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DAL1850

Ground Scenery Shadows vs Building Flicker

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Does DX10 Fixer currently offer a solution for the violent flickering of ground scenery shadows that are cast onto other building surfaces? Everything I've seen so far in the forums has been with respect to aircraft/VC shadows. I am curious to know if the ground scenery shadows benefit from some tweak or adjustment in either the driver (nvidia) or DX10 Fixer?

 

Thanks!


Jason Barlow

 

Broadcasting from 1984 via Flux Capacitor operating at 1.21 Jiggawatts!

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I experimented once but it don't seem to work for anyone else other than me. I will check for you if it's still in the code.

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Ok well you could try setting GroundShadows=1 to the [General] section of your DX10.ini file in AppData\Local\DX10SceneryFixer

but no guarantees of success.

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Made the change you suggested. When I restarted DX10Fixer it prompted me to update my effects folder. I re-enabled ground shadows in fsx.cfg and I am happy to report I don't have any flickering! Now you have TWO success stories. This should be a featured part of the tool!

 

The only downside at the moment is that ground shadows do not seem to inherit the shadow boost or contrast adjustment that aircraft shadows receive; the building shadows are very faint at times - most notably at low sun angles - while their aircraft counterparts are rather dark by comparison creating an odd effect.

 

Any chance of resurrecting this code officially and promoting it to full glory?

 

J


Jason Barlow

 

Broadcasting from 1984 via Flux Capacitor operating at 1.21 Jiggawatts!

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Are you telling me now that those nasty spikes reaching up into the indefinite heights of FSX world are now gone using the DX10 Fixer? This would be great news, as I only turned off ground shadows so far due to this little bug and I never tried to turn them on again...


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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I didn't have any "spikes" to speak of. I did experience some issues with ground shadows at one of my third-party (Orbx) airports however that was causing some terrain unpleasantness, but the default airports seem OK.


Jason Barlow

 

Broadcasting from 1984 via Flux Capacitor operating at 1.21 Jiggawatts!

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Hi,

I am not quite get the expected behavior but still the ground shadow is flickering. Which settings should I have in the Shadow Options in the DX10 Controller v2.8 tool (I also have enabled this setting 'GroundShadows=1' in the DX10.ini file)?

 

Thanks for you help!

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If you are looking at default scenery it may work in some cases but with any payware scenery you will still see flickering.

 

There is a reason it isn't documented which is that I decided that it didn't work very well.

 

I would advise turning the option off.

 

I will see if it can be improved for a future release.

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