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Avidean

WOAI in Prepar3D V3.1

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I have about 400 WOAI packs and had them installed in V2.5

I found that the performance impact was far less than the default

AI. There is noting quite like taxiing, Taking off and landing at a

crowded airport and WOAI des a great job of that.

 

However it was not without its problems in P3D. To not a few

I often saw Traffic arriving and departing in the opposite directions

on the same runway. Sometimes you would see aircraft lights but

the aircraft itself was invisible. I have also seen AI taxi and take off

with the main door open. (maybe they where Sky divers. :-)

Also it was common to see 2 aircraft parked at the same gate or ajacent

gates while aircraft parts occupied the same location in space and time.

Generally, immersion busting phenomenon.

 

I get it that the flight plans and models are a mixture of FS9 and FSX

compatible packs. So the question is, is there a way to batch process the

WOAI packs to make them Prepar3D V3 compatible? I have a vague

recollection that there is a way to go through each FS9 Pack and update it

for FSX but that seems like a labourious task and not one that I would like to

undertake.

 

However, I might do to make sure that all the packs where at least FSX

compliant. Can anyone direct me to a tutorial to make WOAI FS9 packs

FSX compliant?

 

Even better is there a way to batch process WOAI Packs for P3D Compliance?

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It's quite easy when using a tool called AI Flight Planner by Stuff 4FS.

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It's quite easy when using a tool called AI Flight Planner by Stuff 4FS.

Thanks, I will look into that :-)

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It's quite easy when using a tool called AI Flight Planner by Stuff 4FS.

 

You want to tell me RTFM :-) However I have a question that you may know the answer to.

On cursory examination of the AI Flight Planner UI, I see a tab "bulk traffic" and in the drop down

"Convert FS9 traffic files to FSX" If I click on that "Traffic Files Conversion" window opens and I have to browse to

the location of the file.

 

Just of curiosity I navigated to the fill where I store downloaded WOAI packages, but I got a message

"No files Found/Selected".

 

I am assuming from this that the Packages must be installed in the SIM before the conversion can take place?

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As far as I can remeber it is only the traffic files (bgl-format) that you can convert. So you have to extract and install all the packages first, then you convert the bgl-files containing the flightplans.

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Yup, AI Flight Planner will only convert the traffic.bgl files, but it will do all of your files in mere seconds. Read up on AIFP because it is a very powerful tool. In fact, I now do my own AI using packages from Alpha India Group as installing those with AIFP is almost as easy as WoAI. Folks are also making more and more FSX native AI models which work very well in P3D. FAIB is a great example. Now that I have most models updated, adding new airlines or updating to current flight plans is a breeze.

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Alpha India Group

 

That's where the trail has lead me alright. I registered yesterday but I have to wait to be approved by the admin.

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I have AIFP and WOAI packages.

Can someone guide me step by step how to install those to P3D 3.1

Appreciate for help 

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1) Move all the traffic.bgl files to P3D/Scenery/World/scenery-folder.

2) Move all aircraft to P3D/SimObjects/Airplanes-folder

3) Download AIFP v3 and convert all Traffic-bgl files from FS9-fromat to FSX-format.

 

That's it (almost).

 

There are a one or two WOAI aircraft that will make P3D crash since they are old and outdated FS2002-models. I can't remember which at the moment, but I remember them being part of some Morocco package.

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Simmerhead - appreciate ur step by step, but could u do it for dummies... ( more steps )

First should i install WOAI i think, correct ?, but how to do it if installer do not recognize P3D ?, or am i totally wrong ?

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Artur, I haven't got the time, but just make a new folder that you call WOAI. Then you use the WOAI installer and point it to that folder. After you have installed all the packages, start at my previous step 1.

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It is tricky! There are a few different ways to do it.

 

The way I did it was I made a copy of the Prepar3D.exe in the root folder of the sim and remained it FSX.exe

I then use the WOAI installer to install the packages as if P3D was FSX. I then converted the FS9 Flight plans using AIFP.

It has worked perfectly for me except I occassionally see invisible aircraft by virtue of their nav lights.

 

DISCLAIMER: I think it is easy to screw this up so make sure you follow the instructions on the WOAI website for installation into FSX exactly. If it goes wrong don't blame me :-)

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Or you can just create a text file in an empty folder (the one I called WOAI) and rename it fs9.exe.

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Doesn't using Fs9 traffic in P3D break native traffic or is making it FSX compatible good enough? There was some discussion about it in the AI ships thread.

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That's why you use AIFP to change format from fs9 to FSX. More than good enough, but it just takes one fs9 traffic file to cancel out all FSX traffic files.

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OK, WOAI installed and working great !

Last question - there are quite many errors reported by AIFP ( leg timing, or missing airports etc. ).

Is there a way to fix all errors automatically, not one by one ?

( amount of options and possibilities in AIFP are killing me )

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Wouldn't worry too much about those errors. Some airports have changed codes, been added or deleted between FS9 and FSX. You can download new flightplans from AVSIM and replace some of the WOAI plans (some of them are quite old).

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When you get a new traffic file, delete the old one, then open it in AIFP to make sure you have the aircraft and repaints needed. With AIFP you can assign missing aircraft to the flightplan, and it even has a download function to add some of the missing repaints. It's worthwhile to spend and evening learning how to use AIFP - It will save you lots of time and trouble.

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