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X-Plane Hangs on Loading Unless Preferences are Reset

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I've just reinstalled X-Plane 10 as I've been having issues lately, but now after reinstalling and updating to 10.30b5 the sim won't work properly. The first time I loaded the stock sim it loaded and placed me at the KSEA demo area in the Avanti (as expected). However, if I close the sim and reload it, it hangs on "Will init world" every time after that. The only way I have found to rectify this is to delete the contents of the Output/preferences folder and this is not practical as it will mean I have to enter all my joystick/key commands and rendering settings every time I load the sim! I have now installed all of my Aircraft, Custom Scenery and Plugins but the same thing happens.
I have added my Log.txt in a spoiler and my specs are on my profile.
Hope you can help,



log.txt for X-Plane 10.30b5 (64-bit build 103005) compiled on Jun 21 2014 13:04:40

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 8544518144
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: AMD A10-5800K APU with Radeon HD Graphics Speed (mhz): 4292
CPU 0: AMD A10-5800K APU with Radeon HD Graphics Speed (mhz): 4292
CPU 0: AMD A10-5800K APU with Radeon HD Graphics Speed (mhz): 4292
CPU 0: AMD A10-5800K APU with Radeon HD Graphics Speed (mhz): 4292

X-System folder:'F:\X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce GTX 770/PCIe/SSE2
OpenGL Version : 4.4.0 (440/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail : 1 dis_fog_avail : 1 instance_avail : 1 pbo_avail : 1
aniso_avail : 1 gshader_avail : 1 buniform_avail : 1 shad_lod_avail : 1
gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf2_avail : 1
tex_float_avail : 1 packed_stencil : 1 texture_rg : 1 framebuffer_srgb : 1
copy_buf_avail : 1 pinned_avail : 0 timer_avail : 1 sync/fence : 1
max tex units : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size : 189.875000
idx in vram : 1
GLSL Version :4.40 NVIDIA via Cg compiler/440
first-gen shaders: 0
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count : 4
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft

Fetching plugins for F:\X-Plane 10/Resources/plugins

Loaded: F:\X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

FlyWithLua: Your system path is F:\X-Plane 10\
FlyWithLua: Plugin Dir: F:\X-Plane 10\Resources\plugins\FlyWithLua
FlyWithLua: Plugin Scripts Dir: F:\X-Plane 10\Resources\plugins\FlyWithLua\Scripts
Loaded: F:\X-Plane 10/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua).

Attempting to start XSquawBox Plugin, version XSquawkBox VATSIM 1.2.
XSB: Loading package: F:\X-Plane 10\Resources\plugins\XSquawkBox\64\..\Resources\CSL/Jets/xsb_aircraft.txt
XSB: Loading package: F:\X-Plane 10\Resources\plugins\XSquawkBox\64\..\Resources\CSL/Props/xsb_aircraft.txt
Loaded: F:\X-Plane 10/Resources/plugins/XSquawkBox/64/win.xpl (vatsim.protodev.clients.xsquawkbox).

Loaded: F:\X-Plane 10/Resources/plugins/blu_fx/64/win.xpl (de.bwravencl.blu_fx).

