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Maribell

Has anyone ever used this guys scenery?

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Hello guys yet another small issue that im hopping someone has a quick solution to.

The guy im refering to is Roger Wensley he makes nice scenery available at the AVSIM libray the problem im having is texture loading, if i pan around the plane the sim jitters and pauses i can see its a texture problem considering i can litertly see the sim loading the texture on a building i can ignore it but if i pan every 10 seconds or so the problem presist.

If i pan continuisly on a 360 degrees the problem goes away. It only happens on Roger Wensley scenery so far.......... is there a tweak or something that i can do to get rid of the issue.

I've set my Global texture to low settings and yet still it gives me those annoying hiccups while is loading texture.

 

 

Perhaps he uses a high resolution texture or something

 

 

Here is an example of his work i took a couple of screenshot of my sim to show u guys better identify his work

 

FS2004Example_zps970d74c8.jpg

 

EMBURFS2004_zpsfbf61638.jpg

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Yes, I have used his scenery. I have also experienced stutters when flying anywhere near his Campbell River floats CAE3 in BC Canada for instance.

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He does good work its a shame some (not all) off his work causes these stutters ive installed the scenery you mentioned i dint have all the required stuff so i removed it lol

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I agree, it's disconcerting because in effect it results in FSX providing less stutters than FS9 on my low end system. :excl:

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I have seen several of his addons that are full of DXT3 textures that are missing the Alpha flag.

 

Fixing this is not complicated and has been discussed here a lot.

 

regards,

Joe

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I have seen several of his addons that are full of DXT3 textures that are missing the Alpha flag.

 

Fixing this is not complicated and has been discussed here a lot.

 

regards,

Joe

 

+1

 

When you get the missing alpha problem fixed, his stuff runs as smooth as glass. The only scenery of his I still can't get the stutters out of,sadly, is CYTZ.

 

Learn how to fix the missing alphas here:

 

 

http://forum.avsim.net/topic/382519-a-huge-fps-increase/

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The only scenery of his I still can't get the stutters out of,sadly, is CYTZ.

 

If you are using his Porter AI, they have the same problem.

 

Fixing the scenery and AI results in CYTZ running smooth for me.

 

As always, YMMV.

 

regards,

Joe

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It's more than missing alphas. His models are not well optomized. One important factor to performance in all realms of FS stuff is number of drawcalls. When I've looked at his models with ModelConverterX, I've frequently found around 5 drawcalls for each buliding... even if it is a simple little shack. That drags down FPS in a hurry! For comparison, the special detailed default FSX airports like Berlin Tempelhof or Vancouver BC are able to build whole terminals with ground equipment as a single object with a single drawcall!

So I can convert and use complex FSX scenery in FS9, but I can't use his simple little farm strips...

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It's more than missing alphas. His models are not well optomized. One important factor to performance in all realms of FS stuff is number of drawcalls. When I've looked at his models with ModelConverterX, I've frequently found around 5 drawcalls for each buliding... even if it is a simple little shack. That drags down FPS in a hurry! For comparison, the special detailed default FSX airports like Berlin Tempelhof or Vancouver BC are able to build whole terminals with ground equipment as a single object with a single drawcall!

So I can convert and use complex FSX scenery in FS9, but I can't use his simple little farm strips...

so im guessing theres no fix for this?

I did run the Missing alpha utilities helped a little but still get stutters maybe do to ths drawcall heres the results for missing alpha's

 

--------------------------------------------
 
--------------------------------------------
 
THE FOLLOWING FILES WERE FIXED:
 
