FlightSimDimm

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About FlightSimDimm

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  1. FSPS : FFTF Dynamic P3Dv4 released

    I just bought and installed FFTF Dynamic this morning. It is definitely working well. I am using the altitude based setting. It helps to add a few frames while you are at the airports. It also helps a bit while I was on the ground with the dynamic lights on at night. I used Steve's suggestion and moved it off the main sim cores and see no performance impact at all. I tested at Orbx LOWI so far but I am happy with the purchase.
  2. Fixed P3Dv4.1 Shimmering even with MSAA in use

    Nvidia 1080 GTX Founders Edition.
  3. FSPS : FFTF Dynamic P3Dv4 released

    Looks like a really good utility and I my purchase soon depending on how it working with unlimited frames, 30hz monitor, Triple buffer and Vsync set to on. I would like to understand if FFTF is the only setting that can be dynamically set why the simulator is running. Does this open up for the possibility to change other setting like shadows, HDR, reflections, etc during flight variables like time of day, altitude, frame rates, etc.
  4. Aircraft are very hard to taxi.

    Yes, I had the same issue with my A2A C-172. Here is the patch: http://a2asimulations.com/forum/viewtopic.php?f=23&t=57819
  5. Fixed P3Dv4.1 Shimmering even with MSAA in use

    I am running a 4K TV @ 4096x2160 and still had some annoying shimmering, especially the power tower pylon textures in Orbx PNW. I was finally able to fix most of it by using 8XMSAA in Prepar3d and with Inspector using Anti-alias mode set to "enhanced"and Anti-alias - Transparent super-sampling set to "8X Supersampling". I also have Texture filtering - Quality set to "High Quality" and Power management mode set to "Prefer Maximum performance". This worked for me in both v3 and v4 of Prepar3d. This cleared up about 98% of the shimming and no performance hit like SGSS.
  6. REX Worldwide Airports Update - Progress!!

    I brought this issue up last year on the Orbx website when they were talking about their Building HD autogen replacement project. Not sure how they are going to get around the use of common textures between the airports and the autogen building...
  7. Not sure how many other V3 hold outs there are out there or if this works in V4 but thought it may be beneficial to share... I hate to resurrect such an old thread but the suggestion of using just 8xSS actually fixed a long annoying shimmering issue for me. I am using P3D3.4, running 4K @30hz, 1080GTX. I love to fly low and slow in PNW and start out at Cascade Locks(CZK). The biggest shimmering annoyance for me is the high power line towers. They shimmered not matter what I did and was only solved by adding SGSS in NI which killed my performance. After years of hearing the 8xSS did not work, I finally decided to give it a try and was happily surprised that it removed all the shimmering on the towers and no performance impact. This tip works great in conjunction with my 4K setup. In P3D, I use 8xMSAA with FXAA off. I tried the 4xSS and 4xMSAA as well and it was nearly identical in resolving the external shimmering, The 8xSS settings did just a little better for me and no perceivable performance difference.
  8. Resize ATC window permanently?

    This P3D tip may be a good candidate for the "Prepar3D Tips, Tricks and How To's" forum.
  9. Resize ATC window permanently?

    I also used "alpha_blend=0.80" for some of the windows. PM me if you want a copy of my modified .cfg.
  10. Resize ATC window permanently?

    I was playing around with the A2A 172 this morning and I think I found it.... I was experimenting with the "quick radios" option and able to re-position it to the bottom middle of my screen like my ATC now. Go to panel.cfg in \Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\A2A_C172\panel The window entries are at the top. This is a sample... [Window05] Background_color=0,0,0 size_mm=187,392 //pixel_size=187,392 //position=6 //window_pos= 0.025, 0.9 window_size = 0.20, 0.35 window_pos = 7.0, 0.1 visible=1 ident=50 sizable=0
  11. Resize ATC window permanently?

    This is a great tip - I just did it and works perfect. With a 55" screen, the ATC window was always too large and misplaced. Thanks again !!!
  12. The Sky is the Limit

    Please let us know how it goes with Opus. I uninstalled OpusFSI last week in anticipation of SF3D. Bought SF3D and found the weather engine not quite ready yet with a number of issues that I never had with Opus. I am confident that REX will sort them out over time so I will just enjoy the amazing new textures with Opus until it's sorted out....
  13. The Sky is the Limit

    I was really hoping that Prepar3d would include this in their next release.... https://simul.co/main/truesky/
  14. I see the same issue during dusk/dawn. The landing and taxi lights are on but very dim in lighting the ground. I noticed it while flying my A2A Cessna 172. I am running P3D3.4 and PTA . I opened this thread at A2A. http://a2asimulations.com/forum/viewtopic.php?f=108&t=60111&p=463167#p463167
  15. TerraFlora for P3D from Turbulent Designs released

    I think most of the textures look good so far and prefer most them over Orbx Trees HD. The files sizes are much bigger but I dont seem to have any negative FPS performance impact. The only ones I really didn't like was the hard winter conifers. They didnt' blend very well with the Orbx Global textures. They seems way too "white" and stood out unnaturally. I was a little surprised that I had to install SODE in order to just replace my static vegetation textures.