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markturner

Best settings for photoscenery loading

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Hi, I am an old hand at the tweaking game, but am running into a bit of an annoying issue ( or maybe not..) trying to get my Megascenery2 to display at maximum crispness. I have a pretty quick machine ( I7 950 @3.8Ghz, 2 GTX 680 cards , FSX on an SSD, windows 7 on an SSD, scenery on separate dedicated drives and 6 GB ram. Using photoscenery, I don't have any autogen and I also all my traffic options at zero. So in theory, I should be able to get a pretty good result. When the flight first loads, its all great, but if I fly along, then after approx 20 or 30 seconds, the scenery below loses the last one or two zoom levels. its not terrible at all, but if I pause, after 10 seconds or so, I can see the tiles snap up a level and sometimes 2 . I figure that I should be able to maintain the max load under my jet really. I usually fly the superbug and at speeds approx 300kts. Its better in slower aircraft ( of course) but even so....

 

However, no matter what combination of settings I use ( and I have been reading the guide as well as drawing on the 4 plus years experience I have doing this) I just cant seem to get the photoscenery to display maximum crispness under my plane for very long. I want to approach the solution another way, so what are the settings that will directly affect the scenery loading the most? IE, I want to set my system up for the fastest possible scenery loading, and crispness at the expense of everything else - what would you set? 

 

What puzzles me is that changing the TBM value does not seem to have much effect, neither does any of the other tweaks, like buffer pools.  I can take settings in and out and none of it seems to make a huge difference, which I really cant understand, 

 

Is it good to use Nvidia inspector, or just the Nvidia control panel? And should I have "AntiAlias=1" in the config, or just Anisotropic? Currently I have both. And what is best for scenery loading? Frame rate set at 30? 

 

The final issue I have relates to Track ir. I use a profile that is silky smooth in all my other flight sims, so we can rule out profile settings etc as the cause, but using the same profile in FSX, I get jerky panning and nothing I do to change the settings in trackir software, or even using the new Opus for FSX track ir control makes any difference. it will be jerky even if my FPS is 90 -100, so its not just happening when the system is under load....

 

 

Thanks, Mark

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Mark what is your Lod Radius? I saw mine was 4.5 and I set it to 6.5. For me it was an immediately improvement.

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Hi Mark, I too found upping the LOD radius of help.  With the Justfilight UK scenery, I really need to use 8.5, but it does tax the system a bit when flying elsewhere.

 

Some of the Tileproxy tweaks also apply to photoscenery generally.  I think you can get some improvement by using a higher fiber rate time fraction setting from Tileproxy days, helped, but again at the expense of FPS performance.

 

I've played with using higher TBM settings on my current rig and got no mileage, but on previous systems, it did help improve photoscenery.

 

Another area to experiment with may be mipnmap settings and filtering via your videocard.

 

IAN

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I use FFM 0.5 with the BlueSky CA scenery and 5.5 LOD radius. Also undo the affinitymask tweak since you want all cores to work at loading texture tiles.

However if Hyperthreading is enabled, you may want to use affinitymask 85, which is 01010101 (ie, only the "real", not the virtual cores will be enabled).


I posted some shots a while ago with my old AMD system
http://forum.avsim.net/topic/406406-malibu-jetprop-over-california/
I never paused the sim to take those shots, it was always sharp like that, though the JetProp only does about 230 kts cruise speed, not 300.

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Hi Mark,

First of all, what separate disks do you have the photo scenery installed on?

 

Secondly, make sure to use hyperthreading. This exact scenario is where FSX can make good use of it. It doesn't matter if you have to back off the overclock a bit to have it activated. The extra threads will more than offset that when it comes to textureloading. Once it's on, set affinitymask=249.

 

Yes, you should have the FPS locked within FSX to get the best texture loading. The FiberFrameTimeFraction also has an impact. You can consider upping it to 0.67 if you want maximal texture loading all the time, but it can come at an expense of FPS.

 

I've looked in to this a lot myself.

You can read about it in this topic: http://forum.avsim.net/topic/377105-texture-loading-ssd-vs-hdd/

Links to the important pictures that are missing in the original post are found in a reply further down.

 

When it comes to upping the LOD it helps in the way that you initially when loading the flight or when you pause the flight in game, get the highest resolution textures further away from your plane and thus gives you a larger 'buffer' of high resolution textures around you. But it doesn't speed up how fast textures are loaded.

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These are the factors that matters for photoscenery texture loading.

