While viewing videos with beautiful latest Outerra and Proland I came to my convinced opinion: FlightGear flight simulator must have free 3D voxel engine for generating accurate, beautiful terrain. And will be better if FG will have prepared free voxel terrain of the whole earth- are You agree? . With the appear of Advanced weather, Rembrand I believe that the emergence of virtual FG 3D voxel terrain is necessary. The polygon and voxel graphics have their better parts and disadvantages. Using better parts of voxel and polygonal graphics FG believe will lead to a better view and hope to large values of the FPS. FG will become a newest and super modern of 3D graphic engine, isn`t it? Is there used to be such an idea about FW 3D voxel engine integration with prepared FW 3D voxel terrain? If this idea was what are the results? Does it make sense to start a discussion about the integration of FW 3D voxel graphic engine in FG with prepared FW 3D voxel terrain? What is opinions of experts about 3D voxel graphic engine with(poly engine of course) in FG? You are welcome- Your opinion is interesting. Thank you in advance.
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While viewing videos with beautiful latest Outerra and Proland I came to my convinced opinion: FlightGear flight simulator must have free 3D voxel engine for generating accurate, beautiful terrain. And will be better if FG will have prepared free voxel terrain of the whole earth- are You agree?
. With the appear of Advanced weather, Rembrand I believe that the emergence of virtual FG 3D voxel terrain is necessary. The polygon and voxel graphics have their better parts and disadvantages. Using better parts of voxel and polygonal graphics FG believe will lead to a better view and hope to large values of the FPS. FG will become a newest and super modern of 3D graphic engine, isn`t it? Is there used to be such an idea about FW 3D voxel engine integration with prepared FW 3D voxel terrain? If this idea was what are the results? Does it make sense to start a discussion about the integration of FW 3D voxel graphic engine in FG with prepared FW 3D voxel terrain? What is opinions of experts about 3D voxel graphic engine with(poly engine of course) in FG? You are welcome- Your opinion is interesting. Thank you in advance.
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