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Any Sketchup Gurus?


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Hello,

 

I have attempted to model my first terminal in Sketchup. I have seen all the videos and am familiar with doing simple SU houses and importing them to XPlane, bu I fear I have tackled too much too fast. I modeled a major terminal with alot of nooks and crannies and now I am trying to texture it and its a major pain in the butt as the roof seems to take forever is there any tips for texturing it fairly fast as repositioning my roof texture every three paints is tedious. Also once I choose my texture file for the project the whole thing goes wireframe on me. Thanks for any suggestions.

 

WIP_zpsc1fbbe0a.jpg

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I had the same trouble and sorted it out installing UV2 plugin. Basically you copy and paste UV coordinates from one face to the other, sometimes it doesn't work, especially with not aligned xyz faces, don't ask me why.

 

You have a link? having problem fining UV2 plugin.

 

Nevermind found it.

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  • 7 months later...

Texturing can be tedious. If I have a structure that's essentially a repeating object (such as a row of the same hangars, or, in your case, boarding gates or a terminal), I build object, texture it, then just make copies. And if each is a component rather than an object, changes on one are changed on all.

Hope this gives you some ideas.

Also, I've seen where some just copy the textured face, then attach it to a second object's face.

 

Sketchup is a great way to design scenery. At least in FSX or P3D you're not limited to one texture, as you are in X Plane. But then again, X Plane allows for more complicated creations.

Either way, Sketchup makes scenery fun.

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  • 3 months later...
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Hello,

 

I have attempted to model my first terminal in Sketchup. I have seen all the videos and am familiar with doing simple SU houses and importing them to XPlane, bu I fear I have tackled too much too fast. I modeled a major terminal with alot of nooks and crannies and now I am trying to texture it and its a major pain in the butt as the roof seems to take forever is there any tips for texturing it fairly fast as repositioning my roof texture every three paints is tedious. Also once I choose my texture file for the project the whole thing goes wireframe on me. Thanks for any suggestions.

 

WIP_zpsc1fbbe0a.jpg

 

Hello,

 

I hope I can offer you some tips and tricks when doing sketchup texturing, I will make a list of some good tips I can think of.

 

  1. Make sure you know what textures are going where in the model, this will help you position them accordingly in your net texture file. My main point here is plan ahead, as once you import a texture file into sketchup there is no going back. You can edit your PNG after and change colouring (which will change in x-plane, as xp reads the file) although if you get to the end of texturing and you wish you put in a flag texture, there is no going back unless you wish to re-texture your model.
  2. Try to avoid using Objects as ground textures in xp, yes its possible but .pol file are much better to work with and look better as textures can 'tile' when you remove the 'nowrap' text. The only reason I say this is because in your model you seem to have ground, obviously you may have intended to put it there?
  3. For sharper resolutions make sure that your most important textures are bigger in the PNG file, a door can be relatively small sized in your PNG texture compared to a concrete wall.
  4. If you would like to 'tile' a certain texture within your PNG Texture it is possible. However make sure you know which texture you will want to tile. You may wish to tile a concrete wall texture in sketchup, here is how. When making your texture PNG make sure that, in this example your concrete, covers the whole width of your texture PNG, this way when placed in sketchup you will find that as the concrete texture covers the whole width of the image as sketchup tiles it you won't have to divide up your wall and texture each segment separately. 

I hope those few tips helped.

 

Your model looks good!

 

 

Joe.

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