March 4, 201610 yr Well , might be a little overdramatic but i was trying to stay above 30fps in Canberra from ORBX with Cityscape and found out that it was not without penalty how my water settings was used. So just for the record - dont ignore this when you balance your system Thanks Michael Moe Michael Moe
March 4, 201610 yr Hi Michael, Yes, it is about balance ... adding re-shade just complicates the issue as do external NI settings ... if you run into performance issues those would be the first two items to disable/remove before looking at other P3D settings/add-ons to get "the balance". I'm not a fan of re-shade, most adjustments can be accomplished via P3D HDR settings and/or monitor calibration without any FPS hit or texture loading issues. But yes it's all about balance and that balance changes by location and add-ons and external influences. Cheers, Rob.
March 4, 201610 yr Er... isn't that a bit too obvious to start a topic about...? Are you also going to start a topic about not ignoring (amongst others) autogen settings? And btw your topic title makes it look like this is some sort of v3.1 specific er... problem, but it isn't...? Hm, sorry, I am just trying to understand the use of what you posted: I expected a post about a specific problem but you are only stating the obvious... :rolleyes:
March 4, 201610 yr Here I am using Reshade only when nightflying to get a dark environment with a good bloom for my Night Environment scenery. HDR in P3D is disabled then... When daytime flying I have a Reshade profile with everything disabled... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 4, 201610 yr What do water settings have to do with Reshade? Seems like an unnecessary attack on Reshade. I use high water settings with both NI and Reshade and don't have any issues. As long as you know what you're doing and don't go overboard with the shaders/tweaks in Reshade there's nothing to worry about. Besides all these boil down to GPU performance and capability. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
March 4, 201610 yr @Rob: Is there ever any talk about the night time "look" with the P3D team? Like GSalden - The nighttime issues are when I find Re-Shade to be essential to actually make the simulator realistic. It'd be great to have that either fixed or get some internal Display settings to tweak it a bit or something to allow us to not need ReShade
March 4, 201610 yr @Rob: Is there ever any talk about the night time "look" with the P3D team? Like GSalden - The nighttime issues are when I find Re-Shade to be essential to actually make the simulator realistic. It'd be great to have that either fixed or get some internal Display settings to tweak it a bit or something to allow us to not need ReShade I think this might actually do something. [GRAPHICS] TONEMAP_NIGHT_EXPOSURE_KEY=0.140000 Default value is 0.130000. But don't quote me on it. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
March 5, 201610 yr I think this might actually do something. [GRAPHICS] TONEMAP_NIGHT_EXPOSURE_KEY=0.140000 Default value is 0.130000. But don't quote me on it. Quote : These settings allow you to adjust the brightness for day and night individually. If you feel that nights are too bright, but you don't want to change the brightness of the day at the same time, you can reduce the value of the night tonemap exposure setting. I will test it to see if I can achieve the same darkness as with Reshade. But even if it does I need Reshade for bloom when using Night Environment. In v3.2 bloom with NE should work according to LM... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 5, 201610 yr I little harsh guys! (yes I know I can be blunt also :rolleyes: ) Am sure Michael intend was good. Even if most of us already know. Night time looks fine for me, just different HDR settings. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
March 5, 201610 yr It is a known fact that when you have this combination : - Nvidia GPU (at least GTX 9xx) - Water on ultra Then your GPU is probably working in P2 mode. P modes are performance states, and P0 should be the the usual 3D Game mode. While in P2 mode, GPU and Memory clocks are lowered. Hence the FPS impact. You can check this with Nvinspector for example. Solutions : - switch your water setting back to high OR, if you want to keep the ultra Water : - set up P2 mode to use the same clocks as P0 On my rig, with P2 state set up to use P0 clocks, Water high or ultra are performing the same.
March 5, 201610 yr Then your GPU is probably working in P2 mode. P modes are performance states, and P0 should be the the usual 3D Game mode. That might explain why I have been noting recently that my GPUs are always in the 'P0' P-State while Prepar3D is running. The following rules have been applied to Prepar3D.exe in Process Lasso: 1. Excluded from ProBalance Restraint 2. Classified as a Game 3. Application Power Profile: High Performance My CPU ramps up to 4.399GHz as soon as Prepar3D.exe. is executed and a short while later both GPUs achieve 'P0' and remain at 'P0' until a few seconds after P3D exits when they quickly revert back in steps to 'P8'. Mike
March 5, 201610 yr While in P2 mode, GPU and Memory clocks are lowered. Hence the FPS impact. In my testing there is NO difference in performance between P0 and P2 mode with water at Ultra (or any water setting) ... compare same water settings. With that said, P3D stays in P0 state for my setup. For TrackIR users you may also want to note the following:https://www.naturalpoint.com/trackir/downloads/ ... look at the 5.4.0 changelog section Fixed an issue where certain NVIDIA GPUs might step down to a lower power state while the TrackIR software was active. What do water settings have to do with Reshade? Seems like an unnecessary attack on Reshade. Dial back your "attack meter", water settings have performance implications as does Reshade. My suggestion IF one is experiencing "issues" is to remove variables that could potentially cause those "issues" ... start with NI (disable) and Reshade (disable) and proceed with diagnostics. Cloud light reflection is based on moon, season, time, and location ... obviously some locations at specific times of the year are not going to be as dark as other locations at specific times of the year. I do tend to agree the clouds are a little too reflective of light during early evening hours, but as the evening progresses they get darker. At Water = Ultra, CUDA will help with rendering performance ... so how well one's GPU works with CUDA will have an impact. Also, LM recently updated P3D to use more recent CUDA libraries from nVidia ... and finally for multi-GPU users there are some settings in the Triton.cfg that can be set to enabled multi-GPU. Cheers, Rob.
March 5, 201610 yr Author Sorry if it was a we know this already but in Canberra there is not that much water and it just seems to hurt alot. Its not the first water slider i am talking about but the sub categories like reflections of simobject for instance. Autogen slider is not giving a fps hit on my system like water. Reshade is a whole other debate. But sorry if i have taking your time Michael Moe Michael Moe
March 5, 201610 yr Moderator Nothing to be sorry about Michael. Your post prompted a short but interesting discussion. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
March 5, 201610 yr At Water = Ultra, CUDA will help with rendering performance ... so how well one's GPU works with CUDA will have an impact. Also, LM recently updated P3D to use more recent CUDA libraries from nVidia ... and finally for multi-GPU users there are some settings in the Triton.cfg that can be set to enabled multi-GPU. Hi Rob - I follow a lot with Prepar3d threads and this triton.config file thing is a new one to me... I am running 3.1 with SLI 980GTXs. Are you referring to the "disable-cuda= yes" for the water? You mention other setting to enable multi GPU. Is this a new option for 3.1 and SLI? Thanks, Daniel
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