 

Number of cores and threads available with a correct affinitymask setting.

Clockspeed and IPC of the processor.

Responstime of the storage the scenery is on.

BP=0

FPS lock set within FSX and nothing other than your CPUs performance causing your FPS to drop below the locked value you've set. (Example; external FPS limiter, using too high AA settings for your GPU, v-sync.)

The FFTF value.

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This is an automatic message.

 

This topic has been moved from "MS FSX Forum" to "The Photoreal Scenery Support Forum". This move has been done for a number of possible reasons.

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Have tried DX10? All of my photo scenery (MCE v2.0 CO, MN and WI plus all of the Hawaiian Islands except the Big Island) displays well at LOD_Radius at 6.5. The FiberFrame setting doesn't have any effect in FSX, it's not supported.

 

What elevation and speed are you flying the bug at? Anything below 3,000 AGL will pretty much dissolve and 300kt ground speed just flat blows through the scenery. Have you overflown any of the addon airport packages like FSDreamteam? They aren't photoreal but are quite complex and hardware intensive. I haven't flown the Bug in awhile so I think I'll give it a try. Of course that kind of flying IRL will look pretty blurry too.

 

One other thing that might help is to turn off prefetch in Windows. This will prevent the operating system from loading it's files into your drive cache and make room for your scenery. Have tried moving the scenery to an SSD? I don't think you'll see much change because the scenery files are relatively small but if you have the hardware, it might be worth a try.

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I just remebered that VRS  doesn't support DX10 with their TacPac which probably means that the Bug won't work either. Sorry for the misinformation.

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Hi guys, apologies for my late reply, I have been spending some time testing and tweaking. Some answers first to queries and  questions you posed:

 

Scenery is on a 300GB velociraptor while FSX and windows are both on separate SSD's. Running LOD radius 9.5. No traffic, no autogen. Photoscenery only. 

 

Lars, I read your article with great interest and was very impressed with your work and interesting findings. i have been after the holy grail of settings to display my photoscenery properly for some time, especially while I was using tileproxy - have you tried this or looked into how it works BTW? Extremely interesting..

 

The upshot of all  my efforts is that no matter what combination of settings I try, I cant find one, that gives me fully loaded textures the whole time....My test criteria was somewhat less scientific than yours, I just saved a flight at 300 kts, in the Superbug at 300 feet over Phoenix Arizona, using the new Megascenery2 Arizona scenery. ( Lots of houses and roads that really show if the scenery is not crisp) I then flew the same flight and then paused when I noticed the textures getting less sharp and then counted how long it took for them to snap into hi res while in the same fixed external view.  I can get it to run nice and smooth at 30 FPS, with the highest res textures snapping in at under 10 seconds, but no matter what I do, I cant get them to stay sharp ...Which is a bit frustrating, as whats the point of having 50cm scenery if you cant get it to display? I can pause every minute or so, to let it catch up, but that's not ideal. 

 

I was using FFTF =.67, AF=249, BP=0, frames @30 and Vsync locked @half refresh rate, disable preload, highmemfix=1

 

Lars , I also wanted to see what you thought about the use of the TBM setting? You dont mention this and I find it is also vital to how well textures load. I use 400...your comments on this would be appreciated. 

 

Would be really interesting if anyone can try and find a combination of settings that allow that. I wonder if it exists? 

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I was using FFTF =.67, AF=249, BP=0, frames @30 and Vsync locked @half refresh rate, disable preload

 

Some of this has been discussed above but here are some of my thoughts/recommendations:

 

In regards to FFTF, the tweak is useless with your quad-core 950 - http://www.simforums.com/forums/topic27540_post170479.html#170479 (as verified by NickN and Phil Taylor, lead developer for FSX).   I know that some of the experts, like Word Not Allowed's Tweaking Guide, recommend FFTF, but the information is wrong.  Get rid of it (unless you have an old single core cpu).

 

AF=249.  This setting is truly puzzling to me.  As Word Not Allowed stated in his tweaking guide, AF for a quad core with HT off should be 14; with HT on, 84.  And, in NickN's Setting up FSX and Tuning It Guide - http://www.simforums.com/forums/setting-up-fsx-and-how-to-tune-it_topic29041.html he has several other recommendations and thoughts about AF.  In any case, 249 is way too high.  Based on NickN's comments, I have removed this "tweak". 

