Jump to content
Sign in to follow this  
Capt Speirs

Slow texture loading and a possible work around?

Recommended Posts

I have gotten very tired of waiting for cockpit and exterior textures on the 777 to load. The cockpit textures can take as long as 3 seconds to load. So I was messing around flipping from external to internal while taxing and noticed something peculiar. If you have spent a significant amount of time outside the cockpit and then return, texture loading (for me anyways) is painfully slow. If you switch from, say Locked Spot View to Cockpit and immediately switch back to external and then immediately back to cockpit, the textures are there 100% instantly. My question is why can it load the textures in less than a second there, but not otherwise? Hoping someone out there with technical knowledge can come up with work around possibly involving FSUIPC4. What I did for now is; assign a button in FSUIPC on my Xbox controller initial press is a left rear view and the release is the Captains cockpit view in all its glory. it doesn't have to be a cockpit view on the initial press, it was just convenient for the test. Hope this makes sense.

Share this post


Link to post
Share on other sites

I have noticed the same thing. Even though I don't know anything about the underlying code in FSX, my guess is this:

After a "while", FSX unloads the textures of the view(s) you are not using. It probably does this to clear out memory which it's not using at the time.

If only it was as good at unloading textures and other stuff when dealing with scenery...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...