F:\FS9\Addon Scenery\AasiaatBGAA\texture\ConcreteGrain.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaat01.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaat01_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaat02.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaat02_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatGarage.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatGarage_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatRoof.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatRoof90.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatRoof90_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatRoof_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatSign.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatTower.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3AasiaatTower_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaatwinds.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3Aasiaatwinds_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3CedarDeck.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3FortSmithSigns.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3GantryDark.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3light_blue.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3light_blue_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3light_white_lm.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3postsRFC.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3RedGasTank.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3RedRoofFaded.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3RFCfuelsign1.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3RFCpumps.bmp
F:\FS9\Addon Scenery\AasiaatBGAA\texture\DXT3RFCtaxilight.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Aklavik01.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Aklavik01_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikGarage.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikGarage_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Aklavikposts.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikSchool.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikSign.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermFront.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermFront_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermRear.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermRear_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermRoof1.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermRoof2.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermSide1.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermSide1_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermSides.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklavikTermSides_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Aklivak 01.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3AklivakRoof01.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CamdenTank.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CamdenTankBase.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CamdenTankBase2.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CamdenTankWrap.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CedarDeck.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3CedarDeck90.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3GantryDark.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3GantryDark90.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Hangar18Offices.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3InuvikBlue02Roof.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3light_blue.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3light_blue_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3light_white.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3light_white_lm.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3RedGasTank.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3RedRoofFaded.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3RFCfuelsign1.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3RFCpumps.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3RFCtaxilight.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck01A.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck01B.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck01C.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck01D.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck03A.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck03B.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck03C.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck04A.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck04B.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3Truck04C.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3TruckTrailer.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3vlgesteelhangwin.bmp
F:\FS9\Addon Scenery\Aklavik CYKD\texture\DXT3wheeledloader.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex01front.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex01rear.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex01sides.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex01topleftside.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex01toprear.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex02front.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alex02sides.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3AlexHangar02.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3AlexHangar02roof.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3AlexRoof01.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3Alextoprightside.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3CamdenTank.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3CamdenTankBase.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\DXT3postsRFC.bmp
F:\FS9\Addon Scenery\AlexandriaCNS4\texture\rail_fence.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Aklavik01.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3AklivakRoof01.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Hangar18Offices.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Hangar19.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Hangar20A.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Hangar20AA.bmp
F:\FS9\Addon Scenery\ArcticBayCJX7\texture\DXT3Hangar21.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\ConcreteGrain.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3Arviat01.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3ArviatRoof.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3ArviatSign.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3ArviatTank.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3DEWtower.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3GjoaHaven02B.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3IgloolikRoof.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3light_blue.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3light_blue_lm.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3OilDrumGreen.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3RedGasTank.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3RedRoofFaded.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3RFCpumps.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3RFCtaxilight.bmp
F:\FS9\Addon Scenery\ArviatCYEK\texture\DXT3stovepipe.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\!dock.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\ConcreteGrain.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLake01A.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLake01B.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLake01C.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLake01D.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLakeGarage.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLakeHangar.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLakeTanks.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BakerLakeWorkshop.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3BlackYellowWarning.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3CamdenTankWrap.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3CedarDeck90.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3DEWtower.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3EmbrunGasTank1.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3EmbrunPole.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3GantryDark.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3InuvikBack04A.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3light_blue.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3light_blue_lm.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3ParkingWall02.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3TerraceGasRoof.bmp
F:\FS9\Addon Scenery\BakerLakeCYBK\texture\DXT3YellowGasTankA.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\!bridge.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\!dock.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank01.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank02.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank03.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank04.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank05.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank06.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank21frontback.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank21roof.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3bank21sides.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3CamdenTank.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3Indian01.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3Indian01A.bmp
F:\FS9\Addon Scenery\BankFarmCF09\texture\DXT3logpile01.bmp
F:\FS9\Addon Scenery\Beaverton North\texture\DXT3Hangar20.bmp
F:\FS9\Addon Scenery\Beaverton North\texture\DXT3Hangar20A.bmp
F:\FS9\Addon Scenery\Beaverton North\texture\DXT3Hangar20AA.bmp
F:\FS9\Addon Scenery\Beaverton North\texture\DXT3Hangar21.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\!bridge.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary01A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary01B.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary02A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary03A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary03B.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary03Roof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary04A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary04B.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary05.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary05roof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary06.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary07.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary08Roof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary09A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary09Broof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary10A.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary10C.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Boundary10roof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3BoundaryBrownRoof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3BoundaryFarm.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3BoundaryTerm01.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3BoundaryTerm02.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3BoundaryTerm03.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3CamdenTankWrap.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3CarpBell2Roof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3GantryDark.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3InuvikEssoSign.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3InuvikTERM.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3InuvikTermRoof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3INUVIKtower.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3IvujivikOffices.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3IvujivikOfficesRoof.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3ManiwakiGas01.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3ManiwakiGas02.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3postsRFC.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3Quonset.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3QuonsetROUND.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3TerraceQuonset01.bmp
F:\FS9\Addon Scenery\BoundaryBayCZBB\texture\DXT3ValdezParking.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenHanger.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenModernHangar01.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenModHangarRoof.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenShed.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenShed01.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenShed11.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTank.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTankBase.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTankBase2.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTankWrap.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTowerBack.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTowerFront.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTowerLeft.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTowerLower.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamdenTowerRight.bmp
F:\FS9\Addon Scenery\CamdenTTCVold\texture\DXT3CamModHangShades01.bmp
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F:\FS9\Addon Scenery\WiniskCYWN\texture\l_steel_hang.bmp
F:\FS9\Addon Scenery\WiniskCYWN\texture\l_steel_hang_LM.bmp

