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How to get better Frame Rates?

Featured Replies

Ok, I followed the how to guide. I have Steve's scenery fixer version 2.0. I have a GTX680 4GB single card. I have found frames are slightly lower than in dx9. I have NI setup per the DX10 guide. I am using SGSS at x4. Other than pulling that back to x2, anything else that users have found that is a big frame hog in dx10?

Eric 

 

 

Adjust your in sim sliders now, that is what all of us are doing.  As you read DX10 is not a performance booster but rather an enhancer of the performance you have.

 

If you went through every thing per se, I would give this a try...

 

Take a fresh config rebuilt config.

 

Download a copy of FSX Basic Setup.  That is the one hosted here under the main page CONTENT tab.  FSX Configuration guide.

 

(Simply make sure you did everything there first. That is what I did.)

 

Then ensure your settings and edits are the same.  You may get some frames.

 

Now I found a trick setting up DX10, FSX.CFG  by mistake but it helps on my older rig.

 

In the [Graphics] section of you FSX.CFG  Load 512 instead of 1024 textures.  I have the same great scenery but better frames.  (I am a high altitude guy) so the scenery is not that much of a deal for me.

 

I also found that with the in sim sliders if you move them more left while leaving auto gen to sparse and secenery density to normal to dense can ad frames.in DX10.  Water I have set at low 2.0.

 

The secret to this now Eric is that you have a stable config, a more stable running sim.  You ought to have noticed smoothness in a lot bigger way.

 

Nick N tells us in DX9 or DX10 to get rid of the Frames Mentality.  !8 fps smooth is a lot better than 30 spiked and torn frames.  Over here in DX10 I find that to be very true.

 

 

For testing frame rates I take my heaviest frame rate bird (glass cockpit etc) and I go to KTEB spot 3. Through in a lot of clouds, layers etc., to load your system.  Then, when I adjust my sliders to where it is comfortable there, 25 to 30 fps then ANY aircraft I take other than my Frame Hog, will be.

 

Beyond what was offered in the guides and Steve's Fixer, the next tweak so to speak is an upgrade of your machine.  I know I am due for one.  

 

Hope some of this helped.

Respectfully,

 

Jet

Gotta see your fsx.cfg and Inspector first, Eric, plus knowing your overclock, if any.

Would you attach the cfg as a txt file here, using the "More Reply Options" (bottom-right), and I'll see if I can help.

Sorry for the delay - our b***** internet went down this morning.

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

  • Author

Ok Paul will do as soon as I get back in. Likely Sunday or Monday at the latest.

Eric 

 

 

  • Author

Paul, I do not see anywhere to upload an attachment. Other forums I can find it easily but this one unsurprisingly I can't find it. Also I only have Google Drive so not sure how to show a screenshot of my NI settings? I did make a couple changes including backing SGSS down to x2 (although I wish I could keep it at x4 for the jaggies) and got some better frame rates. So here it is below:

 

[bUFFERPOOLS]

UsePools=1

Poolsize=8388608

RejectThreshold=126976

 

[GRAPHICS]

SHADER_CACHE_VERSION=1

HIGHMEMFIX=1

ForceWindowedVSync=1

SHADER_CACHE_PRIMED=1693500673

TEXTURE_MAX_LOAD=4096

NUM_LIGHTS=8

AIRCRAFT_SHADOWS=0

AIRCRAFT_REFLECTIONS=1

COCKPIT_HIGH_LOD=1

LANDING_LIGHTS=1

AC_SELF_SHADOW=0

EFFECTS_QUALITY=2

GROUND_SHADOWS=0

TEXTURE_QUALITY=3

IMAGE_QUALITY=0

See_Self=1

Text_Scroll=1

SHADER_CACHE_PRIMED_10=1693500673

D3D10=1

MultiSamplesPerPixel=2

MultiSampleQuality=0

 

 

[sOUND]

AmbientUIMusicVolume=-6.000000

PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}

VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}

SOUND=1

SOUND_QUALITY=2

SOUND_LOD=0

SOUND_FADER1=0.500000

SOUND_FADER2=0.500000

SOUND_FADER3=0.500000

SOUND_FADER4=-0.500000

AmbientUIMusic=FSX01

UISound=1

AmbientUI=0

 

