October 15, 201411 yr Commercial Member Hi, AviatorBimmer, Graphics: FXAA - OFF MSAA - 4 Samples Texture Filtering - 16X Texture Resolution - Medium VSync - OFF Target Frame Rate - 30 Scenery: Terrain: MAX ULTRA 2M 15CM Land Detail Textures - Checked Scenery Objects: Dense Normal Dense Water Detail: Water - High Reflections - Clouds, User Vehicle Special Effects Detail - High Special Effects Distance - Medium Lighting: Nothing checked under lighting Shadows: Ultra Enable Terrain to Receive Shadows - Checked 0M 0M 3000M Internal and External Vehicle - Cast and Receive Weather: Cloud Draw Distance - 80NM Volumetric Fog - Checked Detailed Clouds - Selected Cloud Coverage Density - High Rate of Weather Change - None Traffic: Nothing Selected (I have always flown without any additional traffic, except in Multi-Player or the Real World) All of the Realism Settings are comparable to Real World flying. I monitor my FPS occasionally and it very seldom drops below 30FPS. WOW Jim, thanks for taking the time to post all these settings! I really appreciate it, buddy! :-) Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
October 15, 201411 yr Author Hi, Steve, Please don't take my response as an affront. When you read the additional posts from Brian's initial posting of his findings, there were so many who didn't have any supportive input and wanted to dispel his findings. "NI doesn't work....." "NI is just a placebo..." "If it fixes their mind..." Okay, logically, maybe it isn't suppose to work. But, illogically, it does. Reading why or why not is not the solution when trying something new does indeed work. And, while the engineering of the matter is such that it shouldn't work when it does has baffled people working on things far more important than FSX or P3D. My desktop is saturated with articles explaining everything that I have found dealing with how to eliminate jaggies and shimmering. Not one of the articles has satisfactorily explained how to get rid of visual impairments to graphics. But, I haven't read the article you have linked to yet. So, I opened a post by Brian, albeit several months old and closed, and out pops his recommended settings using NI....and my problems are all but gone. In my mind, I have to ask, what is more important? Applying and seeing satisfactory results, or reading everyone else's posts on what should or should not work logically? It's like comparing my crappy (as it was described) AMD processor to an Intel processor. The premise was that, since the Intel cost over $1,000, and the AMD only cost $350, the Intel was superior, even though several highly regarded comparisons showed the AMD to be comparable, if not better in specific tests, to the Intel. Does it really matter? If the end results are better for the user? It is amazing what people come up with. Myself included. AviatorBimmer, You are welcome. Can't wait for your results! Jim Wilkerson - Official FAA Certified Chief Lav Cleaner and Soap Dispenser Filler-Upper A New Year's resolution is something that goes in one year and out the other. ~ Author unknown
October 15, 201411 yr Commercial Member AA is not straight forward, but I'm sure you'll get everything you need from the link I posted. Steve Waite: Engineer at codelegend.com
October 15, 201411 yr Author Hi, jjjallen, I am currently waiting on restocking at the local comp store the 980. They sold out in ONE day. After reading and seeing the end results of using DSR, it looks promising. I really appreciate Richard Sennett's starting an extremely interesting post on DSR. http://forum.avsim.net/topic/453097-dsr-wow-must-see/ Thanks Steve. I don't know if you have seen or read this one, but here is where I picked up some info: http://www.overclock.net/t/1250100/nvidia-sparse-grid-supersampling Jim Wilkerson - Official FAA Certified Chief Lav Cleaner and Soap Dispenser Filler-Upper A New Year's resolution is something that goes in one year and out the other. ~ Author unknown
October 15, 201411 yr Commercial Member My Application Screen Imp uses DSR rendered on the GPU for AA. Steve Waite: Engineer at codelegend.com
October 15, 201411 yr Author Guys, I don't know why, but when I post a new post to an individual, it shows a completely separate post, but winds up in the previous post. Sorry for that, but I do want to thank everyone for their comments. While relatively new to forums, and specifically to the AVSIM forum, I have read some outstanding posts from folks trying their best to help out those who are deficit in many issues. Quietly meandering around in the "post-rooms", I have learned quite a bit from some very astute individuals, without becoming directly involved. After reading Brian Riggs post concerning Nvidia and AA, using NI, I wanted to jump in and revitalize the topic, especially so close to P3D V2.4 coming out and the issues following it's release. I am definitely repeating myself in saying "THANK YOU, Brian" for sharing your findings. Those NI settings have completely changed my P3D installation and the outcome of the graphics. To such an extent as to make the program worth using by me. And, it goes without saying that hopefully bringing this post back will help someone benefit from Brian's settings. Much Thanks! Sunny Side Up Dirty Side Down Jim Wilkerson - Official FAA Certified Chief Lav Cleaner and Soap Dispenser Filler-Upper A New Year's resolution is something that goes in one year and out the other. ~ Author unknown
October 16, 201411 yr Commercial Member Thanks Steve. I don't know if you have seen or read this one, but here is where I picked up some info: http://www.overclock.net/t/1250100/nvidia-sparse-grid-supersampling Finally finished reading that article thanks I'd not seen it, and it says a lot, but misses the point in FSX and P3D. Basically it makes no difference to what I was saying; to clear up a little confusion between AA modes in FSX DX9 & DX10, and P3D DX11, and the requirement of SGSSAA in DX10 and DX11 for some aircraft models. Steve Waite: Engineer at codelegend.com
