January 6, 201610 yr I have about 400 WOAI packs and had them installed in V2.5 I found that the performance impact was far less than the default AI. There is noting quite like taxiing, Taking off and landing at a crowded airport and WOAI des a great job of that. However it was not without its problems in P3D. To not a few I often saw Traffic arriving and departing in the opposite directions on the same runway. Sometimes you would see aircraft lights but the aircraft itself was invisible. I have also seen AI taxi and take off with the main door open. (maybe they where Sky divers. :-) Also it was common to see 2 aircraft parked at the same gate or ajacent gates while aircraft parts occupied the same location in space and time. Generally, immersion busting phenomenon. I get it that the flight plans and models are a mixture of FS9 and FSX compatible packs. So the question is, is there a way to batch process the WOAI packs to make them Prepar3D V3 compatible? I have a vague recollection that there is a way to go through each FS9 Pack and update it for FSX but that seems like a labourious task and not one that I would like to undertake. However, I might do to make sure that all the packs where at least FSX compliant. Can anyone direct me to a tutorial to make WOAI FS9 packs FSX compliant? Even better is there a way to batch process WOAI Packs for P3D Compliance?
January 6, 201610 yr It's quite easy when using a tool called AI Flight Planner by Stuff 4FS. Simmerhead - Making the virtual skies unsafe since 1987!
January 6, 201610 yr It's quite easy when using a tool called AI Flight Planner by Stuff 4FS. Thanks, I will look into that :-)
January 6, 201610 yr It's quite easy when using a tool called AI Flight Planner by Stuff 4FS. You want to tell me RTFM :-) However I have a question that you may know the answer to. On cursory examination of the AI Flight Planner UI, I see a tab "bulk traffic" and in the drop down "Convert FS9 traffic files to FSX" If I click on that "Traffic Files Conversion" window opens and I have to browse to the location of the file. Just of curiosity I navigated to the fill where I store downloaded WOAI packages, but I got a message "No files Found/Selected". I am assuming from this that the Packages must be installed in the SIM before the conversion can take place?
January 7, 201610 yr As far as I can remeber it is only the traffic files (bgl-format) that you can convert. So you have to extract and install all the packages first, then you convert the bgl-files containing the flightplans. Simmerhead - Making the virtual skies unsafe since 1987!
January 7, 201610 yr Yup, AI Flight Planner will only convert the traffic.bgl files, but it will do all of your files in mere seconds. Read up on AIFP because it is a very powerful tool. In fact, I now do my own AI using packages from Alpha India Group as installing those with AIFP is almost as easy as WoAI. Folks are also making more and more FSX native AI models which work very well in P3D. FAIB is a great example. Now that I have most models updated, adding new airlines or updating to current flight plans is a breeze. Regards, Todd Harrell Computer: i7 3770k @ 4.6 GHz, 16 GB DDR3 RAM, GTX 1070 GPU, 750W PSU, 250 GB SSD (Win 7), 500 GB SSD (P3D), 2 x 1TB HDD, 28-inch Viewsonic 1080p monitor Sim: P3Dv3
January 7, 201610 yr Alpha India Group That's where the trail has lead me alright. I registered yesterday but I have to wait to be approved by the admin.
February 16, 201610 yr I have AIFP and WOAI packages. Can someone guide me step by step how to install those to P3D 3.1 Appreciate for help Artur
February 16, 201610 yr 1) Move all the traffic.bgl files to P3D/Scenery/World/scenery-folder. 2) Move all aircraft to P3D/SimObjects/Airplanes-folder 3) Download AIFP v3 and convert all Traffic-bgl files from FS9-fromat to FSX-format. That's it (almost). There are a one or two WOAI aircraft that will make P3D crash since they are old and outdated FS2002-models. I can't remember which at the moment, but I remember them being part of some Morocco package. Simmerhead - Making the virtual skies unsafe since 1987!
February 16, 201610 yr Simmerhead - appreciate ur step by step, but could u do it for dummies... ( more steps ) First should i install WOAI i think, correct ?, but how to do it if installer do not recognize P3D ?, or am i totally wrong ? Artur
February 16, 201610 yr Artur, I haven't got the time, but just make a new folder that you call WOAI. Then you use the WOAI installer and point it to that folder. After you have installed all the packages, start at my previous step 1. Simmerhead - Making the virtual skies unsafe since 1987!
February 16, 201610 yr It is tricky! There are a few different ways to do it. The way I did it was I made a copy of the Prepar3D.exe in the root folder of the sim and remained it FSX.exe I then use the WOAI installer to install the packages as if P3D was FSX. I then converted the FS9 Flight plans using AIFP. It has worked perfectly for me except I occassionally see invisible aircraft by virtue of their nav lights. DISCLAIMER: I think it is easy to screw this up so make sure you follow the instructions on the WOAI website for installation into FSX exactly. If it goes wrong don't blame me :-)
February 16, 201610 yr Or you can just create a text file in an empty folder (the one I called WOAI) and rename it fs9.exe. Simmerhead - Making the virtual skies unsafe since 1987!
February 16, 201610 yr Doesn't using Fs9 traffic in P3D break native traffic or is making it FSX compatible good enough? There was some discussion about it in the AI ships thread. Steve McNitt
February 17, 201610 yr That's why you use AIFP to change format from fs9 to FSX. More than good enough, but it just takes one fs9 traffic file to cancel out all FSX traffic files. Simmerhead - Making the virtual skies unsafe since 1987!
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