FlightSimDimm

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About FlightSimDimm

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  1. Hi - I just noticed this evening that I cannot see the rotating prop of the c337 at all. I would think you would be able to see, especially with RPM changes. I do see it when the engine is not running. Can anyone else confirm. thanks.
  2. FlightSimDimm

    Ladders and flickering textures in Prepar3D v4.3

    No, much better performance with MSAA. Give it a try...
  3. FlightSimDimm

    Ladders and flickering textures in Prepar3D v4.3

    I am running a 4K TV @ 4096x2160 and still had some annoying shimmering, especially the power tower pylon textures in Orbx PNW. I was finally able to fix most of it by using 8XMSAA in Prepar3d and with Inspector using Anti-alias mode set to "enhanced"and Anti-alias - Transparent super-sampling set to "8X Supersampling", not Sparse Grid Super Sampling I also have Texture filtering - Quality set to "High Quality" and Power management mode set to "Prefer Maximum performance". This worked for me in both v3 and v4 of Prepar3d. Currently running 4.3 This cleared up about 98% of the shimming and no performance hit like SGSS. I have a Nvidia 1080 GTX as well.
  4. FlightSimDimm

    Anti Aliasing - Constant Shimmering

    Hi - Have a look at my post on the shimmering and what worked for me a few others:
  5. FlightSimDimm

    REX Worldwide ARPTS HD TO BE released

    This is not a Prepar3d or FSX version specific problem.... I noticed this issue when I first used the Zinertek airport textures as well. The Zinertek developer sent me the files of default textures that had the common texture sheets between the airports and the autogen buildings so I could restore them and not have the bright, glowing night textures in my cities as you described. I posed this question about a year ago on the Orbx forum when they were showcasing the Orbx BuildingsHD texture replacement product. It would have the same issue, it would over write the generic airport textures. I never received a response. I own the REX AirportsHD and also noticed this, especially at night. Unless Orbx or REX build in some smart logic to differentiate airport vs autogen, we will continue to see this texture anomaly.
  6. FlightSimDimm

    FFPS:FFTF question

    I just bought and installed FFTF Dynamic this morning. It is definitely working well. I am using the altitude based setting. It helps to add a few frames while you are at the airports. It also helps a bit while I was on the ground with the dynamic lights on at night. I used Steve's suggestion and moved it off the main sim cores and see no performance impact at all. I tested at Orbx LOWI so far but I am happy with the purchase.
  7. FlightSimDimm

    Fixed P3Dv4.1 Shimmering even with MSAA in use

    Nvidia 1080 GTX Founders Edition.
  8. FlightSimDimm

    FFPS:FFTF question

    Looks like a really good utility and I my purchase soon depending on how it working with unlimited frames, 30hz monitor, Triple buffer and Vsync set to on. I would like to understand if FFTF is the only setting that can be dynamically set why the simulator is running. Does this open up for the possibility to change other setting like shadows, HDR, reflections, etc during flight variables like time of day, altitude, frame rates, etc.
  9. FlightSimDimm

    Aircraft are very hard to taxi.

    Yes, I had the same issue with my A2A C-172. Here is the patch: http://a2asimulations.com/forum/viewtopic.php?f=23&t=57819
  10. FlightSimDimm

    Fixed P3Dv4.1 Shimmering even with MSAA in use

    I am running a 4K TV @ 4096x2160 and still had some annoying shimmering, especially the power tower pylon textures in Orbx PNW. I was finally able to fix most of it by using 8XMSAA in Prepar3d and with Inspector using Anti-alias mode set to "enhanced"and Anti-alias - Transparent super-sampling set to "8X Supersampling". I also have Texture filtering - Quality set to "High Quality" and Power management mode set to "Prefer Maximum performance". This worked for me in both v3 and v4 of Prepar3d. This cleared up about 98% of the shimming and no performance hit like SGSS.
  11. FlightSimDimm

    REX Worldwide Airports Update - Progress!!

    I brought this issue up last year on the Orbx website when they were talking about their Building HD autogen replacement project. Not sure how they are going to get around the use of common textures between the airports and the autogen building...
  12. Not sure how many other V3 hold outs there are out there or if this works in V4 but thought it may be beneficial to share... I hate to resurrect such an old thread but the suggestion of using just 8xSS actually fixed a long annoying shimmering issue for me. I am using P3D3.4, running 4K @30hz, 1080GTX. I love to fly low and slow in PNW and start out at Cascade Locks(CZK). The biggest shimmering annoyance for me is the high power line towers. They shimmered not matter what I did and was only solved by adding SGSS in NI which killed my performance. After years of hearing the 8xSS did not work, I finally decided to give it a try and was happily surprised that it removed all the shimmering on the towers and no performance impact. This tip works great in conjunction with my 4K setup. In P3D, I use 8xMSAA with FXAA off. I tried the 4xSS and 4xMSAA as well and it was nearly identical in resolving the external shimmering, The 8xSS settings did just a little better for me and no perceivable performance difference.
  13. FlightSimDimm

    Resize ATC window permanently?

    This P3D tip may be a good candidate for the "Prepar3D Tips, Tricks and How To's" forum.
  14. FlightSimDimm

    Resize ATC window permanently?

    I also used "alpha_blend=0.80" for some of the windows. PM me if you want a copy of my modified .cfg.
  15. FlightSimDimm

    Resize ATC window permanently?

    I was playing around with the A2A 172 this morning and I think I found it.... I was experimenting with the "quick radios" option and able to re-position it to the bottom middle of my screen like my ATC now. Go to panel.cfg in \Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\A2A_C172\panel The window entries are at the top. This is a sample... [Window05] Background_color=0,0,0 size_mm=187,392 //pixel_size=187,392 //position=6 //window_pos= 0.025, 0.9 window_size = 0.20, 0.35 window_pos = 7.0, 0.1 visible=1 ident=50 sizable=0