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Flaperons behaviour at flaps 25/30

Featured Replies

Deploying on landing makes sense, but not on selecting flaps 30.

Julian Vögt

LSZH

Sorry doublepost

Julian Vögt

LSZH

Could this be Landing Attitude Modifier in action? The PMDG pilot mentioned this feature rather proudly in one of his pre-release screenshot posts on this forum. A previous poster got it right I think, reduction in flaperon deflection promotes a nose up attitude to correct for the higher speed. Perhaps you can experiment with a steady flight at the correct approach speed in the right configuration, and see how the flaperon behaves.

These are REX Essential textures with the theme "Wonderous" selected + shader 3 mod.

 

More pictures of these settings can be found on the homepage of my freeware FSX weather program FSXWX: http://www.plane-pics.de/fsxwx/

 

Thanks, your weather engine looks great. I had no idea REX worked with the shader 3 mod. Do all their water textures work with the new shader?

Hi,

 

I have a question concerning a "surprising" discovery:

With flaps 25 or 30 selected the flaperons retract to their neutral position at or above ~145kts.

I find this somehow weird because flaps 20 maneuvering speed is usually above 145kts. Thus, you have to reduce speed further to 145kts or below before selecting flaps 25.

 

Is this the correct behaviour of the flaperon? Maybe a kind of load relief?

 

I have searched the web, tutorial and FCOM but haven't found an answer so far...

 

 

Thanks for clarification

 

Robert

 

 

Try landing with the autothrottle engaged so that you maintain Vref + 5 accurately and you shouldn't see this happen.

 

RSR described this flaperon behaviour in a post a while ago. They retract when you're fast to reduce lift; this prevents you from pushing the nose forward to maintain glide path and smacking the nose into the runway.

 

This could be a reason anyway.

Jordan Forrest

  • Author

Thanks, your weather engine looks great. I had no idea REX worked with the shader 3 mod. Do all their water textures work with the new shader?

 

Sorry, I don't know if all their water textures work with the shader 3 mod.

And oh, these water textures also might be the ones from Orbx FTX Wales (the video is taken near EGFF) because I don't know which parts of water areas are covered with their own ones.

 

Here is video of a full autoland which looks pretty much "being on point" to me. A/T engaged, Vref+5.

http://www.youtube.com/watch?v=ZiNC7SgvJP0

 

It seems that the position of the flaperons only can be neutral or full down. Nothing inbetween.

Btw: As long as it only affects the animation not the actual flight model, I don't care if they behave odd by going up and down...

Robert Budde
Visit FSXWX for a free and immersive weather engine!

Would be interesting if someone who really knows the system logic  - and not just tries to let us know that we are not trained... - could explain this.

 

 

@ Robert - good catch! 

 

 

Cheers,

Berni

Berni Lamberts - FO 737-NG

  • Commercial Member

*sigh*

 

Okay, so, because I clearly don't know what the system logic is, I guess the following will be of no use, but I'll post it anyway:

 

Flaperons:

What do flaps do?  Enhance lift.

What do ailerons do?  Effect roll.

Put those two together: what do flaperons do?  Enhance lift and effect roll.

 

The flaperons are part of a very involved system that looks at several things at once to determine where these things should be placed.  Part of the system determines if a deflection is necessary to roll (the flaperons are actually the primary roll device at cruise - ailerons are locked out in this phase).  Part of the system determines if a deflection is necessary to follow flap extension.  Part of the system determines if flaperon retraction is necessary to augment the lift to remain within an acceptable range (you're welcome to think I'm not knowledgeable for not knowing what the range is specifically, but I challenge you to find it).

 

So, assemble all of those parts and you get your answer:

The flaperons are behaving the way they are to get the best of the situation.

 

They will retract if there is too much lift being developed in the given situation, regardless of who (or what) is controlling the plane.  Without seeing an AoA indicator in either video, I can't really get a clear idea as to why they're behaving like that.  Sure, speed has a correlation to lift, but AoA is a better direct correlation.  As to what drives the flaperon decisions, I can't quite say, because there are multiple sources for the flaperon commands, to include the ADIRU, airspeed sensor (specifically, calibrated), flap position, roll commands, and so on.

 

As Jordan mentioned, RSR noted this feature in one of the early preview posts.

Kyle Rodgers

  • Author

Kyle, I really do appreciate your answer! And at no time, I said you "clearly don't know what the system logic is".

And of course your general description about flaps and aileron = flaperon is correct.

 

But as PMDG claims high standards, I do too regarding the correct implementation of those things! ;-)

 

 

Part of the system determines if flaperon retraction is necessary to augment the lift to remain within an acceptable range (you're welcome to think I'm not knowledgeable for not knowing what the range is specifically, but I challenge you to find it).

 

Ok, here we go. I found following description (no garantuee of correctness):

 

The landing attitude modification (LAM) logic decreases the flaperon droop when the airplane is in an overspeed approach with flaps at the 25-unit or 30-unit position. The PFC calculates the reduction of flaperon droop proportionally to the overspeed increment. Full flaperon droop removal occurs when the airspeed is 20 knots more than the approach landing speed shown in the airplane flight manual.
When the LAM logic is active, it reduces wing lift and causes an increase in angle-of-attack. This increases the nose gear ground clearance.

 

So that's the way I would expect the flaperons to work! From an engineering/aerodynamic point of view it absolutely makes sense to adjust the droop proportionally (and this is also the way you see it in hundreds of youtube videos)!

But that's not the way PMDG have implemented it. Like I said above and what is clearly visible in the video (and of course you can try it yourself if you miss the AoA), the flaperon only alternates between full up or full down.

Robert Budde
Visit FSXWX for a free and immersive weather engine!

  • Commercial Member

 

 


And at no time, I said you "clearly don't know what the system logic is".

 

You didn't, and I didn't quote you as saying so.  I was alluding to the post immediately above mine.

Kyle Rodgers

You didn't, and I didn't quote you as saying so.  I was alluding to the post immediately above mine.

I´m sorry, that was mine ;) I "overshot the target"...

Berni Lamberts - FO 737-NG

  • Commercial Member

I´m sorry, that was mine ;) I "overshot the target"...

 

haha...well, in a hobby where there are definitely those who try to put off that they know more and have more experience than they really do, it makes sense to be doubtful.

 

...heck, I say that from experience.  Look back at my early posts...even I want to punch myself...

Kyle Rodgers

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