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HAHA I love you guys Thanks for the tip about missing Alpha's and Joe for the tip about the Porter AI after running the Missing alpha utility as you can see the results above i can fully pan around the aircraft and as its smooth as butter thanks for your help Really worked (and here i thought my computer was dying on me)

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Here are the final results, this area had a lot of hiccups it would freeze a bit then continue the if i stopped panning for about 10 seconds it woild stutter again after running the missing alpha utility i have these are the final result

 

Conclusion You guys are great thanks for your help now i can enjoy his scenery and not worry about the stutters Link below for video results after fixing the alpha channels

 

 

CLICK THIS LINK FOR THE RESULTS --->>> http://www.youtube.com/watch?v=yBWMevg22PQ&feature=youtu.be

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Hmm. I'm glad it worked for you. I struggled with his Valdez AK scenery for AGES and was never able to eliminate the stutters. Same with his sceneries for the Anchorage area. And what a pity it is!

Well, I'm reinstalling FS9 from scratch starting sometime this week. We'll see if things can be made better with a fresh install!

But what I said about drawcalls is still true - maybe all of your systems are simply powerful enough that it doesn't matter to you?

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But what I said about drawcalls is still true - maybe all of your systems are simply powerful enough that it doesn't matter to you?

 

My situation is the same as yours. If the modeller gets sloppy with excessive drawcalls or carried away with too many polygons my FS9 gets the stutters.

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My situation is the same as yours. If the modeller gets sloppy with excessive drawcalls or carried away with too many polygons my FS9 gets the stutters.

Really worked the list above shows all the missing alphas and i replaced them all using the alpha chanel utility as you can see on my video ling up top on the best anser section no more stutters :lol:

Hmm. I'm glad it worked for you. I struggled with his Valdez AK scenery for AGES and was never able to eliminate the stutters. Same with his sceneries for the Anchorage area. And what a pity it is!

Well, I'm reinstalling FS9 from scratch starting sometime this week. We'll see if things can be made better with a fresh install!

But what I said about drawcalls is still true - maybe all of your systems are simply powerful enough that it doesn't matter to you?

http://www.youtube.com/watch?v=yBWMevg22PQ&feature=youtu.be <<<<<<theres the video link after i ran the alpha channel utiliy :lol:

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Can't believe you guys. Roger Wensley complains of people not providing feedback direct to him, you will see this in his "read me's". He has on numerous occasions directly helped me, so instead of rambling on about his scenery, email him, tell him your problems, he can't fix what he doesn't know.

