April 29, 200521 yr I'm interested in the ambient airport sounds...does it actually add more sounds or does it just modify the (few) existing ones? Airports in FS are kind of quiet and it would be cool to have some Georender-style sounds everywhere. But -
April 29, 200521 yr The important question is: how does FS Sound evironment compare to FSHotFX?ricardo
April 29, 200521 yr Hi Guys,I spent the money and purchased FS Sound Enviroment, I really don't hear anything different (Added or Enhancement), IMHO: It's not worth $20.00 US.Mike Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 29, 200521 yr Not sure what this program can add sound wise?., FSHotSeat more than takes care of the airport sound environmentDan
April 29, 200521 yr I didn't buy it, but reading the ad it seems utterly pointless. It seems that all wav files are sampled from mono to stereo. However, there is a reason those files are mono in the first place. Every sound source should be mono in a 3D environment. It's up to the game to mix this to multi-channel, and that's exactly what DirectX does! So now you suddenly have 2 channel sound coming from each of your speakers (and since one speaker can't play 2 channels, it's 1 channel again). If you have 2 speakers, you get stereo anyway, even with the default files. If you have surround sound, you get surround sound. Why buy this product? Maybe the creator of this package can explain what the product is supposed to do, but it seems a waste a money from just reading the ad.Christian
April 30, 200521 yr I'm suprised there are not any sample sounds, how on earth can we decide without even hearing it?
April 30, 200521 yr Well after reading two postives replies to FSHotseatFX to this thread I decided to give the demo a try. I do like what it offers and what you get from it. It seems to be a good add-on. I also tried the free aisound.zip.After trying them both I have come to the conclusion that I'm just going to leave the AI sound alone. FSHotseat offers great sounds and additions but even the FX version is over kill to me. I just want the AI engines to roar on take off, tires squelch on landing with reversers, rain should almost be deafing when in flight (at least in small GA) and that tug sound during push back aint bad but otherwise thats it. I feel FS should have these modelled in the sim without the need for using an add-on.The only thing thats really holding me back from buying FSHotseat is that its a run along program so thats just that little bit more taken away from FS and the sounds aren't 100% smooth probably because of how FS is limited to such little sound room for tweaking. I could easily over look these facts however if I wanted all the other great features but since I sim in the small GA its just not something I would get a high return out of.Kilstorm
April 30, 200521 yr I've got FSHotseat but when I bought it the "FX" version was not out yet. I just turn everything off and use it for the AI. Sounds great, highly suggest it. And now somebody is making AI sounds for it based on aircraft which I plan to try out.The thing I am wondering about the FS Sound Evironment, if they are just taking MS sounds and re-recording them into stereo and then selling them that would be a copyright violation. All the recordings would have to be original or they could find themselves in a heap of hot water.
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