FlyWithLua V2.2.4.1 succesfully connected to XSquawkBox.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/[FS2004]_FlyTampa_Dubai_Rebooted_v2.0/
1 Custom Scenery/Alicante/
2 Custom Scenery/Arlanda/
3 Custom Scenery/EDDV tdg/
4 Custom Scenery/EDDW_Bremen/
5 Custom Scenery/EDLW tdg/
6 Custom Scenery/EFHK tdg/
7 Custom Scenery/EGAE/
8 Custom Scenery/EGCC Manchester International_v2F/
9 Custom Scenery/EGEO Oban Airport/
10 Custom Scenery/EGGP - John Lennon Airport/
11 Custom Scenery/EGLC - Canary Wharf/
12 Custom Scenery/EGLC - London_City_Airport/
13 Custom Scenery/EGNX Nottingham East Midlands/
14 Custom Scenery/EGPF_Glasgow/
15 Custom Scenery/EGPG/
16 Custom Scenery/EGPH Edinburgh/
17 Custom Scenery/EGPK Glasgow Prestwick international/
18 Custom Scenery/EGSC_Cambridge 1.2/
19 Custom Scenery/EGSS - London Stansted/
20 Custom Scenery/EHBK tdg/
21 Custom Scenery/EHRD tdg/
22 Custom Scenery/EIAB - AbbeyShrule/
23 Custom Scenery/EICK/
24 Custom Scenery/EIDL Donegal/
25 Custom Scenery/EIDW_Dublin_Extreme/
26 Custom Scenery/EIIM/
27 Custom Scenery/EIKH - Kilrush Airfield/
28 Custom Scenery/EIKN Knock/
29 Custom Scenery/EIKY - Kerry Airport/
30 Custom Scenery/EIME Casement Aerodrome, Baldonnel, Ireland 1.1/
31 Custom Scenery/EINC/
32 Custom Scenery/EKBI tdg/
33 Custom Scenery/ENTC summer tdg/
34 Custom Scenery/ESSB tdg/
35 Custom Scenery/ff_library/
36 Custom Scenery/FlyTampa_Maarten_(FSX)/
37 Custom Scenery/FlyTampa_Montreal_FS9/
38 Custom Scenery/Forth Bridge/
39 Custom Scenery/GCRR Lanzarote rc/
40 Custom Scenery/GCTS tdg/
41 Custom Scenery/Girona/
42 Custom Scenery/Ibiza_X_SC/
43 Custom Scenery/ireland-and-northern-ireland-latest/
44 Custom Scenery/KBOS Summer/
45 Custom Scenery/KBOS Winter/
46 Custom Scenery/KLAS/
47 Custom Scenery/KLAX - Los Angeles/
48 Custom Scenery/KLGA - New York La Guardia/
49 Custom Scenery/KRNO - Reno/
50 Custom Scenery/LELC tdg/
51 Custom Scenery/LEMG - Malaga Airport/
52 Custom Scenery/LERS/
53 Custom Scenery/LEVT - Vitoria Gasteiz/
54 Custom Scenery/LFBD-BORDEAUX-2013/
55 Custom Scenery/LFOB Beauvais Tille v2.0/
56 Custom Scenery/LGSK tdg/
57 Custom Scenery/LIEE tdg/
58 Custom Scenery/LIMC - Milano Malpensa/
59 Custom Scenery/LIPH tdg/
60 Custom Scenery/LOWI_2009/
61 Custom Scenery/LSZA_Lugano_V10.25_c/
62 Custom Scenery/Madrid_2008_SC/
63 Custom Scenery/Mega_Airport_Barcelona/
64 Custom Scenery/Mega_Airport_Paris-Orly/
65 Custom Scenery/Mega_Airport_Paris_CDG/
66 Custom Scenery/Mega_Airport_Rome_SC/
67 Custom Scenery/Mega_Airport_Zurich_2012_SC/
68 Custom Scenery/Nice_Cote_dAzur/
69 Custom Scenery/OpenSceneryX/
70 Custom Scenery/Portugal - LPPR - v.2 for X-Plane 10/
71 Custom Scenery/R2_Library/
72 Custom Scenery/ruscenery/
73 Custom Scenery/w2xp_Portugal_beta5.0-sd/
74 Custom Scenery/w2xp_Spain_beta5.0-sd/
75 Custom Scenery/Waterford Airport v1/
76 Custom Scenery/world-master-models_FROM_1st_of_MAI_2014/
77 Custom Scenery/world-models-master/
78 Custom Scenery/z_G2xpl_dubai/
79 Custom Scenery/zzz_hd_global_scenery2/
80 Custom Scenery/zzz_new_zealand/
81 Custom Scenery/zzz_new_zealand_overlay/
82 Custom Scenery/zzz_Treelines_Farms_Europe_v2/
83 Custom Scenery/z_G2xpl_google/
84 Custom Scenery/Aerosoft - EBBR Brussels/
85 Custom Scenery/Aerosoft - EDDF Frankfurt/
86 Custom Scenery/Aerosoft - EDDH Hamburg/
87 Custom Scenery/Aerosoft - EDDK Cologne/
88 Custom Scenery/Aerosoft - EDDM Munich/
89 Custom Scenery/Aerosoft - EDDS Stuttgart/
90 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
