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Mike T

Flight 1 Flight Environment

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Has anyone tried Flight One's new program called Flight Enviroment? The screenshots look great. They didn't say whether or not the clouds are volumetric. Is that even possible with Microsoft FS? I remember the great volumetric clouds in Pro Pilot. I don't know how they did it, but they were so realistic I couldn't keep from saying Wow! every time I descended through them them or broke out on top. It was fun just to fly by and look at them. Sure brought back memories of doing that same thing in my old Taylorcraft! I wonder if we'll ever have them in this flight sim.Oh well. Plenty to keep me entertained in the meantime.If anyone has thoughts or perceptions they would like to share with me on Flight Environment I'd appreciate hearing them.Dewey

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Hello, Tested with my freind, they are all generic texture only, overall not worthed at this fs2004 cycle, there is plenty similar available and my waterclouds setup is good enought, I will not start again from scratch for 10% improved details.BestEric

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Someone will have to say that it is worth paying for what we get with FSSKYWORLD for free! I am sad to say that this is one FS enhancement product release that I won't be buying.Mike T.

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If you dont like it you can always get a refund, so theres really no reason not to get it. FSskyworld is a great freeware addon, but this is in another league.OHN

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>Hello,> Tested with my freind, they are all generic texture only,>overall not worthed at this fs2004 cycle, there is plenty>similar available and my waterclouds setup is good enought, I>will not start again from scratch for 10% improved details.>>>Best>EricThanks Eric;If you are a un happy customer please contact me direct and I'll be happy to help you through any problems you are having. It may be for example the installer went wrong for you; perhaps a wrong code was used or something or an invalid one. Who knows but you cetainly should see massive visual differences in how it looks.Clouds are 1,920 in total and none of them look anthing like the default or generic textures and there are a variety of performance sets too.It really does worry me to think a customer is not happy so please I'll be happy to resolve the matter for you and your friend.Peter Wilding (Developer of Flight Environment)

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Hi eric,The clouds are certainly not generic, you can even assemble your own cumulus cloud in the user interface.I have been involved in many painstaiking hours / days / months of beta testing this add-on as many other beta-testers of this product.And i haven't even been around full cycle. So i am a little dissapointed in your statement, and i think that you haven't seen the product, or atleast not in it's full potential.I will be willing to post some screenshots if you like.As the concern for the volumetric clouds, that was allready implemented in the fs2004 engine.If you have any problems, please feel free to contact me.www.foxone.tkvos69@home.nlhttp://members.home.nl/vos69/logofe.jpg

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I purchased the product last night. Flight 1's return policy gives me an opportunity to "test drive" the new cloud, sky and water designs. The user interface is very complete and seems complex at first glance. I'm not sure I need all those choices. :) FS9 hung on the weather init the first time I started it after the installation. A second attempt starting FS9 with the menu function worked. I am using the 32-bit clouds and notice a nice improvement in cloud "scapes" without a FPS hit. However, I am using a very high end computer and graphics card. Twnety minutes of experience for me is not sufficient to offer an opinion as to value. (yet)This add-on attracted me because I spend most of my time in the air flying :) and not sitting on the ground admiring the autogen houses and trees. Hopefully I will not be dissapointed.Bob...

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Hi Bob,I am sure you will enjoy the product, as there are many different ways of setting up the environment.You could try for example the randomizer before fs starts, to give you a different (subtle) look everytime you start flight simulatorThe environment output varies where, what season and what time you fly.I hope you enjoy the product, and if you have any questions i will gladly be of any assistance!Regards,Anthonyhttp://members.home.nl/vos69/logofe.jpg

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Great job Anthony and all beta team members and developers. Very nice addition.

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>Hi eric,>>The clouds are certainly not generic, you can even assemble>your own cumulus cloud in the user interface.>I have been involved in many painstaiking hours / days />months of beta testing this add-on as many other beta-testers>of this product.>And i haven't even been around full cycle. So i am a little>dissapointed in your statement, and i think that you haven't>seen the product, or atleast not in it's full potential.>I will be willing to post some screenshots if you like.>>As the concern for the volumetric clouds, that was allready>implemented in the fs2004 engine.>>If you have any problems, please feel free to contact me.>>www.foxone.tk>vos69@home.nl>>http://members.home.nl/vos69/logofe.jpgYes, FS9 certainly offers us a much more "volumetric" version of clouds than the cardboard cutouts of previous versions. However, I was referring to a class of volumetric clouds achieved in Pro Pilot that has never been matched in MFS, though I much prefer MFS as a flight simulator. If you haven't seen the clouds in Pro Pilot, you have missed a treat.But I do believe I'll give Flight Environment a try. And by the way, it's nice to see that those involved in it are concerned enough to be right on top of customer concerns.Thanks for your response, and thanks for the enjoyment folks like you add to our hobby.Dewey

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>However, I was referring to a class of volumetric clouds>achieved in Pro Pilot that has never been matched in MFS,Hmmmmm.....I sort of know what you are talking about. I owned both ProPilot and FLY!2k and they both had great looking/feeling clouds. But I don't think they were truly "volumetric". They were generated right before your fligh-path. Truly volumetric clouds that we have today in FS9 allow you to examine a cloud from all angles, fly around it and penetrate it from any side, not to mention you can see them well before you fly into them. However I enjoyed those 1999-type clouds in ProPilot or FLY!2k I don't think they are any match for today's FS9 clouds. Just my $0.02.Michael J.WinXP-Home SP2,AMD64 3500+,Abit AV8,Radeon X800Pro,36GB Raptor,1GB PC3200,Audigy 2

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Peter:You know something. I was NOT going to buy this addon at all because I am quite pleased with my FS WATER and FS SKYWORLD setup.HOWEVER, your response to the post above shows me what kind of team built this product and what kind of support I can expect if I have a problem. The trend now-a-days is to get defensive and fire off a caustic remark to a comment like Eric's. Your sincere concern is a breath of fresh air to me.With that said, I AM buying your product the second I finish typing this and I will recommend it to my simmin' buddies. You deserve no less than any little support that I can contribute.Cheers,Mike T.

