August 16, 200520 yr Are everybodies buildings blurry - or just mine. Here is a picture of the default Chicago Meigs scenery -- you can see that the lettering on the fuel pumps is unreadable and the building behind is unclear.I have a Geforce 4 TI 4200 vid card with 128 meg ram. I find that I have to change all my aircraft exterior textures to DXT3 format for smaller size - and I also have to save them as DXT3 with NO mipmaps -- otherwise my external a/c textures are also unclear.Any ideas?Thanks Barryhttp://forums.avsim.net/user_files/124833.jpg
August 17, 200520 yr Donny AKA ShalomarFly 2 ROCKS!!!Try setting your global texture to massive or at least medium if it isn't already. It's on the "options, display, hardware" screen at the bottom. My planes look a lot better too and they're all unmodified. The default planes especially look bad when that's reduced.Best Regards, Donny:-wave
August 17, 200520 yr If all textures would be crystal clear, you couldn't get 0-1 fps and the installation would take much more space. The sim contains so many textures that are not meant to be viewed close up, they are left that way for performance reasons.
August 17, 200520 yr Increase your mip settings. Also check to see that Anti-alasing is set to software and not program. Don't let FS9 set the AA.... do it in the card settings. Joe Watson Lake Placid, Florida
August 17, 200520 yr Hello Barry,As Kyle says, many of the textures, particularly those you point out, are very small and of low resolution. You can take a look at them, if you are interested, using any program that views DXT-format images.Here is the texture used for that fuel pump:http://forums.avsim.net/user_files/124860.jpgThis is the actual size and, as you can see, it is not very detailed.There have been numerous replacement textures that you can find in the Avsim library, but the trade-off is much lower frame rates.Best regards.Luis Hot, humid Caribbean paradise!
August 17, 200520 yr My last graphics card was the same type as yours and I had the same blurry textures at close range. I never did manage to get rid of them and came to the conclusion that the card just couldn't live with some things such as having mips above 4 which degraded the overall view leaving me having to live with it. I spent many an unhappy hour playing with various settings and settled on a happy medium. The card I have now is not much better and although things have improved that seems mainly in the area of FPS rather than texture quality.I am happy to be wrong but it might be the best you can get. I hope to be proved wrong!Andrew BrownROARING THIRTIEShttp://www.gordiusfs.pwp.blueyonder.co.uk/
August 17, 200520 yr No video card is going to make buildings up close look sharp. Like a previous poster said, you would be very unhappy with your frame rates if all textures in FS were sharp. They look good at a distance as that is the way it is supposed to work. You can't make something look better than how the original bitmap was created.
August 19, 200520 yr Most scenery is set to be viewed and look sharp at over 1500 ft, it will also look bettter at 3000...
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