photoscenery blurries? Yes, it exists in it's own way. I was flying around a few nights back, a little north and slightly west of your area and noticed that I wasn't seeing things as sharp as I had seen them in other parts. Thought for a few moments and realized that I was over the ocean and that the water animation was taking it's subtle toll on my CPU cycles. Textures were OK, but they weren't getting enough time to fully render.

 

I've written before about what I see within the FSX rendering loop, where textures and mesh are at the end of that loop and if there are things taking priority earlier within the loop it will cause a lack of clarity in the terrain features. I see the rendering loop being a fixed duration, not something that is variable in length based upon what is being asked to be displayed. That's why I mentioned earlier about turning off the trees, the weather, the AI traffic and so on. Those things take CPU cycles and eat into the rendering loop. The end effect is that those final few milliseconds for drawing mesh and texture clarity are gone.

 

Some people want all the eye-candy they can get when it comes to photo based work. That's fine, but I want to see the sharpest textures, so I can do without autogen, other airplanes, heavy duty weather and the sorts. I'm out exploring and the photo scenery allows me to do that all by it's self.

I noticed a big difference in video playback quality recording with frapps at half percent si I never did one again , I always use full resolution. I also disable boats & cars , I have minimum airport traffic & my ai aircraft is controlled by traffic 360 , I generally don't use my Rex weather engine but use an orbx predefined set , all these reductions in processor needs help photo scenery to be displayed clearer.

<p>vrs_supporter.png

 

Paul Sleight

I don't have a problem with blurry VFR GenX photoscenery textures, and I have all of the UK2000 Xtreme airports, all three volumes of UK2000 VFR Airfields, all ES TreeScapes volumes (including Scotland), REX Essentials Plus, and the FSX Power Project freeware (electricity pylons, wind turbines etc) installed, everything at maximum detail levels (except water, which is set to Mid.2.x), and AA/AF/SS set to 8xS, 16x, and 2xSG respectively.

 

I don't use the REX real world weather engine though. I just have a favourite set of textures enabled (scattered clouds at 2500 to 5000 feet), and a layer of cirrus at around 12000 feet, with very calm winds.

 

It's also worth noting that I run FSX at 1280x1024x32bit resolution on a 19" monitor, so quite a bit less demanding than some systems!

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Here is full sized (2560 x 1600) Fraps recording of Blackpool area, make sure you select Quality = "Original" and go full screen ... 40 seconds = 3.2GB ... hope you have LOTS of bandwidth for playback!! ;)

 

YouTube still does it's own compression that you can easily see during pans (see some pixilation) that's not present in my original fraps recording.

 

 

Still not seeing anyone post screenshots of the same area so I can compare ... anyone?

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