September 6, 201312 yr Author Library Administrator Ok...Got the issue figured out. It was an OOM issue as some have figured. To solve this I reduced the texture load for my REX Clouds from 2048(HD) to 1024 (Hardly noticed a difference) then reduced my AUTO gen to the "Normal Setting". I made no adjustments to my scenery and was able to fly in to FSDT CYVR without a hiccup. Its the simple things. Brian A. Neuman Proud simmer since 1982 using the following simulators: Sublogic Flight Simulator 1 and 2. Microsoft Flight Simulator 4.0, 5.1, FS95, FS98, FS2000, FS2002, FS2004, FSX (and unfortunately Flight!). Terminal Reality Fly 1 and 2. Sierra Pro Pilot, Looking Glass/Eidos/Electronic Arts Flight Unlimited I, II and III, Laminar Research X-Plane 7, 8, 9, 10 and 11, FS Aerofly 2, Lockheed Martin Perpar3D 2.X, 3.X, 4.X and 5.X and Microsoft Flight Simulator (2020). Not to mention numerous combat simulators and games related to flight that I have played with over the years. System: Intel I7-7700K-Water Cooled, 32GB Ram, GTX 1080Ti, 500gb SSD, 1TB HD and dedicated 1TB and 2TB SSD's for Flight Simulators
September 6, 201312 yr Commercial Member Its the simple things. Almost always - glad you got it sorted! (and thanks for clicking Mark Solved!) Kyle Rodgers
September 6, 201312 yr I was able to land after long haul flight without chiming after i reduced texture max load to 1024(it was 2048). But i didn't landed in same part of the world like yesterday, so i need to repeat some flights and see if still happens. I have installed FTXG update in the meantime and lovered TML. I can live with this TML, so there is a hope ^_^ Zeljko Budovic
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