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Wide-view Aspect Ratio: on or off

Featured Replies

I sim with Wideview ON, but with my zoom set to 0.90.

I was a bit different fom you as I had my zoom set at .68. That wasn't  by choice so much as I thought it was close to default, I have been using EZCA and TIR like the author of the video but prior to watching it I had set up my aircraft in EZCA by initially hitting the backspace key.  I then matched my camera view zoom as close to that setting as possible (about .68 zoom on my system) I then applied that zoom level to all of my camera views which worked pretty well.

 

After watching that video I reset my camera view zooms to 1.00. Some eyepoint adjustment was needed for the different cameras I had created in EZCA so that the POV was closer to reality but I am happy with the end results when compared to my previous zoom settings.

 

I feel like I benefited from this thread.

RE Thomason Jr.

 

 

Sure wish I had 3 monitors. The issue I've had with zoom settings is that a 1.0 zoom (assuming wideview on with my 16:10 display) gives a realistic perspective on the scenery, but creates a feeling of tunnel vision and makes it hard to take in the console at a glance. Decreasing the zoom gives you a bit more peripheral vision and sense of motion, but distorts the scenery.

 

For now, I'm going to try 0.9 and shift the view back in the seat a bit more than is perhaps realistic. This allows me to see the gauges without panning around while keeping the scenery distortion fairly minimal. Combined with TrackIR, it's hopefully a good compromise.

Very interesting and informative video - thank you.

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

System specs: Windows 11  Pro 64-bit, Ubuntu Linux 20.04 i7-13700KF  Gigabyte Z790 RTX-4060-Ti , 32GB RAM  1X 2TB M2 for X-Plane 12,  1x256GB SSD for OS. 1TB drive MSFS2020

I was a bit different fom you as I had my zoom set at .68. That wasn't  by choice so much as I thought it was close to default, I have been using EZCA and TIR like the author of the video but prior to watching it I had set up my aircraft in EZCA by initially hitting the backspace key.  I then matched my camera view zoom as close to that setting as possible (about .68 zoom on my system) I then applied that zoom level to all of my camera views which worked pretty well.

 

After watching that video I reset my camera view zooms to 1.00. Some eyepoint adjustment was needed for the different cameras I had created in EZCA so that the POV was closer to reality but I am happy with the end results when compared to my previous zoom settings.

 

I feel like I benefited from this thread.

 

Cool.  That's what it's all about. :smile:   I've lost count of the number of times I've read / learned something on here, and dashed off to try it!

I sim with Wideview ON, but with my zoom set to 0.90.

 

Based on the video I have already seen a few months ago, I'm on wideview with a zoom of 0.90, too.

 

Patric

Based on the video I have already seen a few months ago, I'm on wideview with a zoom of 0.90, too.

 

Patric

 

It does take a little adjusting to, mainly to get out of the arcade game mindset of the Orbx promotional videos (JV is a serial 0.30er!!), but once you adjust to it, there is no doubt that the 0.70-0.90 range gives far more realistic perceptions of height, scale and inertia. 

Based on the video I have already seen a few months ago, I'm on wideview with a zoom of 0.90, too.

 

Patric

 

Same here with bursts at .8 for most of the aircraft. Could be a little different for the Cub as you seat in the rear.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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