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I have been interested in the new version of Active Sky to be released. Can someone hightlight the differences in this program and what is being done with the new Active Sky release? Is it that Flight Environment affects a broader class of the environment, including water effects, while Active Sky focuses more on smoother cloud transitions? Thanks, Steve J.

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Steve:Activesky will generate the weather for you, which includes more cloud scapes, smoother transitions, turbulence, towering cumulunimbus clouds, etc. The flight one offering offers the clouds effects and water. They go hand in hand.HTH,Mike T.

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Hi SteveJ, The new version of active sky is ASV, I don't have ASV not released yet, but they said they include everything, clouds, sky and all others environment interface with many option, like flight1 except water.-Mike he is talking about ASV not Active sky.-For others post, Generic texture= replacement texture to me, sorry for my error.BestEric

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Hello all,I have never posted here before but since I am on the FE2004 beta team, I felt I should come here.Let me say, that you cannot compair FSSkyworld and FE2004, they are simply different animals. I wont say anything bad about FSSkyworld, I used Chris's FSW clouds for a long time and was happy with them untill I started testing FE2004. The biggest differance is FE2004 uses the 32bit clouds with detail you wont see anywhere else, when you take off from an airport that is overcast and punch through a stratus layer with FE2004 you wont believe your eyes, it feels so real you can almost feel the mist.For those of us who are FPS hungry (me included) there are "fast" sets that will look almost as good as the 32bit sets, and if you like the DXT3 style that FSSkyworld uses, then you'll love FE2004s, they are all sister sets to the 32bit sets.The water is also something else, it's more then FSWaters old textures, Peter has revised them to make them look a lot better, the tropical areas are amazing and if you hate that hard line you see at a distance, these will make you very happy, they were designed in such a way as to eliminate that line as much as visualy possible.The randomizer option is my personall favorite, you see something different easch time you fly.One other thing I'd like to mention, the ability to save your favorite enviroment set (clouds, sky, water, sun, contrails, ect) allowes you to share them with your friends (as long as they have FE2004 as well), the files are swappable and I wouldnt be suprised if we see some on the AVSIM download area.Anyway, try it, I think you'll like it

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>>biggest differance is FE2004 uses the 32bit clouds Unless Chris corrects me I would like to set the record straight that FS Sky World also have 32 bits clouds, they offer DXT3 only as an option.Michael J.WinXP-Home SP2,AMD64 3500+,Abit AV8,Radeon X800Pro,36GB Raptor,1GB PC3200,Audigy 2

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>>Unless Chris corrects me I would like to set the record>straight that FS Sky World also have 32 bits clouds, they>offer DXT3 only as an option.Yes FSskyworld uses 32bit textures also, but spookymufu said "32 bit textures with detail you wont see anywhere else".OHN

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I spent the better part of today with Flight Environment and I like it. The user interface is thought out very well and easy to use after a little familiarization. My compliments to the "chef" for providing an exceptional menu layout. It is novel and more importantly it works! The real value in this add-on may well be the user interface. The renderings are great and climbing out through the scud and overcast layer is better than any FS9 atmosphere I have seen. I believe Active Sky is coming out with a complete package of weather and environment and I'm sure it will be excellent.I do like the idea of programs biting off smaller chunks of my simulation world. I think the more a program tries to do, the tougher it is to optimize and keep clean of those pesky bugs. I prefer a compact high fidelity add-on like Reality XP that has a well defined job description. (i.e. navigation and weather radar). Another like Environment keeps their focus on clouds, sky and water. The overlap (i.e. Active Sky and RXP radar) waste my money. I never use the AS radar. I hope all this makes sense.In summary, I plan to keep it as it provides a very clean and centralized "locker" for controlling the FS9 environment.Bob... :)

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OHN,yup, your right, thanks for pointing that out!

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>Yes FSskyworld uses 32bit textures I am glad we agree. He clearly stated "and if you like the DXT3 style that FSSkyworld uses" clearly suggesting that FS Sky World doesn't have 32 bits - hence I wanted to set the record straight.Michael J.WinXP-Home SP2,AMD64 3500+,Abit AV8,Radeon X800Pro,36GB Raptor,1GB PC3200,Audigy 2

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Thanks Mike; if you have any problems at all please don't hesitate to contact me. P.Wilidng@btopenworld.comI'm glad you are taking the plunge and that you are also a happy customer of FS WaterPeter

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Based on the video this looks like a great addon but it seems ASV will do much the same job when it is released. While the ready response of the developers to queries in this thread is to be commended, we will have to wait and see which product has the better clouds; but as others have noted the differences are likely to be quite subtle. The only advantage I can see for F1E is the water effects. However, I generally don't use water effects partly because of the FPS hit but mainly because they never look right IMO. Screenshots can look great but in the sim the cyclic wave rippling effect which you can't turn off destroys it all. I live by the ocean and can look out the window from where I am now sitting and see what water should look like - yet to see this in any water addon for FS9.At least there are now going to be some choices between various combinations of AS4.5, ActveSky, ASV and F1E.Bruceb

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I like this add-on and think it has excellent value. Good job. Love the cloud streets. Best wishes for good success with this product.

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