 

I went with the recommendations of PC Aviator in regards to LOD_Radius and have set mine to 6.5.  This gives my CPU/GPU some space to render the textures faster.  I have had mine as high as 9.5 too and it worked well for a while but I saw a lot of strain on my system at certain times.  I also have DX10 enabled and my NI settings for my GTX580 are the default set by the Nvidia techs for FSX.

 

Hope this helps.

 

Best regards,

Jim

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Hi Jim, my take on this having read Lars extensive post regarding this ( referenced above, post number 5 ), NickN's guides and also the Avsim tweak guide, is that settings that in general relate to standard FSX scenery do not apply when using Photoscenery. That's why for example, if you use tileproxy, you will notice the TBM multiplyer is set at 400 etc in the .cfg file. Tileproxy is after all, streaming photoscenery with no autogen and no landclass. So what works for "normal" FSX scenery like orbx etc, does not for photoscenery, hence the different settings. You will absolutely notice a big difference in the snap in time of crisp textures using pure photoscenery by increasing this above 120 value. Do you use photoscenery at all? If so, what results do you get? Your system is basically very similar to mine so would be good to compare notes....

 

The affinity mask settings are explained quite well by lars in his post, they were also new to me. I have not however noticed much of an increase in performance by using this, but he did and his tests were more accurate than my "By eye " method. 

 

The FFTF entry. On my system, everything else being equal, I can get this to affect performance negatively, by putting it higher than the .67 Lars recommended. At the setting of 1.33 that Tileproxy sets in your .cfg file, it halves my frame rates. Correspondingly, I  notice not much difference if I include it , or not....its difficult to measure, so whatever effect, it must be small.

 

Bottom line is I think I am almost there in terms of getting as much as I can out my system - at LOD radius 9.5, that is one heck of a lot of high res textures to load, and I can run at a pretty decent , smooth 30 FPS with that and just the occasional pause to catch up. My video card is only 1.5GB memory, so perhaps my next upgrade will help. But I find using lower radius makes the scenery look too crap too near..

 

With regard to DX10, I should revisit my attempt to get that working as there is certainly scope for some improvements there. Lars, what you found trying DX10 in your testing? 

 

One thing I notice is that there are several conflicting strands of thought on FSX performance - and one thing is also for sure, there are so many variables, that it is almost impossible to test the various permutations of settings of them all........

 

You will notice here, in a thread I had going with NickN a year or so ago, he talks a lot about using the FFTF setting: http://www.simforums.com/forums/topic41980_post246524.html#246524  in direct contradiction to the thread you linked...no wonder its confusing....in the same quote, he recommends not using BP=0, yet Lars and Ian both recommend this.....

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I think a lot of the confusion can be attributed to new technology that wasn't there in 2006 and 2007.  What worked great back in 2007 does not necessarily work well today with the latest and greatest technology.  All I can say is that I get crisp clear textures with no blurring w/o FFTF, 6.5 LOD_Radius, 2048 Texture_Max_Load and no Affinity Mask tweak.  My TBM is set at 80.  FPS are locked at 40 and, at cruising altitude I'm getting a solid 40.  Our systems are not that far apart.  Hope you find that holy grail of settings everyone is looking for! 

 

Best regards,

Jim

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Hi Jim, can you please confirm the rest of your settings, perhaps post your .cfg file. I am keen to try as an exact match to your settings as I can, to see what happens on my system. Please let me know what your nvidia control panel or inspector settings are as well. Also, have you followed any of the recommendations on the PCaviator site as well, such as turning of superfetch? Do you have hyperthreading enabled as well? 

 

rgds, Mark

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can you please confirm the rest of your settings, perhaps post your .cfg file.

 

 

Hi Mark,

 

Here ya go!

 

Hope it works for you too!

 

Best regards,

Jim

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Thanks Jim, would you mind just also confirming the other settings I asked about, as these are also very important to the result you see...will keep you posted..!

