September 8, 201312 yr Hi I'm having trouble with cloud flicker as can be seen in the (very) short video below. Is this a common FSX thing or is there something off with my setup that causes this? Thanks
September 8, 201312 yr Unfortunately it's a fact of life with FSX when you have a cloud layer that intersects with terrain.
September 8, 201312 yr Author Unfortunately it's a fact of life with FSX when you have a cloud layer that intersects with terrain. Ah OK, in a way I'm pleased, at least it's not my setup! That will explain why it's not all the time!
September 8, 201312 yr Ah OK, in a way I'm pleased, at least it's not my setup! That will explain why it's not all the time! http://www.simforums.com/forums/how-to-get-rid-of-annoying-flashing-clouds_topic24830.html [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
September 9, 201312 yr http://www.simforums.com/forums/how-to-get-rid-of-annoying-flashing-clouds_topic24830.html Just so MDF86 doesn't get confused, the fix you link here is for an unrelated issue. This link cures the problem where clouds "redraw" when you rotate the camera and FSX has to load scenery into memory again. So it's a useful fix, but the issue MDF86 is talking about is a z-buffer clipping issue that has no fix. It's a result of FSX trying to draw the cloud polys into the terrain polys and at long distances, you get "z-fighting" which is where the z-buffer doesn't have enough precision to determine which surface should be being displayed. I hope that clears this up
September 9, 201312 yr Author Thanks to you both, the other problem annoys me too and it's nice to know there's a fix!
October 3, 201312 yr It's the "haze" layer that causes it. Some weather engines allow one to turn it off. However, if turned off you don't get a proper representation of the weather. There was somewhere in the avsim library a set of haze layers, one being quite transparent which in effect fixes the problem. Also fixing the problem of a "following a/c" cloud. Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
October 3, 201312 yr Only hope to fix this is Prepar3D v2... Let'shope they can solve it. Simmerhead - Making the virtual skies unsafe since 1987!
October 3, 201312 yr I watch a few OpusFSX Weather Engine videos of clouds hanging out around mountains and low valley areas and this flicker was not occurring. Did they find a way to get around the Z-Buffer collision? Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
October 3, 201312 yr No. It also depends on what your ClipMode = xxx is set to in Cameras.cfg. If it's ClipMode = Minimum (the fix to cure things like strobe lights and beacons appearing through the VC,) the z-fighting (flickering) of distant objects is much worse. I actually finally found something that really helps minimize the flickering, which is to set ClipMode = Normal to the VC entry in Cameras.cfg. It's still there but a lot less noticeable this way, but you have to live with the occasional strobe light clipping through the VC model geometry.
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