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NE California officially announced

http://forum.aerosoft.com/index.php?showtopic=81494

 

NECA1.jpg

 

1_v1.jpg 2_v1.jpg 2014_5_14_19_28_36_376.jpg

 

2014_5_14_20_19_48_571.jpg 2014_5_14_20_20_38_438.jpg 2014_5_14_20_31_11_875.jpg

 

2014_5_14_20_33_50_917.jpg 2014_5_14_20_35_3_615.jpg 2014_5_14_20_37_23_728.jpg

 

MSX SoCal under NE California

Dawn                                     Day                                        Dusk

2014_2_17_16_31_42_996.jpg 2014_2_17_16_31_42_997.jpg 2014_2_17_16_31_42_998.jpg

 

Night                                      With Objects

2014_2_17_16_36_23_949.jpg 2014_2_17_16_38_50_738.jpg

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This is the one I've been waiting for! B)


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Glad to see you Odourboy; i kow youve been waiting for this one for some time

if i remeber correctly; youve tested my first KLAX test area i post a while back

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Looks exceptional Chris!


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Hi Chris,

 

I picked this up today. Just installed and did one quick run with the default installed settings (Base + 0 + 3). Tough on the frames (no surprise) but it looks quite excellent for my flight around the SF Bay Area!

 

A couple of questions for you:

 

1) The level 0 wasn't part of the LA prototype I tried. The manual suggests I use this when overlaying NEX onto photoscenery, but not if I'm overlaying default FSX/Orbx textures. Can you enlighten me on just what the level 0 is and does, and why I should use it over photoscenery?

 

2) The installer seemed to pretty much insist I install into my FSX folder (it gave me the option to browse elsewhere, but when i actually tried to install into my photoscenery folder on a separate drive, it balked, so i let it install into FSX). But this is an acceptable permanent location for me (my FSX folder is on an SSD with limited space). Can I manually relocate this scenery to another drive (after deleting it's reference from FSX Scenery library of course, then reselecting from it's new location)?

 

Cheers!


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Skip the questions Chris. I tinkered around and found out everything I needed to know.


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Thank you Odourboy
I’m glad you were able to find the answers to your questions
i will still answer for our fellow simmers who may have similar question in mind

you are correct; Level 0 was not part of the beta testing

as for using Level 0 textures; it is not mandatory
by splitting the levels this way; you are able to further customize your view
you can use NE night textures at any given situation and with any other scenery combination
you can use the default look fsx offers; or maybe you prefer the photoreal scenery night textures
this is part of NE modularity design

Level 0 can also be activated by itself; without the 3D light portion (base+1/2/3)
This will still give you a properly colored road network at night; with basically no FPS loss (3D l lights off)

I don’t do the installer myself; its all AS
Im sure it’s a simple switch they can add to allow you to brows for your location
Either way; you should be able to move the whole folder to where you want it to be
You’re not restricted in any way as far as the folder location goes


Chris Bell

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Do Boston - I'm in   :good: ooops this doesn't work with vector and global - right - also P3D V2


Rich Sennett

               

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Thank you Richard

Boston is a high traffic area; and is on our to do list

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Ah but Chris I am running P3D V2 and global and vector - will it work with all of this - thanks


Rich Sennett

               

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yep, with vector and global actually you get even better results with NE

simply because we use real world data to place our lights

fsx doesn’t have all this current information in its DB

with vector and global this data is available

and NE lighting becomes even better

since all light now appear on roads

with fsx only, some lights don’t have road under them

 

be advised at this point in time, we are compatible with P3D up to and including v2

from v2.1 and up there's something preventing NE to run as intended

we are waiting for the fix from LM

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