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Hi Mark,

 

I suspect you are talking about NI settings.  Mine are set at the default settings set by the Nvidia Techs for FSX.  I have tried several different settings as recommended by many others on the DX10 Forum, Word Not Allowed's, AVSIM Software and Hardware Guide, NickN's, and Tabs over at the PMDG Forum and the default works the best (for me) (for DX10 and Photoscenery).  I almost use Photoscenery exclusively now owning 98% of MegaSceneryEarth V2 States, FTX/Orbx stuff.  My philosophy is to let FSX "breathe" and not place settings that place a lot of strain on the installed hardware.  A lot of people are making up special FSX.cfg's just for DX10 and many are disappointed with DX10 because it is not rendering things the way they think it should be rendered.  DX10 is an unfinished product in SP2/Acceleration and the Microsoft team envisioned users to simply turn DX10 on and off without changing the fsx.cfg and the display drivers.  When Steve's DX10 release was first published, I used the default FSX.cfg (no tweaks whatsoever except I did have the highmemfix entry which is really not a tweak).  Absolutely stunning textures.  Since then I have gone to almost total photoreal scenery and like DX10 solely because of the additional immersion factors with shadows in the cockpit and rough, white capped seas and water.  It all works for me but every system is different and I think it is the eye of the beholder that determines whether textures and scenery look great or not.  Hope this helps.

 

Not sure who Lars is....  I'm guessing it's SAAB340?

 

Best regards,

Jim

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Hi Jim, in that case it sounds like you are running your set up almost exactly as I run mine. You mention the default settings, How would I achieve those? Sorry for the dumb question, but if you are changing nothing for FSX in NI, then does not the standard Nvidia control panel take precedent?  See here: http://www.simforums.com/forums/nvidia-control-panel-and-nvidia-inspector_topic36908.html

 

How would I arrive at the base settings? I am unsure as to whether I need to use NI or not....

 

Re the direct x10, I have tried following the setup guide in this forum and can see no real improvements, in fact performance is worse. I would very much like to try your method, you standard fsx .cfg was used when you first started using DX10, do you mean that you just let it rebuild a new one and set your settings in game, nothing else? (apart from HIGHMEMFIX=1) 

 

yes, Lars is SAAAB340..

 

Thanks, Mark

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Hi Jim, in that case it sounds like you are running your set up almost exactly as I run mine. You mention the default settings, How would I achieve those? Sorry for the dumb question, but if you are changing nothing for FSX in NI, then does not the standard Nvidia control panel take precedent?

 

In the NI setting or display driver settings, you select FSX as the program you want to change the settings then look up in the top of the NI setting page and select the green icon.  That will make sure the settings are set to the default as set up by Nvidia for FSX.  NI has more capabilities for "tweaking" your graphics card.  More than in the display driver settings at least.  This is why a lot of people use it.  To me, it has that placebo effect where people think they are getting something special and they really are not.  The NI settings for modern games might work better but FSX was made with older GPU's and I think one can do more damage by trying some of these modern settings like AA at 4x's Sparse Grid Supersampling.  I say let the sim handle the AA and AF using your modern video card and you will be better off IMHO.

 

In the Nvidia display driver settings, you select the FSX default simply by clicking on the Program settings tab and selecting FSX.  If Restore is not grayed out, you'll need to hit that button.

 

 

 


Re the direct x10, I have tried following the setup guide in this forum and can see no real improvements, in fact performance is worse. I would very much like to try your method, you standard fsx .cfg was used when you first started using DX10, do you mean that you just let it rebuild a new one and set your settings in game, nothing else? (apart from HIGHMEMFIX=1)

 

I use the same fsx.cfg settings for both DX9 and DX10.  There are a lot of people who think they need to have special settings for DX10.  DX10 is a simple upgrade in DirectX technology and does not need special settings.  As far as performance increases, it is proven that DX10 will give you more performance increases.  It was proven by the Microsoft developers and some others (the developer of FSDT products has publically stated how and why DX10 improves performance; think in his Vancouver forum).  DX11 would provide us with even better performance but the software is not coded for DX11 (some say maybe Lockheed Martin might do it if they are able to get the FSX code from Microsoft some day).   

 

These are my personal thoughts on setting up FSX and know many might disagree but I have been almost living at the CTD Forum here and have seen a lot of crashes and many are due to wrong tweaks or wrong settings in the FSX.cfg.  Everyone seems to be trying to squeeze every little bit of eye-candy out of FSX and I think we need to stop this tweaking and go fly.  On the tweaks that I decided to place in my config, I did a lot of research on each (think one or two installed) and they really do work.  Bufferpools=0 and the Terrain Autogen tweaks work (but I rarely use autogen unless I have FTX/Orbx enabled; you don't need it for photoscenery).

 

Hope this helps!

 

Best regards,

Jim

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Hi Jim, well, I am mystified....I spent most of last night trying various settings. No matter what I set, I cant get my FSX to run at 40FPS smoothly. I also set NI as recommended by you. 

