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Performance:look at your Water settings PR3DV3.1

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Sorry if it was a we know this already but in Canberra there is not that much water and it just seems to hurt alot. Its not the first water slider i am talking about but the sub categories like reflections of simobject for instance.

 

Yes, I had noticed that also and did bring this to LM's attention ... have patience and I think you'll find a solution soon ;)

 

Agree with Vic, nothing wrong with your post, Jeroen probably just crashed his 777 into a lake that day ;)

 

Cheers, Rob.

Hi Daniel,

 

This is the setting in the Triton.cfg (must be running on an x64 OS) ... I noticed a few less long frames when at Water=Ultra, but as you can see from the notes it's not a magic setting, but try it and see.

 

# If multiple GPU's are present, attempt to run FFT calculations in parallel across them
# when using CUDA. Only enable this if you are on x64. Bandwidth seems to be the bottleneck
# with the FFT's, so this doesn't actually help much today.
fft-enable-multi-gpu = yes
 
default is "no"
 
Cheers, Rob.

 

 

Dial back your "attack meter", water settings have performance implications as does Reshade.  My suggestion IF one is experiencing "issues" is to remove variables that could potentially cause those "issues" ... start with NI (disable) and Reshade (disable) and proceed with diagnostics.

 

Didn't mean to attack you was simply wondering how its related lol. Yeah its true that Reshade can cause some issues with some systems/configs. But the latest versions seem to work quite well with 3.1 and at a negligible performance cost.

 

Problems start when you go overboard with the shaders and settings, just as you would with settings in P3D itself.

 

Water at ultra did not lower my clocks. The biggest hit is still SGSS for me.

Shanan

ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC)

4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK),

27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M

CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR

 

 


With that said, P3D stays in P0 state for my setup.

 

Hi Rob

 

How did you manage that? Whenever I set the Water-Settings to Ultra, the P-State of my GTX 980 Ti goes to 2, while otherwise it stays 0, as it should be. While the GPU-usage stays around the same, the Ultra-Water-Setting does have a fps-impact for me (3930k-cpu oc to 4,3 GHz) which it didn't have with my old GTX 680.

 

Cheers

Hi Daniel,

 

This is the setting in the Triton.cfg (must be running on an x64 OS) ... I noticed a few less long frames when at Water=Ultra, but as you can see from the notes it's not a magic setting, but try it and see.

 

# If multiple GPU's are present, attempt to run FFT calculations in parallel across them

# when using CUDA. Only enable this if you are on x64. Bandwidth seems to be the bottleneck

# with the FFT's, so this doesn't actually help much today.

fft-enable-multi-gpu = yes

 

default is "no"

 

Cheers, Rob.

Thanks Rob, I'lll change it today and give it a try.

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