Echofox

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Glad to read that my little utility is doing what it's supposed to. I'll upload a new version (2.1) to the library in a minute so you can download that tomorrow probably.

It has some improvements and is likely to be the last and final version.

 

Cheers!

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I never look at forums unless it is to see if someone has already found an answer to a problem I have come across; someone mentioned to me that there was some discussion so I have dropped in. I do put my email address in with all sceneries and invite questions, though I sometimes wonder why after I find that 285 folks knew there was a missing texture but didn't tell me.

My understanding of DXT1 and DXT3 textures was that a DXT1 texture would only have an alpha channel if that option was selected, and that DXT3 textures would have an alpha channel by default; it is impossible to make a DXT3 texture without an alpha channel. Earlier this year I discovered (one person emailed me) that there may be a word missing there, and what is required is an "active" alpha channel. I have myself run the utility on my textures, though as I had not seen the stutters it was hard to tell if there was an improvement. Maybe a good video card or a lot of memory coped so well I didn't see them? I do not profess to be an expert on "why". There is one interesting question though; why only on some sceneries, as mentioned above?

The second point about draw calls I can answer fully; I never noticed it as a problem and I am lazy. When anyone makes a new buiding there is more time and effort spent on preparing textures than there is on the form of the building, unless it is a very complicated building. So when I make textures for a building I make only what is new and what is necessary. The walls are almost certainly new from photos. If the roof of the hangar is dark grey then I use a matching texture I already have. If the small lean-to behind it is slate blue just like Carp then I use the Carp texture instead of spending time in Photoshop getting rid of those parked cars. So, probably four textures instead of one; two for new walls so they don't become too minute for me to apply to the building model, an existing one for roof, and another existing for the lean-to. I admit I could copy textures over and reduce the number to maybe two, but I am never gonna do it.

Making sceneries is at first interesting when flying somewhere, taking pics, talking to other pilots, and flying back. This is followed by a long period that is frustrating, fiddly, tedious, challenging, and time consuming. Ask Sidney Schwartz or Greg Putz. There is satisfaction when it is complete, but that satisfaction only marginally shows a profit against the negatives involved in making it. I am maximising that profit.

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My understanding of DXT1 and DXT3 textures was that a DXT1 texture would only have an alpha channel if that option was selected, and that DXT3 textures would have an alpha channel by default; it is impossible to make a DXT3 texture without an alpha channel.

This is correct. If your texture has an all white alpha channel, the logical thing is to save it as an dxt1 without alpha.

If on the other hand the texture needs a "show/don't show" kind of alpha, like trees and fences usually do, the alpha only contains fully black and fully white pixels, then dxt1 with alpha (colorkey) is the right choice.

 

Dxt3 always have alpha information as you correctly stated, but it can have one bit not set correctly which makes the alpha data unavailable. This happens if you save a texture with an all white alpha as dxt3 in imagetool. This is a mistake to begin with, as I just said that a texture with an all white alpha should be saved as dxt1(without alpha) to begin with.

 

You should only choose dxt3 whenever your alpha contains shades of gray, i.e. varying transparency.

And if you want the best looking gradients, like with light splashes and such, 32bit is the way to go.

 

It only takes one single texture with bad alpha bit in a scenery to cause stutters. This is very noticable when using TrackIR and looking around a lot. It will always stutter when looking in the direction where the faulty texture is.

 

I made the DxtFixer tool to quickly fix these problems, but the best solution would of course be to re-do the textures in dxt1(without alpha) format.

 

Hope this clears things up.

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neumanix, on 17 Jul 2013 - 12:00 PM, said:

If on the other hand the texture needs a "show/don't show" kind of alpha, like trees and fences usually do, the alpha only contains fully black and fully white pixels, then dxt1 with alpha (colorkey) is the right choice.

