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Birds In The Sim
If you want to add on more birds and other animals, give Wildlife+ by Ivar Danielsen a try. It injects flocks of birds as autogen. It includes land, sea, and air wildlife and works perfect with P3d.
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GTX 1080 how well does it runs Prepar 3D?
FlightSimDimm replied to motoadve's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcWould you mind re-posting that link or PM me- I'd like to see that....
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My "sweet spot": PC/P3D settings
Thanks - I run SLI and will try this. How did you come to the conclusion this one was better?
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Autogen Tree Shadows - Strange rendering behavior.
I did a clean install of the new 368.69 driver and still see them same shadow rendering issue on the autogen trees.
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Autogen Tree Shadows - Strange rendering behavior.
Good Morning Rob - here are the test flight files. https://drive.google.com/file/d/0B2D1Nes8ShkLWGNBejVaSV9GY3M/view?usp=sharing https://drive.google.com/file/d/0B2D1Nes8ShkLZ21BcFI4VV9TVjA/view?usp=sharing Thanks.
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Autogen Tree Shadows - Strange rendering behavior.
Hi Rob - Yes, I manually deleted the shader files before retesting with the default shaders. I'll clean install the 368.69 drivers tonight and save a flight for you to download. Thanks. Since you can reproduce it as well, did you use the Orbx HD trees or default? Does that make a difference?
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Autogen Tree Shadows - Strange rendering behavior.
Hi Rob - The prepar3d.cfg setting for the shadow entries have not been modified. I did use the PTA to darken the autogen shadows for the shaders and it is more pronounced now. When I reverted back to the default shaders, it did the same thing, only less noticeable because they were lighter. I also have the receive shadows ticked for the autogen trees. I do not use any terrain shadows, just cloud shadows. I think my video has the setting at the end of it... I am running 2 980GTX, SLI using 361.43. Behavior is there with or with SLI enabled. Thanks.
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Autogen Tree Shadows - Strange rendering behavior.
Ok- here is the video. I run 3 screens and used ShadowPlay to make it. The end of the video has my setting. I have not changed anything from in the cfg file for the shadows. Notice in the center of the screen, the shadows pop into view on the individual trees as I fly over the treetop level. If you cant run the video across three screens, then try running at half speed. You can clearly see the tree shadow behavior in this. Best played on an iPad and double click the screen to zoom in full screen. https://drive.google.com/file/d/0B2D1Nes8ShkLLUVWczJUWGpGZzQ/view?usp=sharing Thanks for looking at it... I'm baffled...
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Autogen Tree Shadows - Strange rendering behavior.
No EZDok installed. My add-ons are only payware like Orbx, Opus, and UT2.
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Autogen Tree Shadows - Strange rendering behavior.
Thanks Rob - I'll put together a video this evening.
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Autogen Tree Shadows - Strange rendering behavior.
Hi - unfortunately a screenshot would not show it. Yes, I have the receive shadows ticked on. I noticed the behavior everywhere but was flying mostly in Orbx PNW, Cascade Locks Airport. I do have Orbx HD trees installed but cannot image that is the issue since all the trees in all the default scenery have the same strange shadow drawing.
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Autogen Tree Shadows - Strange rendering behavior.
Hello All - I have been witnessing a strange behavior on my Prepar3d 3.3.5 with the rendering of the autogen trees and their shadows. It has because even more pronounced since I started using the Prepar3D Tweak Assist (PTA) since it darkens up the shadows. I have already confirmed that it does the strange rendering using the standard shader files.(so PTA is not to blame) I am a low and slow pilot, flying generally over the Pacific Northwest with my autogen trees maxed out. I recently turned on the autogen tree shadows and really liked the additional depth and realism that it added to the sim. What I noticed now while flying around and above the treetop level, is the rendering or almost like painting of the shadows popping up on individual trees in front of me. It seems to be worse when I am flying into the sun and the shadow would be on the side of the tree I am flying toward. It reminded me of the old autogen popping up. I spent 5 hours yesterday (my wife thinks I'm nuts) trying all sorts of shadow changes (shadow distance, shadow quality, cfg file settings), disabling SLI, dropping back to driver 361.43 (Rob's recommended driver), restoring the original shaders, etc. and still get the same behavior. Has anyone else seen this? Any recommendations on minimizing the effect or fixing? Thanks, Daniel
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Multiple monitors camera window calculations help
Since I only use the virtual cockpit, I don't notice any side objects larger. I don't have as large a FOV as my projectors with the LCD montiors. I would guess that it has something to do with the LCD monitor angle more so that the eyepoint. Send Nikola an email - he should be able to point you in the right direction for your setup.
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Multiple monitors camera window calculations help
Great support has been my experience as well. I have been using it with a 3 projector system for the last 2 years and just hooked up 3 LCDs and get the additional benefit of image correction why flying at my desktop.
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Prepar3D & Multi-Monitors
FlightSimDimm replied to N1125Y's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcI am using a TH2Go, and three LCD monitors for the view using the software from Immersive Display Pro. You may want to give it a try. They documented the setup process very well for P3D and FSX. http://fly.elise-ng....edisplaypro10r1