Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

HD vc shadows moving (merged thread)

Featured Replies

Hello everybody,

first of all: Thanks a lot, Steve, for your ongoing work with the fixer!

I´ve got a small question, though:

I already went through the manual of the actual version (2.5) and I didn´t find an answer. With shadows enabled (new fsx.cfg line in the display section) and with "hd shadows", "ezdok compatibility" and "force vc walls" ticked I notice a strange issue: When moving my head using trackir the vc shadows move within the cockpit even if the aircraft itself is not moving. This is not really realistic, as shadows are drawn by the light source that shines on an object and not by moving your head inside the cockpit in a non-moving environment. Is there a way to solve this? I already tried unchecking the boxes mentioned above, but that didn't help. It seems as if I turn into the light source myself when using trackir and my head movements have a direct effect on the shadows drawn within the cockpit. That isn`t normal, is it?

Any help is greatly appreciated:-)

Kind regards,

Chris

 

Christian Baldauf

When using the legacy shadows, it seems like the use of TrackIR/EZCA leads to that viewpoint dependency (moving the head alters the shadows, a lot).

 

Now, for non legacy shadows, this (EZCA problem?) was solved in 2.4 and especially 2.5, but how can one receive "static" shadows in legacy aircraft?

Will try that and report back, thanks Steve.

 

Edited. No change.  :mellow:  Here are my settings, just in case. I used the Maddog as testbed.

 

ZNunW6A.jpg

 

ZvweiO0.jpg

Hi, Steve. Have to test those things. Will post an update then.

 

Update.

1) does the same thing apply externally

2) does it apply to all legacy aircraft

3) does it work without exca?

4) Does it apply without hd shadows?

 

Answers.

1) No.

2) Only have two, the Maddog (jet) and the small DO-27. The latter does not receive any shadows at all, so I can not tell.

3) No (which surprised me).

4) With HD shadows off, the viewpoint dependency is gone and I can use EZCA just fine.

 

Edited. Posting my #4 shadow settings, just in case.

6XaSBDi.jpg

  • Commercial Member

Ok go into debug and deselect Adaptive HD Zoom - I suspect that this isnt EZDOK at all.

 

If the Zoom level is too high when HD shadows are selected then you can get strange effect which shadows that move with your eyepoint.

 

Changing that debug option may improve matters.

  • Author

Hello Steve,

thanks for the answer!

After some trying I found out that the issue occurs when HD shadows are enabled. So it's possible to get VC shadows that don't move when moving only my head, but then it is not HD and this doesn't look great, unfortunately.

Is there a way to get HD shadows working even when using EZCA and trackir?

Christian Baldauf

Reporting back re: disabling HD zoom. Unfortunately, this did not fix the viewpoint dependency issue.

If I leave the HD shadows enabled and just alter the settings to shadowversion 3, the view dependency remains.

 

Note. This is just for legacy aircraft, in case the thread merging suppressed that detail. The normal FSX aircraft and your nice HD shadows work just fine. :smile:

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.