July 6, 201312 yr hi to you all,I fly 737 NGX just in 3D COCKPIT view,I would like to stop the momentum effect so I change "momentum effect=true" to "momentum effect=false" in camera.cfg...in both camera.cfg..the one under app data...etc and the one into main fsx folder...the result is that momentum effect is now less marked but it is still there.... Anyone know how to stop it 100% ??? thanks for help and best regards Luca Di Francesco
July 6, 201312 yr hi to you all,I fly 737 NGX just in 3D COCKPIT view,I would like to stop the momentum effect so I change "momentum effect=true" to "momentum effect=false" in camera.cfg...in both camera.cfg..the one under app data...etc and the one into main fsx folder...the result is that momentum effect is now less marked but it is still there.... Anyone know how to stop it 100% ??? thanks for help and best regards Luca Di Francesco Its a well known and the most annoying bug (for me) in FSX. It's your viewpoint shifting while you turn, am I correct? It is un-fixable!
July 6, 201312 yr Author yes it is !!!!!!! many many thanks Shamrock727 for quick answer !!!! best regards Luca Di Francesco
July 7, 201312 yr Commercial Member Hardcoded into FSX and unfixable - believe me, we've tried. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
July 7, 201312 yr I think it could be fixed within a camera control system like EZCA. The effect is predictable so an equal and opposite offset added to VC camera position should in theory be able to cancel it out.
July 7, 201312 yr If i turn off DHM in EZCA i do not notice it. Maybe it's there but not enough to bother me. Chuck Biggins
July 7, 201312 yr I think it could be fixed within a camera control system like EZCA. The effect is predictable so an equal and opposite offset added to VC camera position should in theory be able to cancel it out. I have EZCA but the problem still occurs! As Ryan said, it is hard-coded into FSX!
July 8, 201312 yr I have EZCA but the problem still occurs! As Ryan said, it is hard-coded into FSX! I said a system like EZCA could possibly fix it, not that it does fix it. They would have to update their camera movement code. I asked about this in the EZCA forum and made some videos to show what was happening but they didn't seem to think it was a problem worth fixing. They have the ability to move the eyepoint dynamically, so it should be possible for them to add a position offset as a function of heading, and allow the user to adjust the scale of the offset according to how far the cockpit is from the centre of rotation. Any system of camera view control should be able to fix this issue.
July 8, 201312 yr I said a system like EZCA could possibly fix it, not that it does fix it. They would have to update their camera movement code. I asked about this in the EZCA forum and made some videos to show what was happening but they didn't seem to think it was a problem worth fixing. They have the ability to move the eyepoint dynamically, so it should be possible for them to add a position offset as a function of heading, and allow the user to adjust the scale of the offset according to how far the cockpit is from the centre of rotation. Any system of camera view control should be able to fix this issue. Oh, my apologies for misunderstanding your post! :wink:
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