Jump to content

Sign in to follow this  
deetee

The great wall of.... grey!

Recommended Posts

There are many things I like about X-Plane, but one thing that gets my goat in 10.42 is the massive grey wall in the near distance whenever weather visibilty is limited. It's just awful, and even in clear skies the wall moves further away but is still there. I'm could swear we had better depiction in previous iterations where the limit of visibility was more natural, fading out more gradually to the horizon (not related to extended DSRs, I'm talking about the sky not the ground). The question is, what has changed? Did something get broken?

:nea:

  • Upvote 2

Share this post


Link to post
Share on other sites

I agree. For me its one of the set backs of xplane 10. Hopefully they can get rid of it, pronto!


Elpidio Sánchez-Marcos

 

Boeing777_Banner_Pilot.jpg

Share this post


Link to post
Share on other sites

Doesn't the Extreme Fog setting in RTH change this? At least for me, I think the effect is quite nice.

Share this post


Link to post
Share on other sites

Doesn't the Extreme Fog setting in RTH change this? At least for me, I think the effect is quite nice.

Hi Tony, it does mask it a wee bit but for most other weather conditions it looks like a dog's breakfast. It gets worse unfortunately the higher you get so for us tubeliner jockeys it does kill the immersion somewhat. I've tested with FSGRW, NOAA, and default weather under different conditions and the wall of grey is always there. QED - it can only be the X-Plane engine.

Share this post


Link to post
Share on other sites

I don't think I've ever seen this wall.  Haze yes.  I do not have RTH installed.  I'll look for it next flight.

 

Edit: I recorded this a couple days ago...is this what you're referring to?

 


Intel i7 4790K, o/c @ 4.7 GHz; Asus Z97-PRO; 24GB; Samsung 850 256GB SSD/Crucial 525GB SSD; Asus Strix GTX 1070 8GB o/c; Asus PA279Q 2560x1440; Windows 10 x64; Saitek X-55; CH Pro Pedals (junk)

Share this post


Link to post
Share on other sites

I don't think I've ever seen this wall.  Haze yes.  I do not have RTH installed.  I'll look for it next flight.

 

Edit: I recorded this a couple days ago...is this what you're referring to?

Not really, you need to be significantly higher than in your video.

Here is a quick pic I knocked up:

 

35n6n1z.jpg

 

If I recall, visibility was about 16nm and I was not using RTH. It's about the depiction of limited visibility; with relativiely clear conditions it's a lot harder to notice. Last night's flight was worse, and the "wall" larger, darker and more foreboding lol. The bottom line is, it looks like s**t, not graduated visibility.

Share this post


Link to post
Share on other sites

This is a bit like Flightfactor's legendary 777 wingflex-gate really - Obvious for all to see, everyone has asked for it to be fixed but alas for reasons unknown to us, they just don't want (or somehow unable) to fix it 

Share this post


Link to post
Share on other sites

Not really, you need to be significantly higher than in your video.

Here is a quick pic I knocked up:

 

 

If I recall, visibility was about 16nm and I was not using RTH. It's about the depiction of limited visibility; with relativiely clear conditions it's a lot harder to notice. Last night's flight was worse, and the "wall" larger, darker and more foreboding lol. The bottom line is, it looks like s**t, not graduated visibility.

Oh yeah, "that".  Agreed.  Could that be a limitation in how many tiles they can display at one time I wonder.  


Intel i7 4790K, o/c @ 4.7 GHz; Asus Z97-PRO; 24GB; Samsung 850 256GB SSD/Crucial 525GB SSD; Asus Strix GTX 1070 8GB o/c; Asus PA279Q 2560x1440; Windows 10 x64; Saitek X-55; CH Pro Pedals (junk)

Share this post


Link to post
Share on other sites

Oh yeah, "that".  Agreed.  Could that be a limitation in how many tiles they can display at one time I wonder.

 

No tiles involved with the air, just needs some love from Ben and the gang. They did a great job getting extended DSFs out, but now it's the sky's turn lol.

Share this post


Link to post
Share on other sites

I think X-Plane does not simulate different layers of visibility. In reality, visibility tends to get better the higher you get (higher air = colder = less ability to hold moisture), so the "wall" is usually more like a slope, with a lot of sky visible, and the ground cut off at a shorter distance.

  • Upvote 1

Share this post


Link to post
Share on other sites

There are many things I like about X-Plane, but one thing that gets my goat in 10.42 is the massive grey wall in the near distance whenever weather visibilty is limited. It's just awful, and even in clear skies the wall moves further away but is still there. I'm could swear we had better depiction in previous iterations where the limit of visibility was more natural, fading out more gradually to the horizon (not related to extended DSRs, I'm talking about the sky not the ground). The question is, what has changed? Did something get broken?

:nea:

no wall on my setup :wink:

Share this post


Link to post
Share on other sites

no wall on my setup :wink:

Thanks for your helpful input. ;)

 

Sorry just poking a little fun - your post is a little ambiguous, what do you see at FL300 when visibility is say, about 15nm?

What is your set up exactly? I'm talking of default clouds etc no SMP or RTH to confuse matters.

Share this post


Link to post
Share on other sites

Do you use dataref editor? I only get a similar effect when i change clouds whiteout from 1 to 0 within dataref editor

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    22%
    $5,540.00 of $25,000.00 Donate Now
×
×
  • Create New...