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Acetone

Outerra + FSX/P3D using the IGC API

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The Outerra API includes a IGC (In game Camera) solution, allowing to inject world coordinates each frames. It was developed to allow various partners to plug their own solution and use Outerra as a world rendering engine.

 

An OT user, langdon, developed a small plugin to inject direct FSX/P3D player location (with FSUIPC) using this API. As a result, he is able to use FSX FM and planes on Outerra. Note that only the plane location is shared, not the plane model and the systems. langdon is using a home made set up, with instruments rendered on a laptop for that.

You can find the thread (and the plugin here: http://forum.outerra.com/index.php?topic=2705.45).

 

Some videos of the result in motion:
Langdon used my LFNA scenery and the result seems to match very well, even at runway level.

 

 

An other one, by Rudeboy:

 

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Very nice, although Outerra already supports JSBsim that is more versatile and superior in every aspect compared to FSX/P3D flight model. I understand however that this is useful if one wants to use FSX aircrafts (rendering instruments on another screen) and Outerra as a world rendering engine.

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Thank you for this. Here is my A320 home cockpit running Outerra for the visuals --

 

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