[Display]

ChangeTime=4.000000

TransitionTime=4.000000

ActiveWindowTitleTextColor=255,255,255

ActiveWindowTitleBackGroundColor=0,28,140,64

NonActiveWindowTitleTextColor=255,255,255

NonActiveWindowTitleBackGroundColor=24,33,87,64

InfoUpperRightTextColor=255,0,0

InfoUpperRightBackGroundColor=0,0,0,0

InfoLowerLeftTextColor=255,255,255

InfoLowerLeftBackGroundColor=255,0,0,128

InfoLowerRightTextColor=255,255,255

InfoLowerRightBackGroundColor=255,0,0,128

InfoBrakesEnable=True

InfoParkingBrakesEnable=True

InfoPauseEnable=True

InfoSlewEnable=True

InfoStallEnable=True

InfoOverspeedEnable=True

BLOOM_EFFECTS=0

SKINNED_ANIMATIONS=1

TEXTURE_BANDWIDTH_MULT=80

UPPER_FRAMERATE_LIMIT=33

WideViewAspect=True

RUNWAY_LIGHTS_SURFACE_SCALAR=0.65 

RUNWAY_LIGHTS_VASI_SCALAR=0.75

RUNWAY_LIGHTS_APPROACH_SCALAR=0.55

RUNWAY_LIGHTS_STROBE_SCALAR=0.65

 

 

 

[Main]

User Objects=Airplane, Helicopter

SimObjectPaths.0=SimObjects\Airplanes

SimObjectPaths.1=SimObjects\Rotorcraft

SimObjectPaths.2=SimObjects\GroundVehicles

SimObjectPaths.3=SimObjects\Boats

SimObjectPaths.4=SimObjects\Animals

SimObjectPaths.5=SimObjects\Misc

ProcSpeed=14818

PerfBucket=7

Maximized=2

Location=16,10,1056,788,\\.\DISPLAY1

HideMenuNormal=0

HideMenuFullscreen=1

FIBER_FRAME_TIME_FRACTION=0.15

 

 

[JOBSCHEDULER]

AffinityMask=14

 

[PANELS]

IMAGE_QUALITY=1

QUICKTIPS=1

PANEL_OPACITY=100

PANEL_MASKING=1

PANEL_STRETCHING=1

UNITS_OF_MEASURE=0

DEFAULT_VIEW=0

 

[Weather]

WindshieldPrecipitationEffects=1

MinGustTime=10

MaxGustTime=500

MinGustRampSpeed=1

MaxGustRampSpeed=200

MinVarTime=80

MaxVarTime=80

MinVarRampSpeed=10

MaxVarRampSpeed=75

TurbulenceScale=0.500000

WeatherServerAddress=fs2k.zone.com

WeatherServerPort=80

WeatherGraphDataInDialog=0

AdjustForMagVarInDialog=1

DynamicWeather=0

DownloadWindsAloft=0

DisableTurbulence=0

CLOUD_DRAW_DISTANCE=3

DETAILED_CLOUDS=1

CLOUD_COVERAGE_DENSITY=8

THERMAL_VISUALS=0

 

[DISPLAY.Device.NVIDIA GeForce GTX 680.0]

Mode=1920x1080x32

Anisotropic=1

AntiAlias=1

 

[AccelerationPack]

ControlsFirstRun=0

HomePageFirstRun=0

 

[CONTROLS]

Controls_Default=Standard

Controls_Current=Standard

KBDAIL=64

KBDELEV=64

KBDRUD=0

JOYSTICKS=0

 

[TextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

[TextInfo.2]

FrameRate=1,1

LockedFrameRate=1,2

GForce=1,3

FuelPercentage=1,4

[TextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

FrameRate=2,1

LockedFrameRate=2,2

GForce=2,3

FuelPercentage=2,4

[slewTextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

[slewTextInfo.2]

FrameRate=1,1

LockedFrameRate=1,2

[slewTextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

FrameRate=2,1

LockedFrameRate=2,2

 

[Trusted]

