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deemust

wake turbulence

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Just curious if wake turbulence is really simulated by activesky 2012 in FSX, when I took off pmdg 737NGX shortly after a B747 suddenly the plane turned sharply to the left and crash due still at very low altitide. I set wake turbulence in activesky slider to 100%.

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I was flying the Feelthere ERJ145 landing at KABQ and I got caught in the wake turbulence of a 737 and I crashed. I'm not sure it's modeled 100% accurately bit it will take it into consideration.

 

 

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Brian A. Neuman

 

Proud simmer since 1982 using the following simulators: Sublogic Flight Simulator 1 and 2. Microsoft Flight Simulator 4.0, 5.1, FS95, FS98, FS2000, FS2002, FS2004, FSX (and unfortunately Flight!). Terminal Reality Fly 1 and 2. Sierra Pro Pilot, Looking Glass/Eidos/Electronic Arts Flight Unlimited I, II and III, Laminar Research X-Plane 7, 8, 9, 10 and 11, FS Aerofly 2, Lockheed Martin Perpar3D 2.X, 3.X, 4.X and 5.X and Microsoft Flight Simulator (2020). Not to mention numerous combat simulators and games related to flight that I have played with over the years.

System: Intel I7-7700K-Water Cooled, 32GB Ram, GTX 1080Ti, 500gb SSD, 1TB HD and dedicated 1TB and 2TB SSD's for Flight Simulators

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3rd party programs such as Activesky are the only ones who do it as far as I know.

 

 

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Brian A. Neuman

 

Proud simmer since 1982 using the following simulators: Sublogic Flight Simulator 1 and 2. Microsoft Flight Simulator 4.0, 5.1, FS95, FS98, FS2000, FS2002, FS2004, FSX (and unfortunately Flight!). Terminal Reality Fly 1 and 2. Sierra Pro Pilot, Looking Glass/Eidos/Electronic Arts Flight Unlimited I, II and III, Laminar Research X-Plane 7, 8, 9, 10 and 11, FS Aerofly 2, Lockheed Martin Perpar3D 2.X, 3.X, 4.X and 5.X and Microsoft Flight Simulator (2020). Not to mention numerous combat simulators and games related to flight that I have played with over the years.

System: Intel I7-7700K-Water Cooled, 32GB Ram, GTX 1080Ti, 500gb SSD, 1TB HD and dedicated 1TB and 2TB SSD's for Flight Simulators

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I set wake turbulence in activesky slider to 100%.

Most turn that feature off, as it is modeled too severe, and overturns planes on final


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Yeah, it's not modeled very well.  It's cool to a certain degree to have to think ahead like that, but the fact that an aircraft can generate wake while sitting stationary at the hold short line (can't happen) made me turn it off.


Kyle Rodgers

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Great fun an air safari. While in the middle of a line of Cessnas, you're sat there fighting the ailerons to keep it straight  :rolleyes:

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Surprisingly the default LearJet also models wake turbulence.

 

If you fly behind an airliner in the default LearJet with damage set to 1, you'll see a damage texture appear across the skin of the LearJet. I've followed aircraft right up to their engine nacelles before and the Default LearJet always applies some beat up damage model to its fusalage skin - like it was shot up or burned or something.

 

As for AS2012, the wake turbulence effect always induces uncommanded roll and skid. From what I can tell, you can even be hit by your own wake turbulence if the winds are strong enough to push it back onto your airfoils. It makes taxiing in windy situations egregious.


Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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I turned the ActiveSky modeling off. I fly airliners RW, and deal with minimum separation behind heavies regularly. Even at low settings, AS will cause unrealistic rolls. I'm not saying they don't happen like that RW, I'm just saying it is always overly dramatic with AS.

 

But that's just my opinion. I could be wrong.

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I turned the ActiveSky modeling off. I fly airliners RW, and deal with minimum separation behind heavies regularly. Even at low settings, AS will cause unrealistic rolls. I'm not saying they don't happen like that RW, I'm just saying it is always overly dramatic with AS.

 

But that's just my opinion. I could be wrong.

I dont think you are wrong, as a 737-700 turning onto the runway should not produce any wake turbulence when it isnt moving, let along enough to make me crash my ERJ


Brian A. Neuman

 

Proud simmer since 1982 using the following simulators: Sublogic Flight Simulator 1 and 2. Microsoft Flight Simulator 4.0, 5.1, FS95, FS98, FS2000, FS2002, FS2004, FSX (and unfortunately Flight!). Terminal Reality Fly 1 and 2. Sierra Pro Pilot, Looking Glass/Eidos/Electronic Arts Flight Unlimited I, II and III, Laminar Research X-Plane 7, 8, 9, 10 and 11, FS Aerofly 2, Lockheed Martin Perpar3D 2.X, 3.X, 4.X and 5.X and Microsoft Flight Simulator (2020). Not to mention numerous combat simulators and games related to flight that I have played with over the years.

System: Intel I7-7700K-Water Cooled, 32GB Ram, GTX 1080Ti, 500gb SSD, 1TB HD and dedicated 1TB and 2TB SSD's for Flight Simulators

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I dont think you are wrong, as a 737-700 turning onto the runway should not produce any wake turbulence when it isnt moving, let along enough to make me crash my ERJ

Wake turbulence effects at 100% are more like 10000% of real life severity. Keep it below like 3% then you will get a bit of bumps, but not complete flip upsidedown with full aileron deflection unable to counter it as you fly past a stationary aircraft on the ground!

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