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Convert Lights/Effects excludes query

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I postef this in the SOH forum - but I should really have only posted here ...

 

In the Lights/Effects conversion section, you get three tick boxes:

 

o Exclude Particle Effects

o Exclude ORBX Street Lights

o Exclude Shockwave Lights

 

It's a little unclear in the manual as to which settings are actually *desirable*. I have ORBX scenery and also use Shockwave lights. Should I be letting the Fixer convert them or exclude/leave them alone?

 

I don't appear to have any problems (converted or not) but don't see any difference either.

 

Adam.

NZFSIM_Signature_257_60.png

 

  • Commercial Member

Shockwave lights work in dx10 because they contain multiple textures, if you look hard you may see that some quality is lost in dx10 vs dx9

 

Converting will make them look identical but reduce range so you cannot see ai, I would not convert.

 

Old style orbx lighting will flash or go off and on if you don't convert, the only downside is a small performance cost. I would convert.

 

Particle effects unless you have a problem don't convert. It can be a big performance hit eg with spray.

I think that the defaults are what I just recommended

  • Author

Thanks, Steve - much appreciated!

 

It may be worth adding that to your manual - it's useful info!

 

Adam.

NZFSIM_Signature_257_60.png

 

What's about this: I converted the shockwave lights using one of the older releases of DX10 Fixer as there this option was not available. Do I have now to reinstall the shockwave lights or is the conversion made undone when uninstalling the fixer?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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