October 10, 201411 yr Dear lord, FSX ATC is bad but today it was mind bending. This morning I just wanted to go up and do some pattern work. I started up at KMRY and it was running departures and arrivals to 10R...but touch and goes to 28R. UGH! So...let's get away from that. I hunt around and there's Olympia up in Washington. FSX starts me out on 35 and I decide I'll skip ATC and just do a pattern. I takeoff and land, seeing traffic coming the opposite way. No big deal, I'll just turn around and depart on 17. I turn around and see this: Yup...that's a King Air on a 3 mile final with traffic coming the opposite direction on a 1 mile final. If I hurry, I can make it to that crossing runway up there...probably not enough time to make popcorn. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 11, 201411 yr I have not yet seen FSX's ATC set up a head on collision... yet. Wind direction changes will trigger ATC to change the active runway. My guess is that the wind direction changed between the time one AI was given clearance and the other AI was given clearance. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
October 11, 201411 yr Author Glad you've made it, Gregg. LOL...it was close. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
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