 

I copied your  .cfg file in inserted my own trusted files and deleted yours, changed the second video card setting to match my second monitor and tried that - result = 23 FPS    I tried my best performing DX9 .cfg file, which has all the entire I referred to above, this gives me approx 35 - 40 FPS most places,  and about 90% acceptable good texture snap in on the photoscenery and then just changed DX10 preview to 1 and tried that as per  your suggestion - result = 20 FPS

 

I even tried starting again from scratch with a new .cfg file. This struggled to give me 25 FPS with all the normal settings and no tweaks added. 

 

it seems  no matter what I try I cant get better performance. Its really irritating me now, as got better performance than this on my old PC. No autogen, no traffic and PC specs like mine should have no problem in maintaining a solid 40 FPS,,.........

 

I have a  .cfg file that is pretty good, so its not stopping me flying or anything, but I cant help wondering where my missing performance is......

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Hi Mark-

 

I've been following your posts and here's my free advice (which is well worth the price). I use Real Temp's i7 Turbo GT 1.30 and Real Temp GT 3.70 to benchmark my systems. Both of these programs give you great performance specs that can either be watched on your second monitor or logged to a file of your choosing. I build computers for both FSX and AutoCAD 3d apps. FSX is the hardest to tweak because the platform hasn't kept up with the improvements in hardware. It allows limited optimization because many of the robust tools supported by your CPU and GPU aren't available or coded for FSX. Here are a couple of hardware suggestions. I apologize if you've been through them but hopefully they'll give you some help if you haven't.

  1. Try to increase your CPU overclock. I run my i7-2600K at 4.5GHz with an H100 cooler and stay around 4.0-4.3 running FSX in either DX9 or DX10. Temps stay in the 50-60C range so I don't push the CPU as hard as it can be pushed. Most OC sites don't recommend running steady state at much over 80C so check your performance at a busy airport and see where you end up. If you find abnormal temps you may want to consider a full size tower, if you don't have one already.
     
  2. I didn't notice your power supply spec but make sure it can handle your system. With the GTX580s SLI and the i7 950 modestly OCd you'll need at least 800 watts with the proper power rails. PSUs rarely put out 90% efficiency so remember you have a 75 to 100 watt light bulb smack in the middle of your system. That's a lot of heat. Check ASUS for their recommendations, they are right up to date on the changes in PSU product  development.
    .
  3. What temps are your GTX580s putting out? If they are in the 80-90C range you might want to increase your fan speeds so they run at 100% at 80C. If they still run hotter you may want to check your fan I/Os or your case layout. Two 580s in SLI can play havok with air flow within the case making it hard to cool everything. I see your using the Sabertooth M/B which is usually a very cool board. I don't have any experience with SLI installs but temperature can and does hurt performance on high end OCd systems.
     
  4. Is there a reason that you want to lock FSX at 40 fps? Try cutting this back to 30 which still very smooth and it also teams up with your monitor's refresh rate if you have 60Hz, which is pretty typical. I haven't seen many systems that can hold 30fps at busy airports with AI cranked up. BTW, you'll know when you've hit the wall hardware wise when your case fans start running so fast that you'll need a couple of books tto keep the case from launching.
     
  5. I really haven't seen a great deal of difference in performance between DX9 and 10. If you find the sweet spot using DX9 your system shouldn't need much of a change going to DX10. Remember that DX10 isn't fully supported by FSX so many of the isoteric .cfg settings just aren't supported. Find a DX10 site or contributor that you trust and stick with his suggestions.

I run a little faster CPU but my 560ti can't keep up with your 580. I currently run FSX with most of the sliders to the right following suggestions on this site concerning AI scenery, weather radius and AI traffic. I run a whole stable of addon aircraft as well as REX Ess+OD, MegaSceneryEarth photorealistic scenery and FSDT airports. I hold 30 fps every place but the busy airports where I hold 20-25 fps with the eye candy on. The biggest drain on the system is from the REX WXPlus during stormy or cloudy weather bu they are working on a SP to help. I'm sure you know that SLI isn't supported by FSX but it is very useful if you have to multitask with other GPU intensive apps while running FSX.

 

My biggest suggestion from a hardware standpoint is keep all of your devices as cool as you can. No amount of tweaking can overcome a hot CPU or graphics card. FSX doesn't push a system as hard as the current batch of D3DX11 games and apps do. You have plenty of horsepower so maybe just take a look under the hood and make sure the system can breath. Again, if you've gone through these steps I apologize but I've been away the site for awhile and missed some of the discussion. Please post any questions and I'll try to get back to you ASAP.