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe.eknlhoquhiozwkzazwuhwczzarceiqoeiukikqnz=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\bglmanx.dll.qbcwwbhtnnlurqcrnzutzznaatwetclqwhhbrzrn=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\VistaMare\ViMaCoreX.dll.nherwzzlbbiunkwuerehraweloqzwrnkizioarat=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.kbiqokbbtcqlzhnchqiwerwouoraluotkaehbhoo=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\ASE_DATA\AseData.dll.bincckrqwlekkeibkahwqonrurzunkoutwtonowl=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGEvents.dll.llraibblizzrweooztieowakqaqlezzuueetwnkz=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGSounds.dll.nzaaelocwtiwrhhqculbtcoiceaehczwohqbnoil=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_HUD_interface.dll.etaktrkqnqarnhurobewraqrqcilbtcohalbelqo=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_Interface.dll.brihzqazuezbiuhzoelwckteeaqebnrwtlnwbkzu=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGOptions.dll.aaoiakqrkbntibcauzcoqhunhwlcuhutnoiwtztk=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\RAASPRO\RAASPRO.dll.rciqiwqhqcaeeebubbuqbukqcnzanqalwqciahbu=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Modules\FSCopilot.dll.wkiukqzwkruoeaahrqbtuwennkiwoqcirzeethhb=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_737NGX.DLL.zrorblrcilqloqlqzttuwektzitrqacuahzuhklb=2

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\FS2Crew2010\Versions\PMDG737NGX\Gauges\FS2CrewNGXVoice.GAU.nekrrocewiqencbzibqqktczlcreuwuqariktrok=2

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_737NGX_3.DLL.lhznzcizcehihunzhucqhlrarubbztnqrezqoknn=2

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.irltueqrhizinhklooaztanharokbrcccwricoab=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\as_srv\as_btstrp.dll.aqrwuueizlowtaozrcnalowzbnuruztlkbbzowne=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\XGauge.DLL.uuzhilcztuuzwtunnnhbbzehrawntlcqchquztke=2

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\as_srv\as_btstrp.dll.cznekhnobbowhzhwbcahqqrwltqwqwtiwhthloei=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.babqzliltnaqulqkieclbncqnnuklawrbalozilh=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.naorrhkoetccibrkcqhiqbntlublteccurcacuan=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe.lbakzoeluqkzlilwneltoucthzlantbhquuacilq=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\bglmanx.dll.qeeouokeuntqzqucbhibeetnhkzhoikltauitnhe=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\as_srv\as_btstrp.dll.qzeboqltniulbqzulwerceebbruoclrbkkrabwlw=1

D:\Program Files\Microsoft Games\Microsoft Flight Simulator X\as_srv\as_btstrp.dll.anqltenwrwoiibhhriawrzcrcicuhrrcloobrrwe=1

 

[DynamicHeadMovement]

LonAccelOnHeadLon=-0.000000

LonAccelOnHeadPitch=-0.000000

RollAccelOnHeadLat=0.000000

YawAccelOnHeadLat=-0.000000

RollAccelOnHeadRoll=0.000000

MaxHeadAngle=5.000000

MaxHeadOffset=0.000000

HeadMoveTimeConstant=0.000000

 

//LonAccelOnHeadLon=-0.020000

//LonAccelOnHeadPitch=-0.010000

//RollAccelOnHeadLat=0.010000

//YawAccelOnHeadLat=-0.100000

//RollAccelOnHeadRoll=0.100000

//MaxHeadAngle=5.000000

//MaxHeadOffset=0.300000

//HeadMoveTimeConstant=1.000000

 

[VirtualCopilot]

VirtualCopilotActive=0

 

[uSERINTERFACE]

PageID=1

OpenATCOnCreate=0

SHOW_MISSION_CAPTIONS=0

PAUSE_ON_LOST_FOCUS=0

PROMPT_ON_EXIT=1

SITUATION=FLIGHTS\OTHER\FLTSIM

Map_Orientation=2

ShowAllACPaintSchemes=1

SelectAircraftManufacturer=All

SelectAircraftPublisher=PMDG

SelectAircraftType=All

 

[ATC]

ShowATCText=0

COMM_MSG_NONE_COLOR=FFFFFFFF

COMM_MSG_ATC_USER_COLOR=FFB6FFB6

COMM_MSG_USER_ATC_COLOR=FFFFD21B

COMM_MSG_ATC_AI_COLOR=FF00FF00

COMM_MSG_AI_ATC_COLOR=FFFF7840

AutoOpenAirTrafficWindow=0

UsePilotVoice=0

PilotVoice=0

[PointOfInterestSystem]