October 16, 201411 yr to clear up a little confusion between AA modes in FSX DX9 & DX10, and P3D DX11, and the requirement of SGSSAA in DX10 and DX11 for some aircraft models. Hi Steve. My experience has been that the requirement for SGSSAA in DX10 and DX11 is much more about eliminating shimmering scenery than individual aircraft quality. gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
October 16, 201411 yr Commercial Member Hi Steve. My experience has been that the requirement for SGSSAA in DX10 and DX11 is much more about eliminating shimmering scenery than individual aircraft quality. gb. Maybe, but Sparse Grid SSAA does what it says on the tin, makes a sparse grid sample, and it's only really needed in DX10 and DX11 over SSAA when certain models in the sim are produced from a less than perfect differing starting scales. It's quite straight forward and shows up really well if you make the proper tests with the two dissimilar models. It's not some kind of mystery or voodoo, it's facts. There are other settings you can use with NI to help with shimmering, read more about using NI for DX9, DX10, and DX11 here. Steve Waite: Engineer at codelegend.com
October 18, 201411 yr Commercial Member Maybe, but Sparse Grid SSAA does what it says on the tin, makes a sparse grid sample, and it's only really needed in DX10 and DX11 over SSAA when certain models in the sim are produced from a less than perfect differing starting scales. It's quite straight forward and shows up really well if you make the proper tests with the two dissimilar models. It's not some kind of mystery or voodoo, it's facts. There are other settings you can use with NI to help with shimmering, read more about using NI for DX9, DX10, and DX11 here. Hello Steve, I followed Jim's OP and I must say that the difference in quality to my stock install was day and night! Most of the shimmering was gone, albeit you can still spot some depending on camera angle and such. But me being the compulsive tweaker, I want to give your settings a try as well. I setup my NI settings according to the image you have posted for P3D v2 here: http://www.codelegend.com/graphics/nvidiainspectorsettingsp3d2dx11.jpg How should I now setup my graphics within P3D as far as the built-in FXAA, AF, MSAA, Vsync and FPS limiter settings are concerned? Thanks in advance! Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
October 18, 201411 yr Author Good Morning, AviatorBimmer, I looked at your NI set up and noticed one very important thing missing. Be sure to set "Antialiasing Compatability (DX1X) to: 0x80000F71 (BioShock, BioShock2) While I can't tell you specifically why this works, performing this setting does enhance P3D. I still see a little shimmer and aliasing in my set up, but NOTHING like it was before. Using Brian Riggs's NI settings have been a blessing! Cheers, Jim Here are a few screenshots showing some aliasing. You can see it more in the shadowing. But, definitely so much cleaner using Brian's NI settings than not. Jim Wilkerson - Official FAA Certified Chief Lav Cleaner and Soap Dispenser Filler-Upper A New Year's resolution is something that goes in one year and out the other. ~ Author unknown
October 19, 201411 yr Commercial Member Hello Steve, I want to give your settings a try They are not my settings! Best thing for each to do is give them all a try out, each time making a screen shot, and clipping the same part out of each screen shot and enlarging them and looking at them all. The only changes you see to AA are when you change the "Antialiasing - Transparency" settings, because of the way DX11 (and DX10) builds up images in the sim and pre renders AA, it depends on the backgrounds of these sub-images. You may see slight changes to the overall contrast, which is not consistent with P3D, depending on how the sim is set up with shadows and how it starts up. Steve Waite: Engineer at codelegend.com
October 19, 201411 yr Commercial Member They are not my settings! Best thing for each to do is give them all a try out, each time making a screen shot, and clipping the same part out of each screen shot and enlarging them and looking at them all. The only changes you see to AA are when you change the "Antialiasing - Transparency" settings, because of the way DX11 (and DX10) builds up images in the sim and pre renders AA, it depends on the backgrounds of these sub-images. You may see slight changes to the overall contrast, which is not consistent with P3D, depending on how the sim is set up with shadows and how it starts up. Steve, this is what I was referring to, when I said I wanted to give your settings a try: "How should I now setup my graphics within P3D as far as the built-in FXAA, AF, MSAA, Vsync and FPS limiter settings are concerned?"... Now that I have setup my NI profile, I want to make sure I have the settings within P3D, correctly configured. I know the MSAA setting within P3D should match what I have set inside NI, which in my case is 4x. How about Vsync and the FPS slider? I currently have it set at 30 FPS. Do I need to enable Vsync and triple buffering within P3D? Thanks in advance... PS. Jim, those are terrific shots!!! Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
October 19, 201411 yr Commercial Member Why not try Vsync and Triple buffer in the sim or in NI, and also try off, and see if there are any difference with or without those settings on your setup. You probably won't see any changes. Steve Waite: Engineer at codelegend.com
October 19, 201411 yr thanks for posting this,very glad I tried it and will keep the settings thanks peter
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