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Video - upcoming Aerowinx 747-400 sim ( PSX )

Featured Replies

How is the performance when using fsx for scenery?

John Francis

P3D/FSX/X-plane 10 act as 'scenery' generators, and PSX can work on a network, so it depends how many computers you are using, how many panels you have opened, etc.

Soarbywire - Avionics Engineering

 

How is the performance when using fsx for scenery?

My results so far have been excellent. The ideal solution is to run PSX on one computer, and FSX on another, but definitely possible to run both sims simultaneously on one machine. That is what I do. For best results, you would want to use two monitors. I have a GTX770 4GB GPU driving two 28-inch monitors, with FSX on one monitor, and PSX on the other. I did a flight the other night from Imaginesim KATL to FSDT KLAX, running ASN weather injection in FSX, and online with VATSIM, and noted no stuttering on the FSX side at all.

 

When using PSX linked to FSX, you load the default FSX 747-400, which definitely does not present the same kind of computational load as would a complex third-party add-on aircraft, which helps the smoothness factor. the VisualPSX interconnection software will animate the lights, control surfaces and landing gear of the FSX 747, based on the control inputs and lighting settings on the PSX side.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Hi Jrbarett, if you use ASN or opus for weather I assume this is just for the graphics as the physics of the weather will be handled internally by the psx engine?

Soarbywire - Avionics Engineering

  • Author

Hi Jrbarett, if you use ASN or opus for weather I assume this is just for the graphics as the physics of the weather will be handled internally by the psx engine?

 

 

 

I just oppened this topic at the Aerowinx Hangar 7 forum to get some additional answers....

 

And now an Exclamation of Total Satisfaction with this unique B747-400 simulation. I bought PS1 in 1995, and upgraded it to it final version 1.3a as soon as it got available. It was, for quite a while, my only airliner simulation, and I lerned a LOT through it. Back then I used fs2004, and then FSX for the visuals, but also Flight Gear.

 

One possible advantage of using Flight Gear, while LM P3d does not make slopped runways available ( and then I might well buy it just for the visuals ), would be the fact that FG has a very nice rendering of rw slopes, but there is presently no "VisualPSX" for Flight Gear 3 ( ? )

 

In the future, maybe AeroFly FS 2.0 and Outerra might become additional options?

 

 

P.S.: Indeed probably the best way is to:

 

1) Use PSX to generate an inject the weather through VisualPSX

2) Use ASN with FSX based weather ( an option in ASN )

 

This way we will  have the best of two Worlds - PSX and ASN / FSX for rendering of scenery and weather, although as a weather generator itself for FSX, ASN is indeed an excellent add-on! Should it ever be possible to make ASN inject it's own weather into PSX, we will certainly use that too as an alternative ;-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Hi Jrbarett, if you use ASN or opus for weather I assume this is just for the graphics as the physics of the weather will be handled internally by the psx engine?

 

That's correct. I use ASN to inject current conditions into FSX because doing so generally gives a richer, more detailed depiction of multiple cloud layers and visibility, visually-speaking.

 

Since both ASN and PSX's weather engines should be loading the same current METARs for any given time and location, the weather depiction in FSX should match the conditions in PSX pretty closely. Upper winds injected into FSX by ASN won't matter of course, (in terms of their effect on the FSX aircraft) because the movement of the FSX 747 is directly controlled by PSX, which will use its own internal atmosphere model to control how winds and temperatures affect the aircraft in flight.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

 

 


My results so far have been excellent.

 

Thanks very much for the detailed info!!

John Francis

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