CycleSetting=0

 

 

[sCENERY]

LENSFLARE=0

DAWN_DUSK_SMOOTHING=1

IMAGE_COMPLEXITY=5

SmallPartRejectRadius=1

 

[TrafficManager]

AirlineDensity=0

GADensity=0

FreewayDensity=0

ShipsAndFerriesDensity=0

LeisureBoatsDensity=0

IFROnly=0

AIRPORT_SCENERY_DENSITY=0

 

[TERRAIN]

LOD_RADIUS=4.500000

MESH_COMPLEXITY=100

MESH_RESOLUTION=22

TEXTURE_RESOLUTION=28

AUTOGEN_DENSITY=3

DETAIL_TEXTURE=1

WATER_EFFECTS=4

 

 

[AContain]

ShowLabels=0

ShowUserLabel=0

ShowLabelManufacturer=0

ShowLabelModel=0

ShowLabelTailNumber=0

ShowLabelDistance=1

ShowLabelAltitude=1

ShowLabelAirline=0

ShowLabelAirlineAndFlightNumber=0

ShowLabelFlightPlan=0

ShowLabelContainerId=0

ShowLabelAirspeed=0

ShowLabelHeading=0

LabelDelay=1000

LabelColor=FFFF0000

 

[iNTERNATIONAL]

ASLAT=2

ASLON=1

MEASURE=0

 

[REALISM]

PFactor=1.000000

Torque=1.000000

GyroEffect=1.000000

CrashTolerance=1.000000

General=1.000000

UnlimitedFuel=False

TrueAirspeed=False

AutoCoord=False

RealMixture=True

StressDamage=False

GEffect=False

ManualLights=True

GyroDrift=False

CrashWithDyn=False

CrashDetection=False

AutoTrim=False

AllowEngineDamage=False

 

[sIM]

SYSCLOCK=1

 

[sTARTUP]

DEMO=0

SHOW_OPENING_SCREEN=1

STARTUP_DEMO=

LoadWindow=1

 

[DISPLAY.Device.NVIDIA GeForce GTX 680.1]

Mode=1600x900x32

 

[FACILITIES]

COUNTRY=

STATE=

CITY=

GTL_BUTTON=1275

[Misc]

Com_Rate=7

 

[FSDREAMTEAM]

AntiPopUp=1

ViewOptimization=0

AltitudeCull=1

GroundTraffic=1

[DISPLAY.Device.NVIDIA GeForce GTX 680.0.0]

AntiAlias=1

Mode=1920x1080x32

Anisotropic=1

[DISPLAY.Device.NVIDIA GeForce GTX 680.0.1]

Mode=1280x720x32

[MULTIPLAYER]

condAccoutPassword=0

Eric 

 

 

Hi Eric:

 

I've "copied/pasted/saved as" your cfg. What a pain - it looks like Avsim has removed the ability to attache a txt file. <_<  Cheesh!

 

Coupla q's:

1). How many monitors are you using?

 

2). What speed is your proc?

 

3). How did you arrive at an RT of 126976? This is 24KB, and is an odd size - also it's very low, indicating a proc in the order of 4.7 - 5.0-GHz. (something matching, or faster than the GTX680's good speed)

 

Caveat: These are suggestions below, Eric - make them all first, then redo them one by one, depending upon your priority.

 

Inspector - 4x should be fine. I would not go lower than this.

 

[bufferPools]

Usepools=0    //  see #3 above

 

[Graphics]TEXTURE_MAX_LOAD=4096  - limit this this to 2048

 

[Main]

DisablePreLoad=1  //  add this for vsync

 

[Weather]

CLOUD_COVERAGE_DENSITY=8  // Make this 7

 

[scenery]

IMAGE_COMPLEXITY=5  // make this 4
SmallPartRejectRadius=1 // make this 4

 

That's about it, Eric, unless there's something else not mentioned here.
 

I hope this helps,

 

All the Best,

 

pj

 

 

 


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

Hi Eric:

 

I've "copied/pasted/saved as" your cfg. What a pain - it looks like Avsim has removed the ability to attache a txt file. <_<  Cheesh!

