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Dreamfleet Baron RELEASED...........

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Believe it or not, we did NOT design the Lite version with RXP users in mind, though we knew RXP users would be attracted to it.We designed it as a low-cost alternative for those whose budget prohibited them from spending $28.95.Also, we do know that RXP users have various RXP products, and as such if we offered one panel.cfg, we might then be expected to offer additional panel.cfgs for other RXP set-ups, and that is out of the scope of the product, and also leads to the potential for additional support that we would be responsible for.We leave it to RXP users to create the various modified panels, and post them at the RXP web site, as is the case with any non-RXP product. I am quite certain you will see various mods showing up soon.Otherwise, we feel the Lite version represents an excellent value for $18.95, with or without another panel.cfg file included. :-)Regards,http://www.dreamfleet2000.com/gfx/images/F...R_FORUM_LOU.jpg

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Fair enough Lou. You better hurry up then and release the RXP upgrade for the Lite version, before anyone uploads a finished RXP panel.cfg, as right now I would gladly spend another $12,95 to avoid messing with the Lite panel.cfg myself.:-)

Rune B.

 

There are several misconception overall in the forums about "smoothness". Let me try to explain, and to answer your question.Smoothness is a factor of subpixel precision, antialiasing and refresh rate.First, you often see products with GDI+ EFIS screens promoted as "smooth gauges". Altough GDI+ do render lines and polygons with antialised edges, it is not a subpixel rendering engine. The most noticeable effect of this is on rotating compass rose: when the rose rotates, the cardinal numbers are "dancing" while rotating. You can clearly see in any FS product that say the '1' and the '2' in the 120 degrees cardinal number are not maintaining relative distance and position while the rose rotates. This is a side effect of GDI+ not being a sub pixel rendering engine with sub pixel precision coordinate system.Then, there is the refresh rate. GDI+ is designed to render your Windows XP windows elements (edges, buttons, corner, gradient fill in the top bar, shadow under the menus etc...). It is in no way designed for real time game oriented graphics. What happens is that when using a fast and powerfull computer, a gauge using GDI+ with moderately low number of elements will not show any major/significant performance issue in FS. However, try to popup an increasing number of EFIS screen, or simply start to enlarge an EFIS screen beyond the size the vendor designed the gauge for, and most likely you see an exponential hit in the frame rate as the size grows. Sure enough: all these product offer a slider to adjust the refresh rate of the gauge. This is not because it is inhenrently heavy, it is because the technology (GDI+) does impact performance. In this respect, with any slider setting below the Flight Simulator gauge refresh rate of 18Hz (18 times a second is the hard coded FS maximum gauge refresh rate) you are loosing the other part of smoothness: refresh rate.TrueDisplay XP is a technology exclusively designed for rendering EFIS screens and does not suffer any of the aforementioned issues. There is no "refresh rate slider" in Jet Line and the SN3308 products for example (they render as often FS tell them to render), and it is a scalable sub-pixel precision rendering engine (it scales to any size without any significant frame rate hit, and maintains subpixel precision and relative distances to any drawn element).TrueGauge XP is a new technology offering the same high level of fidelity and precision EFIS screens benefit, for analogue gauges.Now, to better answer your question: these Reality XP technologies precision is exactly 0.00000006 degrees in rotation, translation, and it is the coordinate system lowest resolution. Besides these extra-precise mathematical considerations, what counts is that when banking your aircraft as low as 0.25 degrees, or pitching up as low as 0.25 degrees, both the EFIS and the TrueGauge XP product let you see the deviation. The same applies to the LOC/GS needles.In turn, it makes you feel more like being flying with a gauge, than looking at a computer generated animation.Hope this helps!

>They could at least provided the Lite buyers with the RXP>panel.cfg as an option for us who got our own RXP gauges. I>purchased the Lite version and assumed the panel.cfg would be>included, or easy to alter but it's not. If you have FS Panel Studio it is quite easy to learn, if you don't have it, I would recommend purchasing it. It is a great program, not to mention there is a sort of satisfaction in knowing that you are creating your own panel mods.:)

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

I currently own the RXP Wx500, RXP GNS500, and RXP JL2 gauges but purchased the full Baron version anyways. I don't have the Sandel or some of the other stuff, so in the long run, I actually saved money by going with the full version vs the "Lite" version. You can also buy the "Lite" and upgrade it later if you so choose. The reason I did not go this route was because having the "lite" version + the "Upgrade" is just more for me to re-install later if I need to. I'd rather have everything in one package. Less hassle. Either way, the Baron is a very good price and a very well done product. I've wanted to get rid of that craptacular default Baron for a long time...finally I could..and I DID! :)

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

It is a great program for sure :) Anyways, I think Lou explained very clearly why we are not including alternate panel.cfg's including the full version RealityXP products.RealityXP has a big and very helpful community and you can be sure there will be full version RealityXP panel.cfg's for the Baron Lite available.Best regards, Elmar

I remember seeing a note somewhere that the "Lite" version does not require Windows XP but the "Reality XP" version does. I tried searching the Dreamfleet Baron page for further information on system requirements but quickly realized that there's just TOO MUCH TEXT in there (I'm sure it's all good information, but still..). As such, I was unable to find the requirements (cue "Are you blind? It's right here (link)" -comments ;) )So, I'd like some clarification on why the Reality XP gauges require Windows XP. Do they require .NET? (which is not available in "release quality" form for Windows XP x64 yet).Thank you!

>I remember seeing a note somewhere that the "Lite" version>does not require Windows XP but the "Reality XP" version does.>I tried searching the Dreamfleet Baron page for further>information on system requirements but quickly realized that>there's just TOO MUCH TEXT in there (I'm sure it's all good>information, but still..). As such, I was unable to find the>requirements (cue "Are you blind? It's right here (link)">-comments ;) )>>So, I'd like some clarification on why the Reality XP gauges>require Windows XP. Do they require .NET? (which is not>available in "release quality" form for Windows XP x64 yet).>>Thank you!It does not require the .NET crap, AFAIK. I hate that .NET program, therefore I don't have it. The full version still works great on my system. :)

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

No .NET required - that's certainly good news.So what does Windows XP have that Reality XP requires? :/

Ok Shane, I'm convinced. FS Panel Studio her I come!

Rune B.

 

>No .NET required - that's certainly good news.>>So what does Windows XP have that Reality XP requires? :/ I'm not positive on this, so don't quote me. But I think XP can run the 16-bit Windows Sub-system.

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

Ok, not quoting you on that :) BUT.. If the Reality XP gauges require ANYTHING 16-bit, then Windows XP x64 owners are not going to be able to use them. x64 does not handle ANYTHING in 16 bit.I think the right people to answer the question are the Reality XP developers or the folks at Dreamfleet.

>Ok, not quoting you on that :) >>BUT.. If the Reality XP gauges require ANYTHING 16-bit, then>Windows XP x64 owners are not going to be able to use them.>x64 does not handle ANYTHING in 16 bit.>>I think the right people to answer the question are the>Reality XP developers or the folks at Dreamfleet.Hmm, good point. In that case, I'm not sure.Heck, I'm not sure RXP stuff even runs in X64. Do you have any of the other RXP DF equipped aircraft?

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

No, and nothing that requires .NET either (obviously).Would be interesting to find out, though :)

DF does have a 30 day money-back garuntee on all their products.If you purchase soemthing that ends up not suiting you then you could always get a refund.:)

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

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