July 9, 201312 yr http://www.eurotrucksimulator2.com/update.php :Party: :Love: :yahoo: :clapping: What's new in this update: VEHICLES All new truck Iveco Stralis Hi-Way with tuning upgrades Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator DAF: fixed speed gauge display in UK trucks, fixed exhaust Majestic: Fixed disappearing of the doorsteps Renault: Fixed blinkers Man: Fixed material issues Fixed wrong lod on flat bed trailer Overweight trailer: Fixed position of wheel and mudguards Cistern trailer: Fixed position of wheel and mudguards Log trailer: Added front white lights Fix shadow casters for some upgrades AI cars: the lamps are visible from greater distance at night Fixed shader issues with auxilary lights for all trucks SIMULATON Reworked force feedback feature Engine torque simulation improvements. Idle throttle and clutch changes. Many new physical properties added to the simulation model. All dashboard gauges are simulation based now Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0) Fuel consumption during engine idle fixed GAMEPLAY Redesigned Job Market's job listing to be able scroll through all jobs The speed limiter can be now disabled in Options screen. Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral. Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse Ferry route length displayed in the job selection. Loan installments are properly rounded up and displayed, improved timing of loan payments Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0) World map can be closed by same key that opens it (default key M) MAP Fixed navigation lines on UK variant roundabout Hundreds map fixes, tweaking and prettyfications A2 highway completed (as in real life 2 lane highway) including tollgates New road leading south from Szczecin in Poland Fix - added some no-weather areas placed under some bridges to avoid rain appearing there Wrongly set border between France and Belgium fixed Grass, terrains and rocks intersecting walls of some tunnels fixed Tons of other minor map fixes MODELS Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later) Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill New small tollgates in Poland on A2 road Fixed animations of various pedestrians CODE Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate It is possible to skip the intro animation using a -nointro parameter Fixed garage name in player truck relocation UI Rain probability in both corner values ensures infinite weather duration Weather can change after time fast forward The save slot selection is shown after profile selection if there was problem with automatic load There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads Increased range of non-linerity slider in controller option screen Fix potential crash related to recent Nvidia Optimus drivers changes Added more job-start autosaves Improved robustness to mod removals Improved behavior of input wizard Improved efficiency of memory pool usage Renamed game.log and game.crash files to game.log.txt and game.crash.txt Improved behavior of non-widescreen resolutions while driving Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars The game will reset jobs whenever it detects certain changes in data Added Georgian language to the game SOUND Money sound played only on important events Air brake sound fixed STEAM Game will pause when Steam overlay appears Steam notifications are positioned on the opposite side of the screen than Route Advisor MODDING New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors. Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod. As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
July 10, 201312 yr I wonder to how many people here this sim is a guilty pleasure..... :-) We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
July 10, 201312 yr I find once you like FS, you like sim games. I've been on civil FS for over 10 years, but I still find other sims titles very fascinating! Although I am not a Trucker, I do like to be kept updated with sims other than FS! Brendan Chen Learning to use and getting use to FSX!
July 10, 201312 yr Moderator Yes, and the whining began moments after the v1.4 'patch' was released... I immediately noticed that the new "retarder" sound is 100dB louder than the engine sounds. It is awful! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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