 

Coupla q's:

1). How many monitors are you using?

 

2). What speed is your proc?

 

3). How did you arrive at an RT of 126976? This is 24KB, and is an odd size - also it's very low, indicating a proc in the order of 4.7 - 5.0-GHz. (something matching, or faster than the GTX680's good speed)

 

Caveat: These are suggestions below, Eric - make them all first, then redo them one by one, depending upon your priority.

 

Inspector - 4x should be fine. I would not go lower than this.

 

[bufferPools]

Usepools=0    //  see #3 above

 

[Graphics]TEXTURE_MAX_LOAD=4096  - limit this this to 2048

 

[Main]

DisablePreLoad=1  //  add this for vsync

 

[Weather]

CLOUD_COVERAGE_DENSITY=8  // Make this 7

 

[scenery]

IMAGE_COMPLEXITY=5  // make this 4

SmallPartRejectRadius=1 // make this 4

 

That's about it, Eric, unless there's something else not mentioned here.

 

I hope this helps,

 

All the Best,

 

pj

Hi Paul - Would  you recommend this for the 780 as well? I would love to compare your fsx.cfg, nvidia inspector setting and DX10 fixer setting to mine since we have similar systems :)

Thanks - Daniel

Hi Daniel: Yeah, mostly - I'm a performance-oriented guy, and don't need to see clouds 300 miles away, nor a perfect magenta line on the C172's GPS. "Pretty" has a price.

 

[Graphics]TEXTURE_MAX_LOAD=4096  - limit this this to 2048.... yes.

 

[Weather]

CLOUD_COVERAGE_DENSITY=8  // Make this 7  // No - I do use 8.

 

[scenery]

IMAGE_COMPLEXITY=5  // make this 4  //  No - the 780 will pulk 5 IC ok, but I do use 4 for AG.
SmallPartRejectRadius=1 // make this 4  //  yes

 

Plus UsePools=0

 

Inspector is the std 4x that is published in the Guide. I always shutdown all un-necessary processes and services.

Memory is C. Vengeance C8 @ 8-8-8-24 1T Nothing magic. Water-cooled, EK Nikel WB.

 

The cfg is customized for the flight type: VFR, IFR, Twin Piston, Maddog, Heli, Orig. Nothing Magic.

 

OK!    :lol:

 

All the Best, 

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

  • Author

Coupla q's:

1). How many monitors are you using?

 

2). What speed is your proc?

 

3). How did you arrive at an RT of 126976? This is 24KB, and is an odd size - also it's very low, indicating a proc in the order of 4.7 - 5.0-GHz. (something matching, or faster than the GTX680's good speed)

 

1. Using one monitor, the second monitor just has FSINN UI on it.

 

2. Intel I7 975 @ 3.33

 

3. Look here and read what Nick says about it: Coupla q's:

1). How many monitors are you using?

 

2). What speed is your proc?

 

3). Look here and see what Nick says about it, this is how I got to it: http://www.simforums.com/forums/different-scenarios-different-settings-thats-how_topic41798_post245097.html#245097

 

 

You mention these two:

 

[Graphics]TEXTURE_MAX_LOAD=4096  - limit this this to 2048

 

[Main]

DisablePreLoad=1  //  add this for vsync

 

I use PMDG exclusively as well as the high end scenery from FSDT, Flightbeam, Flytampa, etc... I understand that 4096 is needed for that stuff? I also used windowed mode and thus that is why the disablepreload is not in there. I do have the setting, forcewindowedvsync setting in there though.

 

With regards to:

[scenery]

IMAGE_COMPLEXITY=5  // make this 4

SmallPartRejectRadius=1 // make this 4

 

What setting within the FSX UI is the IMAGE COMPLEXITY slider? 

What does smallpartrejectradius do? I don't understand that one at all.

Finally, can you please tell me what the Fiber Frame.... setting does when lowering it from the default of .33?

 

Thanks Paul

Eric 

 

 

Aaaah.. OK.. This is Nick's take on BP, and was fairly rational at the time, few real arguments for or against, but not everyone is/was on the bandwagon with this. Certainly he was at odds with J. "Bojote" Altuve, who found and promoted "BufferPools=0".  My caution is that as with other quotes - often Phil Taylor's and a couple of the other ACES team members - look at the posting dates  - please.....

