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markcellis

Introducing X-Camera for X-Plane 9 and 10

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X-Camera, from Stick and Rudder Studios a is an enhanced camera system  for X-Plane 9 and 10 that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. Take a look at this short tutorial on YouTube.

 

 

 

Download from these two locations:

 

X-Plane.org

StickandRudderStudios.com

 

 

 

Features

TrackIR
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.
 
HeadShake
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.
 
Smooth Transition
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.
 
Views can be controlled in a number of ways
 

 

•Each view can be positioned by using keyboard keys or a control panel
•The camera’s X, Y, Z, Heading, and Pitch can all be adjusted for each view
•Views can be assigned to a HotKey or JoyStick button for easy selection
•A HotKey or JoyStick button can be used to navigate to next or previous views
•The views for a specific aircraft can be saved to a CSV file for easy editing

 
Walk Mode
Any view’s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can “Walk” the camera around checking out your landing gear, props, etc.
 

Linear Transitions and Auto Advance
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.

 

 

What's New in Version 1.0
  • 1.0
  • Added support for LinuxTrack. Read the LinuxTrack section of this manual for more detail
  • Added support for 8 way hat switch panning
  • Added middle mouse button simulation for easier mouse look operation on Linux and Mac
  • Added enhanced transitions that allow you to create very cool affects for making flight movies. Also added license key support for these more advanced features.
  • Added command to restore a camera to its original position
  • Added roll support for TrackIR, LinuxTrack, and HeadShake. X-Camera now supports a full 6 DOF with these three options.
  • Fixed a problem where X-Camera was not able to save settings for each aircraft if there was more than one .ACF file in the aircraft directory.

 

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I can't find any way to assign joystick buttons to X-Plane functions. No X-Plane category shows up in the button assignment either in basic or advanced areas.

I would love to be able to cycle through the views (from view to view) of the first category (Cockpit) each time I press a joystick button.

 

Any help on this?

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