91 Custom Scenery/Aerosoft - EDDV Hannover/
92 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
93 Custom Scenery/Aerosoft - EGBB Birmingham/
94 Custom Scenery/Aerosoft - EGKK London-Gatwick/
95 Custom Scenery/Aerosoft - EGLL Heathrow/
96 Custom Scenery/Aerosoft - EGPF Glasgow/
97 Custom Scenery/Aerosoft - EGSS London-Stansted/
98 Custom Scenery/Aerosoft - EIDW Dublin/
99 Custom Scenery/Aerosoft - LEBL Barcelona/
100 Custom Scenery/Aerosoft - LEMD Madrid/
101 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
102 Custom Scenery/Aerosoft - LFPG Paris CDG/
103 Custom Scenery/Aerosoft - LFPO Paris Orly/
104 Custom Scenery/Aerosoft - LPFR Faro/
105 Custom Scenery/Aerosoft - LSGG Genf/
106 Custom Scenery/Global Airports/
107 Custom Scenery/KSEA Demo Area/
108 Custom Scenery/KSEA Demo Terrain/
109 Custom Scenery/LOWI Demo Area/
110 Global Scenery/Bug Fixes/
111 Global Scenery/Extra Islands/
112 Global Scenery/X-Plane 10 Global Scenery/
113 Resources/default scenery/1000 autogen/
114 Resources/default scenery/1000 decals/
115 Resources/default scenery/1000 forests/
116 Resources/default scenery/1000 roads/
117 Resources/default scenery/1000 urban terrain/
118 Resources/default scenery/1000 world terrain/
119 Resources/default scenery/700 roads/
120 Resources/default scenery/900 beaches/
121 Resources/default scenery/900 europe objects/
122 Resources/default scenery/900 forests/
123 Resources/default scenery/900 roads/
124 Resources/default scenery/900 us objects/
125 Resources/default scenery/900 world object placeholders/
126 Resources/default scenery/airport decals/
127 Resources/default scenery/airport scenery/
128 Resources/default scenery/default apt dat/
129 Resources/default scenery/default atc/
130 Resources/default scenery/sim objects/


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Hi, try running the updater from within your Xplane folder, when it finishes it gives you the option of running Xplane immediately. That seems to reset something somehow.


Worked for me. On Win 8 it would always hang on startup. After this "tweak" no more problems (so far).



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Thanks for your suggestion, unfortunately it doesn't seem to do anything for me. I should probably have added that I am using Windows 7 64 bit. I just don't see how this could happen to a fresh install of X-Plane, could something have gotten corrupt during the install?

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Did you use the installer that came with the cd's to do a fresh install or did you download the one on their web? There is an issue with the one that came with the cd's.


Download installer/updater from here and redo update:


Hope this helps!


Ahh, that's probably it, I did use the CD installer. I'll try installing a second copy using the downloadable installer.



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If everything was ok until you installed the beta, you might try using the installer without checking the beta option and it will revert back to 10.25.  Then, you can try the beta again and see if it works this time. 


Easiest way I can think of without complete reinstallation.



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Problem solved! I reinstalled using the downloadable installer rather than the one included on the discs (as suggested by Carlos) and it seems to have worked.


Thanks for your suggestions! :smile:

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