Ryan has, or had (I haven't checked) a "How to Setup Inspector" doc in the General PMDG forum, and here are the first few lines:

 

Last update 6JAN12

Time to update this post, it's been a year since it was last done! New settings screenshots using the current 1.9.5.9 version of Inspector including a new 4xS setting and a discussion of the new frame rate limiter feature have been added!

===========

DX10 WARNING - AA does NOT work in FSX's DX10 preview mode, it never has. You should not run in DX10 mode basically ever - it is slower and buggy.

Step 1 - Get the latest Nvidia Inspector version here: etc...

 

Nick's post, re BP:-

 

bullet.png Posted: April-12-2012 at 4:54pm

 

As for BP 0... Quite honestly, that tweak also depends on the hardware in the system, the drivers, the users settings and a lot of other factors if it works without nasty issues. With some people that tweak crashes their system. I posted in the past it can be used under the right circumstances, or, you can use a poolsize and reject threshold to accomplish just about the same result without requiring adding 2 shader passes to the render with water 2xHigh.. I think thats nuts!

 

To be quite frank I would not run 2xHigh water just to run that silly tweak and instead would use the reject threshold

 
[bUFFERPOOLS]
UsePools=1
Poolsize=8388608
RejectThreshold=262144

 

 

Both posts over two years old. In that time we've seen huge advances in the technology - processors, memory and graphics cards - plus, we've also had the benefit of Steve Parson's brilliance for at least the last eighteen months and we've had a slew of guys using and testing FSX with the DX10 Preview ticked! It may well have been buggy back then.... but it sure isn't buggy now!

 

That being said - the contributions to the hobby that these two individuals have made is beyond doubt or question, their products - phenomenal - standards of excellence, and their support to thousands and thousands and thousands of "simmers' - is legendary.

 

So - on with Eric's BufferPools=1 with an RT, and why not...

 

[bUFFERPOOLS]

UsePools=1

Poolsize=8388608

RejectThreshold=126976

 

A 975 at 3.3 GHz is going to be pushing data as hard as it possbly can at that GTX680, but - it will never exceed the ability of the GTX680 to paint pictures - so the correct choice here should be UsePools=0, allowing the GPU to control all of the graphics processing. DX10 enhances this, as the this gpu does all of the graphics processing. This will most definitely yield a boost in FSX performance. To equal the 680's performance - the processor would need to be running at at least 4.7 - 4.8GHz.

 

TML = 4096. This is the texture size limit for FSX textures, and used by - but not required by - the same (all?) PMDG products, many REX, AS and FSDT products - unfortunately FSX has to work very much harder - use much more memory - to paint these texturesl: simply limiting the TML to 2048 or even 1024 will allow a greater overhead for use in other ways, whether more clouds, more AI, AG or whatever - or to merely prevent or reduce stuttering. 4096 textures are hard on FSX.

 

Image Complexity... and AG  aka Scenery Complexity and AutoGen in Settings >> Scenery.

 

None = 0

Sparse = 1

Normal = 2

Dense  = 3

Very Dense = 4

Extremely Dense = 5

 

SmallPartRejectRadius=1 // make this 4

 

Akin to AF - it's the smallest size of an object that can be seen from the aircraft, default is 1 pixel... which might be a lot of objects. Small objects with 1 pixel in size in the distance are normally hidden by FSX, only becoming visible as the aircraft becomes close enough. Making the number of pixels larger - to say 2, or 3 will inhibit the small pixels from being seen, but will may cause scenery "popping" as the visibility point is reached - already an issue with FSX because of the scenery batching process. It will free up memory, or processor cycles.

 

I hope this helps, Eric - I wrote a page or more on BP here today, because it's a complicated process, but decided to kill it and just answer "why not "1" with an RT" instead!  :crazy:

 

All the Best,

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

  • Author

Paul, all was very well stated. I cannot wait to get back to the flight computer and make the adjustments and fly. I plan on boosting back up to x4 SGSS and going with Usepools=0 as well as the other ones you mentioned. Thanks for the very valuable advice!!

Eric 

 

 

I hope it works for you, Eric - nothing succeeds like success!

 

All the best, mate!

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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