 

Rick Bertz

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Hi Rick , thanks for the advice, I have checked my setup and all seems OK temperature wise etc. Last week I tried a fresh install of FSX and have had great success with this. I can now get a pretty solid 30 FPS and great scenery loading, so must have been something up with old install...

 

One weird thing with the new install however....I have ste my FPS to be llimited within FSX to 30 FPS. However, if I open a window within the main screen and undock it, I immediately get double the FPS..what the hell is doing that?? Not complaining though....!

 

Cheers, Mark

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Sorry I'm late replying. I didn't revisit this thread until now.

 

 

Lars , I also wanted to see what you thought about the use of the TBM setting? You dont mention this and I find it is also vital to how well textures load. I use 400...your comments on this would be appreciated.

 

 

 

You will absolutely notice a big difference in the snap in time of crisp textures using pure photoscenery by increasing this above 120 value.

 

 

Glad to hear that you got it sorted with a fresh install Mark. I think I checked TBM 40 and 80 before and saw no difference for texture loading. I might have another look at it now using higher values.

 

 

In regards to FFTF, the tweak is useless with your quad-core 950 - http://www.simforums...479.html#170479 (as verified by NickN and Phil Taylor, lead developer for FSX). I know that some of the experts, like Word Not Allowed's Tweaking Guide, recommend FFTF, but the information is wrong. Get rid of it (unless you have an old single core cpu).



AF=249. This setting is truly puzzling to me. As Word Not Allowed stated in his tweaking guide, AF for a quad core with HT off should be 14; with HT on, 84.

 

FFTF can have an impact. It changes how fast textures load, and how high your FPS will be when you can't maintain your framelock. However when you can maintain your framelock it doesn't make a difference.

 

When it comes to the affinitymask and hyperthreading this can greatly change how fast you load photo scenery textures. I do recommend using HT=on and AM=249 if you're a fan of photo scenery and have a quad i7. I've now built a new rig with SandyBridge-E and I use it with HT=on and AM=4089 with great results with 60cm photo scenery. I still wish I could have more and faster cores to speed up texture loading even more, but I notice a big difference from my old Lynnfield i7 and its starting to look really, really good even flying really fast, low level with a high LOD setting. Yes, it still gets a little bit blurry at high speed, but as soon as you slow down texture loading catches up again.

 

These screenshots shows well how different affinitymasks and hyperthreading on/off greatly change how fast phototextures load. I saved a straight and level flight @ 640KIAS or Mach 0.9 in the stock F18 heading straight in to the Scottish highlands using 60cm photo scenery with a 5m terrain mesh. This is how it looks out of the window after 6 minutes:

 

Cairngorms.jpg

 

Paused, fully loaded is how it looks when all the ground textures has loaded and are as sharp as they can get after I paused the flight

HT=On AM=4089 is the fastest texture loading you can get on a hexa core with HT on

HT=Off AM=63 is the default texture loading you'll get on a hexa core. (HT on or off doesn't change the default texture loading speed)

HT=On AM=249 is the fastest texture loading you can get on a quad core with HT on

HT=Off AM=15 is the default texture loading you get on a quad core. (HT on or off doesn't change the default texture loading speed)

 

Time to fully load when paused is the time it took for all the ground textures to sharpen fully when I pause the flight.

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Time to fully load when paused is the time it took for all the ground textures to sharpen fully when I pause the flight.

 

Interesting post.  I just got a new system and don't use any tweaks in the Fsx.cfg except the LOD_Radius is 6.5 and the Texture_Max_Load is 2048.  My other fsx settings are as recommended by the MSE V2 developers except my fps are set to unlimited.  My NI settings are set to the default for FSX.  I recently took a flight from Boise to Seattle and here are some pics over the mountains east of Seattle using MSE V2 Washington as I descended to the glideslope.  I'm going to try some GA lower altitude flights soon.  The fps in the first pic is 112, the second 96, the third 123, and the fourth 76.  I'm happy with the results.  I have the same Haswell system as NickN (I got mine first :lol: ) except memory frequency.  HT is disabled.  I tried Nick's settings at the post here - http://www.simforums.com/forums/gtx-780-settings-discussion-haswell-revealed_topic46112_page1.html.

 

ZC4M5.jpg

INKTa.jpg

7Bs4r.jpg

gQUr.jpg

 

Thanks for taking the time to explain your testing.

 

Best regards,

Jim

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