Note that you lose 25% of the color palette with DXT1 w/Alpha as compared to DXT1 w/o Alpha or DXT3.

 

IMO DXT3 is better if there is anything other than a full white Alpha, which should be DXT1 w/o Alpha.

 

Yes the texture file size will be larger and this could hurt performance.

 

As long as you save the source file, one could try both and see if there is a noticeable difference between DXT1 w/Alpha and DXT3.

 

As always, it's quality vs. performance.

 

regards,

Joe

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You are correct, there is a small quality trade off.
But you know the old tree problem when some tree textures caused a white border around the trees. The solution there was to convert them to dxt1 with alpha.
On the other hand, a dxt3 with an alpha identical to a dxt1 alpha, i.e. only fully black and fully white pixels, should give the same result I guess.
Gotta try that and find out...

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Thanks for the response, Roger. It's good to see a developer who responds so civily to public response of all sorts. Your sceneries are beautiful and I am always ready to give them another try. As stated before, I am reinstalling FS9, so I'm going to give Valdez (and a few others) another shot to see if maybe I had a slowdown from elsewhere on my system impacting the scenery in that region.

In my defense to those who cannot believe us, this is a conversation Roger Wensley and I have already had via email.

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Can't believe you guys. Roger Wensley complains of people not providing feedback direct to him, you will see this in his "read me's". He has on numerous occasions directly helped me, so instead of rambling on about his scenery, email him, tell him your problems, he can't fix what he doesn't know.

Echofox

Some developers don't reply to the emails, I've emailed so many and none has replied except for one, Holger Sandman and that was a miracle i had issues with some BGL Files he replies with links to the patches and wala. I will admit i never did think of emailing Roger Wensley directly so i never did. My knowledge when it comes to creating scenery is (I have no knowledge) but i have found ways to fix a lot of my problems and i'll be honest my simulator runs great.

 

As for rogers scenery i have encounter a lot of stutters in certain areas when panning around my plane and see that my pc struggles loading the textures on to the objects so i posted this thread a member mentioned missing alpha channels so i ran the utility and certainly enough all of the roger wensley Sceneries are running smooth as glass with unnoticeable quality loss. As shown on the screens above the quality still looks the same

 

Roger your work is superb and the time that you took into making these scenery was well worth it sure i may have encounter stutters but i managed to fix them whether it was the right thing to do or not in running the DXT3 utility im happy with the quality and performance i have now by doing so :lol:

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@N60JBravo

 

I just realized that dxt3 can have colorkey alpha as well. My TreesSU.bmp was in dxt1 with colorkey alpha and I converted it back to dxt3, which I know won't improve quality as those 25% were lost in the first dxt1 conversion. But it hit me that I haven't come across a dxt3 with colorkey alpha before... it usually just says "alpha" in imagetool.

Anyway, dxt3 with colorkey alpha works just fine so the conclusion I guess would be... You're right! Why ever use dxt1 with alpha at all if you loose 25% quality.

It would be the filsesize then, but honestly I don't think that matters at all.

I learned something, thank you!

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If you're reading this Roger I want to say a BIG thanks for all the excellent freeware you have put out. I'm not complaining about CYTZ, I'm just a little puzzled why it stutters, where every other one of your sceneries doesn't. I don't run the AI provided, instead running the WOAI Porter package and I fixed missing alphas so it's just one of those things. I'm sure it runs fine on most people's rigs. Keep up the great work and again, it's greatly appreciated.

 

Cheers

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I just downloaded Rogers latest, Yorkshire Gliding Club, and found another problem that oh so many developers suffer from. No Mipmaps!

So I guess you'll be reading this Roger, here's some more advice:

 

Everything that will be seen from varying distances, SHALL HAVE MIPMAPS. No excuses here. Otherwise you get the crawling ants (shimmering).

That means everything apart from the aircraft you are flying, they don't need mipmaps, at least not the interior textures.

 

Another tip is to stick to only dxt and 32bit textures. No reason to use 8-bit, thats oooold school.

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