August 9, 20169 yr http://www.tested.com/tech/pcs/570381-tested-nvidia-geforce-gtx-1080-video-card/ No comparison on there of the 1070. The other review shows the 1070 to be slightly better than the 980 ti (though less shaders etc) and it runs on less wattage. I guess a straight swap out with no desire to spend an extra $300-$400, the 1070 would win as long as it corrects the fish eye that has plagued the sim for years. Its hard to justify the extra cash on the 1080, even for VR goggle purposes (i guess for super sampling and higher AA it may benefit).. if the 980 ti would have done the job adequately, then a 1070 should, at least this is my guess, unless the 1080 more future proofs it for higher resolution future goggles (but better to wait for the price to drop i think). (one of these 1070s i'm thinking, this one or this one perhaps).. Edit: if the 1070+ cards were supposed to fix the fisheye issue, it sounds like, at least according to this person, that this isnt the case (natively), but he was able to use groups to get it to work, but the performance was seriously chopped.. so maybe thats not a fix for this? Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
August 9, 20169 yr As I understood, the SMP tech used to correct distortion in the 1080 cards requires the sim/game developer to explicitly code for it. So unless LM adds support for SMP, it's not going to do anything in P3D. And View Groups also does not correct distortion, leave aside the severe performance penalty of multiple view. You need third party software to correct the distortion.
August 10, 20169 yr As I understood, the SMP tech used to correct distortion in the 1080 cards requires the sim/game developer to explicitly code for it. So unless LM adds support for SMP, it's not going to do anything in P3D. And View Groups also does not correct distortion, leave aside the severe performance penalty of multiple view. You need third party software to correct the distortion. Three seperate views at 1.00 are looking undistorted. I use it with 0.80 zoom to have the far distance further away. No need for third party software. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 10, 20169 yr Three seperate views at 1.00 are looking undistorted. I use it with 0.80 zoom to have the far distance further away. No need for third party software. Sorry Gerard, but three separate views at 1.0 or 0.8 is just avoiding the problem. gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
August 10, 20169 yr Exaclty , with 3 seperate views , as I use it , no problems ... No fisheye .. Costs no money, only a powerfull pc ... A GTX 1080 can correct fisheye Distortion if the developer implements the feature in the game or simulation. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 10, 20169 yr Exaclty , with 3 seperate views , as I use it , no problems ... No fisheye .. Costs no money, only a powerfull pc ... A GTX 1080 can correct fisheye Distortion if the developer implements the feature in the game or simulation. Dont forget the 1070 as well on if the dev implements it.. WIth the 3 separate views at 0.8 to 1.0, this basically means windowed mode right? How does the performance fps wise compare all things held equal with a spanned full screen vs these 3 screens? (Ill have to try this in the near future). Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
August 10, 20169 yr Dont forget the 1070 as well on if the dev implements it.. WIth the 3 separate views at 0.8 to 1.0, this basically means windowed mode right? How does the performance fps wise compare all things held equal with a spanned full screen vs these 3 screens? (Ill have to try this in the near future). I made 2 extra views in Windowed mode and saved everything as the default flight. Now after loading I switch to FullScreen. Before P3Dv3.3 every extra undocked view would cost 40%.. Now with v3.3 I loose 40% total with 2 extra undocked views compared to 1 view. P3Dv3.3 has better multimonitor support. NVSurround is a front view spread over multiple monitors. It costs about 15-20% framerates compared to 1 view. LM has a better multimonitor support on their todo list. But it has no toppriority. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 10, 20169 yr I made 2 extra views in Windowed mode and saved everything as the default flight. Now after loading I switch to FullScreen. Before P3Dv3.3 every extra undocked view would cost 40%.. Now with v3.3 I loose 40% total with 2 extra undocked views compared to 1 view. P3Dv3.3 has better multimonitor support. NVSurround is a front view spread over multiple monitors. It costs about 15-20% framerates compared to 1 view. LM has a better multimonitor support on their todo list. But it has no toppriority. Yikes 40%, well i guess ill test it and see how it plays out with my configuration, maybe it wont be that bad. Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
August 11, 20169 yr I tried the windowed mode.. basically, the default flight with the jet, in normal full screen, spanned across all 3, is about 88 fps (paused), 78 fps unpaused.. When i set up 2 windows left and right then full screened it, this became 40 and 37 unpaused.. that's a 50% loss on my system.. wayyyy to much.. especially for areas where the average fps might only be 30 to begin with.. So for now ill live with the distortion and use adjusted zooms and eye points to counter it. Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
August 22, 20169 yr Guy on this thread says the problem has been solved, the youtube video looks very good http://prepar3d.com/forum/viewtopic.php?f=6312&t=120471
September 11, 20169 yr Guy on this thread says the problem has been solved, the youtube video looks very good http://prepar3d.com/forum/viewtopic.php?f=6312&t=120471 These are just 3 seperate views connected to each other like ViewGroups does... LCD Designer Pro calculates the views and Immersive Display Pro will make the calculated Windows appear. This shows the same result as ViewGroups but now as payware. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 1, 20179 yr On 19-12-2016 at 0:07 AM, bacmagrit said: Hi, Could anyone send us a link with the "Prep3d views.exe" ??? Thx Steve Anyone, please??
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