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About mmann

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  1. Ping: 22 ms Download: 12.03 Mbps Upload: Error
  2. I already have the maximum internet connection speed my provider has available for my area, average download 15Mbps. Needless to say, this new Microsoft Flight Simulator doesn't hold much appeal to me.
  3. Orbx CRM with Dewey Moore, Mile Hi and numerous other Idaho Airstrips is where I bush fly.
  4. mmann

    Frame Rates...

    Similar experience; my previous i7-4790 4 core based system worked best locked, but my current i7-8700k 6 core runs smoothest with unlimited.
  5. Except that FSX is an entertainment product and P3D isn't; so the analogy should be suggesting someone go from a subcompact car to a commercial vehicle (like a bus).
  6. The exact same problems I've experienced with P3D v3.4, v4 and X-Plane 11; FSX absolutely rules when it comes to 1080p.
  7. The issue is much more noticeable in P3D than FSX, though. I have both sims loaded with Orbx Global Base, Global Vector and openLC North America. For regions, P3D has only NRM whereas FSX has PNW, NRM, ENG, SCO & WLS. Yet P3D spends more time loading (especially at 6%) than FSX.
  8. Anyone else try Orbx KSNC Chester Airport? I had major elevation problems in P3Dv 4.4; so I change the client back to 4.2 and the elevation problems vanished! I had used the Orbx Migration Tool and the Vector Airport Elevation Correction Tool in 4.4; but no luck.
  9. Oddly enough, it is the blurry and shimmering textures in P3D that keeps FSX on my system. What's with all the FSX vs P3D; did everyone on this forum spend so much on their computer system to run P3D that they can't afford a larger SSD drive to load multiple sims? My SSD has FSX, P3Dv3, P3Dv4 and X-Plane 11 on it; I fly them all and they all have good points and bad points.
  10. But be Prepar3d to do a great deal more adjustments within the sim itself! Even spending time working with the Graphics - Display settings in P3D, I still get way more sparkling, shimmering textures than I ever see in FSX. I have to crank the AA up to 8xSSAA in P3D and I still don't enjoy the level of anti-aliasing that FSX can get with 4x Sparse Grid Supersampling in NVIDIA Inspector. I do appreciate the better FPS that P3Dv4 gives, but I still fly FSX a lot because of the better looking graphics. To be honest, out of the box; X-Plane 11 makes both FSX and P3D look like the dated piece of software they are based on!
  11. Over at Sim-Outhouse, Rob released Groundhandling V6.zip which he claims "Works with FSX (all versions), P3Dv2/3 AND P3Dv4 (bit64)."
  12. My Dad's workplace had a superior system, 256K but the computers (twin computers actually) weighed 275 tons and took up 11,900 square feet of floor space. My Dad's job was in electronics; the system used a total of 60,000 vacuum tubes (he was kept busy)!
  13. Good to know I shouldn't have problems with 4.3 in the new system! It just bugs me that 4.2 didn't have the texture problems (but it did have the ATC problem); while 3.4 has neither problem. As far as the RAM/VAS goes; I have never had an OOM in 3.4 (which makes sense with my modest settings and my penchant for small GA aircraft at small airstrips).
  14. I uninstalled the older driver first; then I installed the newer driver and I changed my NI P3D profile to: Antialising - Mode [Enhance the application setting]; Antialiasing - Transparency Supersampling [4x Sparse Grid Supersampling] and Texture filtering - Quality [High quality] which matched what I had in v4.2 (which worked with no texture problems, but also I had no ATC which 4.3 corrected).
  15. The texture problem is also viewed while in other aircraft (Virtual Cockpit view); it is just that the Piper Cub made it much more obvious (due to the ability to see the ground close to the aircraft). I also did a complete reinstall of v4.3 (not just the client) and the problem was still there (I use Acronis True Image so this was on a "virgin" Windows 7 SP1 64 bit install).
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