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denali

Prepp3d Views: Peripheral Distortion Correction

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No comparison on there of the 1070.  The other review shows the 1070 to be slightly better than the 980 ti (though less shaders etc) and it runs on less wattage.  I guess a straight swap out with no desire to spend an extra $300-$400, the 1070 would win as long as it corrects the fish eye that has plagued the sim for years.  Its hard to justify the extra cash on the 1080, even for VR goggle purposes (i guess for super sampling and higher AA it may benefit).. if the 980 ti would have done the job adequately, then a 1070 should, at least this is my guess, unless the 1080 more future proofs it for higher resolution future goggles (but better to wait for the price to drop i think).  (one of these 1070s i'm thinking, this one or this one perhaps)..

 

Edit:  if the 1070+ cards were supposed to fix the fisheye issue, it sounds like, at least according to this person, that this isnt the case (natively), but he was able to use groups to get it to work, but the performance was seriously chopped.. so maybe thats not a fix for this?


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As I understood, the SMP tech used to correct distortion in the 1080 cards requires the sim/game developer to explicitly code for it.

 

So unless LM adds support for SMP, it's not going to do anything in P3D.

 

And View Groups also does not correct distortion, leave aside the severe performance penalty of multiple view. You need third party software to correct the distortion.

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As I understood, the SMP tech used to correct distortion in the 1080 cards requires the sim/game developer to explicitly code for it.

 

So unless LM adds support for SMP, it's not going to do anything in P3D.

 

And View Groups also does not correct distortion, leave aside the severe performance penalty of multiple view. You need third party software to correct the distortion.

Three seperate views at 1.00 are looking undistorted.

I use it with 0.80 zoom to have the far distance further away.

 

No need for third party software.


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Three seperate views at 1.00 are looking undistorted.

I use it with 0.80 zoom to have the far distance further away.

 

No need for third party software.

 

Sorry Gerard, but three separate views at 1.0 or 0.8 is just avoiding the problem.

 

gb.


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Exaclty , with 3 seperate views , as I use it , no problems ...

No fisheye ..

Costs no money, only a powerfull pc ...

 

A GTX 1080 can correct fisheye Distortion if the developer implements the feature in the game or simulation.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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FOV : 190 degrees

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Exaclty , with 3 seperate views , as I use it , no problems ...

No fisheye ..

Costs no money, only a powerfull pc ...

 

A GTX 1080 can correct fisheye Distortion if the developer implements the feature in the game or simulation.

Dont forget the 1070 as well on if the dev implements it..

 

WIth the 3 separate views at 0.8 to 1.0, this basically means windowed mode right?  How does the performance fps wise compare all things held equal with a spanned full screen vs these 3 screens?  (Ill have to try this in the near future).


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Dont forget the 1070 as well on if the dev implements it..

 

WIth the 3 separate views at 0.8 to 1.0, this basically means windowed mode right? How does the performance fps wise compare all things held equal with a spanned full screen vs these 3 screens? (Ill have to try this in the near future).

I made 2 extra views in Windowed mode and saved everything as the default flight.

Now after loading I switch to FullScreen.

 

 

Before P3Dv3.3 every extra undocked view would cost 40%..

Now with v3.3 I loose 40% total with 2 extra undocked views compared to 1 view.

P3Dv3.3 has better multimonitor support.

 

NVSurround is a front view spread over multiple monitors.

It costs about 15-20% framerates compared to 1 view.

 

LM has a better multimonitor support on their todo list.

But it has no toppriority.


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FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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I made 2 extra views in Windowed mode and saved everything as the default flight.

Now after loading I switch to FullScreen.

 

 

Before P3Dv3.3 every extra undocked view would cost 40%..

Now with v3.3 I loose 40% total with 2 extra undocked views compared to 1 view.

P3Dv3.3 has better multimonitor support.

 

NVSurround is a front view spread over multiple monitors.

It costs about 15-20% framerates compared to 1 view.

 

LM has a better multimonitor support on their todo list.

But it has no toppriority.

 

Yikes 40%, well i guess ill test it and see how it plays out with my configuration, maybe it wont be that bad.


MSI z690-a Unify; 1000 watt evga SuperNova Platinum; 12900kf at 1.255 adaptive LLC6, auto avx, auto Pcore, E-4.0ghz, Ring-4.1ghz, PL 241watt (Cine96c, games 83c case side On); DDR5 Gskill F5-6400J3239G16GA2-TZ5RS  at 6400mhz autovolt, Kraken x73 360mm; Thermaltake v51 Case; Gigabyte 4090 OC;  VR-Varjo Aero;  AstronomicallySpeaking:

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I tried the windowed mode.. basically, the default flight with the jet, in normal full screen, spanned across all 3, is about 88 fps (paused), 78 fps unpaused..

 

When i set up 2 windows left and right then full screened it, this became 40 and 37 unpaused.. that's a 50% loss on my system.. wayyyy to much.. especially for areas where the average fps might only be 30 to begin with..

 

So for now ill live with the distortion and use adjusted zooms and eye points to counter it.


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Guy on this thread says the problem has been solved, the youtube video looks very good

 

http://prepar3d.com/forum/viewtopic.php?f=6312&t=120471

These are just 3 seperate views connected to each other like ViewGroups does...

LCD Designer Pro calculates the views and Immersive Display Pro will make the calculated Windows appear.

This shows the same result as ViewGroups but now as payware.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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On ‎19‎-‎12‎-‎2016 at 0:07 AM, bacmagrit said:

Hi,

 

Could anyone send us a link with the "Prep3d views.exe" ???

 

Thx

 

Steve

Anyone, please??

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