March 28, 201412 yr Hi! I'm making my first paint on a PMDG 737NGX. It will be in the US Airways MetroJet livery. I'm following a tutorial video online on YT. I have done this much so far: http://i1278.photobucket.com/albums/y514/justinxfan/yah_zps5c16b42f.png
March 28, 201412 yr First paint is never easy, I remember mine a few years ago. Just keep it up, never stop learning, and remember, have a good eye for attention to detail in order to make realistic livery! ^_^
March 28, 201412 yr First paint is never easy, I remember mine a few years ago. Just keep it up, never stop learning, and remember, have a good eye for attention to detail in order to make realistic livery! ^_^ Amen to that. :smile: The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
March 28, 201412 yr Author UH-OH!: http://i1278.photobucket.com/albums/y514/justinxfan/WHATTHE_zps2464ed43.png
March 28, 201412 yr You have to flip your textures vertically upon saving. I guess you're using nVidia DDS plugin for photoshop (what else...) so just click the "Save Flipped Vertically" checkbox. Cheers, George.
March 28, 201412 yr One thing to remember with American paints , the flag should have the stars portion facing forward ( as if flying in the wind ) , I imagine this applies to the MetroJet logo as well ( a quick look on Airliners.net - or other - should help with that . John
March 28, 201412 yr Author I'm using a program called DXTBMP. When I try to use Photoshop nVidia DDS plugin to convert the fuelage master file, it gives me an error saying the image must be a multiple of 4. Okay, everything seems to have went wrong! The textures are not in the right place, even after I flipped the fuselage master! The underside is on one soode of the fuselage and the paint is not in the right place! Gonna try re-exporting the psd's.
March 28, 201412 yr I think you're doing it all totally wrong! You're not supposed to save the master fuselage texture as dds at all! You just do your paint there and then cut every 4096x4096 bit of texture (those blue vertical guides are boundaries) and move it to its respective place in pmdg_737NGX_fuselage_1, 2 and 3 file. Then you save those as dds. And no need for DXTBmp. So, do your paint, flatten the image (don't save!), select the desired portion of the texture with the selection tool, right click, layer via copy. Then move that layer to where it belongs and do the same thing to the next part of the texture. After you're done, undo all that layer flattening so you won't ruin your paintkit. Flattening is only there so you can copy the whole structure of all the layers at once. Looking at the PMDG paintkit (I don't own PMDG planes, I downloaded it just so I can help you), all the other things like wings, engines and tail are in separate textures. Oh and turn off that tail in master file, it's probably there only so you can align your graphics. By the way if you need to explain some things in that DDS plugin as well, don't be afraid to ask, as it's quite complex with all its settings. Cheers, George.
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